EDIT: Possible explanation in threadmark
So it's been over two years now but I am still baffled about this. For those unaware, the English version of Digimon World: Next Order drastically increased the difficulty during localization in a few different ways:
1) Stat gains via gym training are halved and bit rewards from battles are significantly reduced (but at least with this you can get to the JPN version by playing on easy mode... easy mode in this game just changes those two things, it doesn't change battle difficulty at all)
2) A lot of evolution requirements are up to 10x the JPN version, especially for the Japanese version. So a lot of Digimon you could get early on in the JPN version are just inaccessible here.
3) For some reason a lot of people don't know about this one, even though IMO it is by far the biggest change: The stats of enemies in the English version of Next Order are way jacked up compared to the Japanese version. Like... it's not a minor balance adjustment. It's a night and day change. A lot of enemies require at least 10x the stats to beat them than what you need in the Japanese Vita version of the game. I can confirm this is the case because I'm playing the English version of Next Order after having played the Vita version and holy fuuuuuck is this hard.
I'm honestly really confused as to why the hell they jacked it up THIS much. Like if Easy adjusted the enemy stats to match the Japanese version then sure, we'd be all good to go. But no, they went and severely buffed everything so basic enemies at the very beginning of the game can legit just randomly OHKO your whole team for no real goddamn reason... And it just gets worse from there IMO.
I'm going to keep playing through this version of the game because it's still fun and I am stubborn as fuck but I feel like the extreme difficulty had to have put off a lot of people from playing the game after the first few hours... It's honestly really surprising that this sort of thing happened in 2017 I think.
So it's been over two years now but I am still baffled about this. For those unaware, the English version of Digimon World: Next Order drastically increased the difficulty during localization in a few different ways:
1) Stat gains via gym training are halved and bit rewards from battles are significantly reduced (but at least with this you can get to the JPN version by playing on easy mode... easy mode in this game just changes those two things, it doesn't change battle difficulty at all)
2) A lot of evolution requirements are up to 10x the JPN version, especially for the Japanese version. So a lot of Digimon you could get early on in the JPN version are just inaccessible here.
3) For some reason a lot of people don't know about this one, even though IMO it is by far the biggest change: The stats of enemies in the English version of Next Order are way jacked up compared to the Japanese version. Like... it's not a minor balance adjustment. It's a night and day change. A lot of enemies require at least 10x the stats to beat them than what you need in the Japanese Vita version of the game. I can confirm this is the case because I'm playing the English version of Next Order after having played the Vita version and holy fuuuuuck is this hard.
I'm honestly really confused as to why the hell they jacked it up THIS much. Like if Easy adjusted the enemy stats to match the Japanese version then sure, we'd be all good to go. But no, they went and severely buffed everything so basic enemies at the very beginning of the game can legit just randomly OHKO your whole team for no real goddamn reason... And it just gets worse from there IMO.
I'm going to keep playing through this version of the game because it's still fun and I am stubborn as fuck but I feel like the extreme difficulty had to have put off a lot of people from playing the game after the first few hours... It's honestly really surprising that this sort of thing happened in 2017 I think.
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