Nintendo doesn't own minidvd.Proprietary disc format to control manufacturing and clamp down on piracy.
Another cost saver: Nintendo didn't have to pay royalties to the DVD Forum by going proprietary.It was about about cutting cost. Not having DVD and using the cheaper Dolby Pro Logic II audio format saved them a few buck per unit Backnon my Planet GameCube days we had a break down on cost of each license and howmuch it rasie the price. It would not have been $199 at launch had it those 2 features. (Or so I remember)
Also dont GameCube drives spin backwards so DVD wouldn't spin the right way in the drive anyway.
And Nintendo doesn't use miniDVD, just a derivative of it (not dissimilar to how the Wii doesn't use DVD, but a derivative, and how the Wii U doesn't use Blu Ray, but a derivative).
This. Piracy was soooooooo bad with dreamcast. It was so easy, a boot disc and away you go.The fact that the Dreamcast was so easily cracked probably played a role in them not wanting to just use regular CD/DVDs. It's funny how I had no clue about that for years either.. the world was a very different place then.
the DVD format was new and they'd have to license them from Sony which ...of course ... at that time ...nah. That's why you make your own. Note how they also never used Blu-rays. They had another propriety format for Wii U discs (dem round edges!).
That's also why their drives never read regular "DVDs" or "CDs" - because of licensing they'd have to sort out with Sony, who owns all of those.
Did they not develop the standard or something of that nature? Have I been lied to all these years?DVD is owned and licensed by the DVD Forum, Blu-ray by the Blu-ray Association.
Sony is one member (of many) on either consortium, but at no point would Nintendo have had to sort out anything with Sony.
They developed the hardware spec but not the format the discs use. That's why they only had to use the miniDVD, DVD and BD formats are used in their systems but cannot play back any normal format discs without software changes.Did they not develop the standard or something of that nature? Have I been lied to all these years?
Not quite standard. GC mini DVDs were burned and read backwards as an anti piracy measure. Besides spinning backwards, I don't know if there was anything else special about the drive.Correct me if I'm wrong but I think GC's drive is a standard DVD drive, there's nothing special about it. A hacked console can read regular DVDs. They just cut them down for reasons, and certainly for piracy it wasn't effective, the PSO hack released quickly, in 2003 or so.
It was to avoid paying any royalty most probably. They did the same with the Wii not having movie playback.
Well the size constraints of the smaller discs when compared to its contemporaries did limit what the discs could do. Some games had to be on multiple discs, or sometimes audio and video had to be more compressed, for example. It always seemed unnecessary to me.Why did you hate them? I never had a problem with the discs as a kid. In fact I liked them at the time because I thought it was this cool new medium. Didn't really see mini DVDs in the wild outside from Gamecube games.
Nintendo boasted about their partial superiority to PS2 DVDs, but the GameCube's DVD drive was almost identical to the XBox's DVD drive in terms of performance, but with GameCube using the worst 1/3rd of the DVD. Contrary to Nintendo's claims, the smallest part of the DVD is not the prime cut of the DVD, it's the ass of the DVD. The best 1/3rd of an XBox DVD would be the outer ring with a larger hole in the middle of the disc. Every XBox game put the vast majority of their game data on a part of the disc that beat anything GameCube was capable of.Lower latency/seek times? Coming from cartridges I think they wanted to try to cut that down.
(However I don't know if it would be any better vs a data layout on a normal dvd that focussed data around the center of the disc... but I think I recall at the time, talk of lower latency access)
The latter part is actually not true in fact the Switch has a very secure OS. The problem was a hardware oversight on nvidia's part which made an exploit possible.
A lot of games were compromised to fit onto the small proprietary disc format of the GameCube, it was mainly a problem for multi-platform titles.Your video straight up talks about how he has a specially modified case to be able to hold the DVD.
Also, it is a DVD format, just not full sized, and most games didn't need more than the one disc -- those that did easily fit two disks inside of the case.
. Contrary to Nintendo's claims, the smallest part of the DVD is not the prime cut of the DVD, it's the ass of the DVD. The best 1/3rd of an XBox DVD would be the outer ring with a larger hole in the middle of the disc. Every XBox game put the vast majority of their game data on a part of the disc that beat anything GameCube was capable of.
I remember reading about it in Nintendo Power back in the day. I honestly didn't know it was actually released (albeit not in the US) until many years later.I always wonder how this would have done in America. Probably just as badly. This would have blown my mind as a preteen Nintendo fan.
Yes. It depends on if the drive and disc are using CLV versus CAV. GC used CAV which is why games were read outside-in. A lot of PS2 games used this later to get better loading times, but the games being smallish and then the PS2 authoring adding a bunch of padding (either by manually setting an LBA or literally putting in a huge dummy file or two).
Seek times would generally be lower but read times were slower. All other things being equal, a bigger disc will produce better read speeds than a smaller disc.Lower latency/seek times? Coming from cartridges I think they wanted to try to cut that down.
(However I don't know if it would be any better vs a data layout on a normal dvd that focussed data around the center of the disc... but I think I recall at the time, talk of lower latency access)
They wouldn't move away from cartridges until it was emphatically demonstrated to them that discs were the better format for home consoles. That's what the PSone did. They sat there for years watching publishers choose vastly cheaper discs with much higher capacities and eventually it sunk in.
1x DVD read speed was 11 megabits per second maximum. GameCube had maybe a 4x drive? Someone can correct me if that's wrong. The read speeds would have been measured in single-digit megabytes per second at most.I recall Nintendo publicly claiming that it was for load times. The discs could hold only like 1.5GB of data and that closed matched the speed the system could load data (1.5GB/s or something) along those lines.
They definitely didn't want to pay royalties, but they didn't need to go to a miniature disc to do that. They could have just taken the standard DVD format and altered it on the logical level and avoided royalties that way, which is exactly what they did with Wii and Wii U.It was Nintendo being Nintendo. They did not want to pay royalties for the use of the DVD format.
You'll never get any kind of definitive answer on this. There were certainly people who pirated games who would otherwise have bought them, to Sony's detriment. There were also certainly people who bought the console just to be able to pirate games, to Sony's benefit. There were also people who got introduced to games that way, probably to Sony's short-term detriment and long-term benefit. Accounting for that combination of effects just isn't possible.To what degree did piracy affect Sony's revenue during the PSX days anyway?
Here in South America Sony reigned supreme due to the fact you could buy 20 PSX games for the price of a single N64 game, so the bold part hits the nail on the head.You'll never get any kind of definitive answer on this. There were certainly people who pirated games who would otherwise have bought them, to Sony's detriment. There were also certainly people who bought the console just to be able to pirate games, to Sony's benefit. There were also people who got introduced to games that way, probably to Sony's short-term detriment and long-term benefit. Accounting for that combination of effects just isn't possible.
I recall Nintendo publicly claiming that it was for load times. The discs could hold only like 1.5GB of data and that closed matched the speed the system could load data (1.5GB/s or something) along those lines.
Maybe that was it!You may be thinking of the speed of the FSB on the cube - that was 1.3 GB/s. But that was moving around data already in RAM to the CPU and vice versa. Getting the data into memory from the disc was much slower.
It's Nintendo's design philosophy that every system must have at least one baffling and anachronistic design decision.
I honestly always wanted to peer into the alternate reality where they chose normal DVDs instead of mini and ended up with ports and/or original games that were otherwise on PS2 and Xbox. Imagine not having multi-disc games!Another argument they had in favor of the tiny discs was that it meant that less budget-inflated games would have an easier chance to shine on the platform since the disc format meant that most developers would have a hard limit for how much content they'd be pushing.
I don't know that this worked out in practice, though, especially since a lot of quirky, less-expensive games found solid audience numbers on the PS2 anyway and few of them even bothered making their way to GC.
I remember at one point, publishers complained that Nintendo was charging a higher royalty on GameCube than Sony was on PS2, even though GameCube was clearly failing.Another argument they had in favor of the tiny discs was that it meant that less budget-inflated games would have an easier chance to shine on the platform since the disc format meant that most developers would have a hard limit for how much content they'd be pushing.
I don't know that this worked out in practice, though, especially since a lot of quirky, less-expensive games found solid audience numbers on the PS2 anyway and few of them even bothered making their way to GC.
There was absolutely no faster loading because of the disc format used.
Yes, because the smaller disc allowed Nintendo to spin the disc at a constant speed, lowering the seek times considerably. The gc can stream data faster than the other consoles at the time.There was absolutely no faster loading because of the disc format used.
The loading times were only because of the system moving its data faster internally, not because of the discs. They only read 16-25Mbit/s, compared to ~22Mbit/s on a 2x DVD drive like in the PS2. The size of the disc was almost a nonfactor and, if anything, could have hampered it if they didn't push all of the data to the outer edge of the disc and read it inward.Yes, because the smaller disc allowed Nintendo to spin the disc at a constant speed, lowering the seek times considerably. The gc can stream data faster than the other consoles at the time.