I don't think this is a terrible point actually, I know my friends who play FPS don't touch dice stuff now but some of them bought bf2 before the big backlash. Definitely not the case w bf5Could it be that Battlefield 5 suffered more from Battlefront 2's bullshit?
Not really sure what you're getting at here, my point was that some veteran IP clearly did better this year than others, and lack of critical acclaim for some titles and high publisher expectations for others mean that it's not just about 'customers sticking with old IP over new IP'. It's more complex that that.Besides COD and Red Dead care to throw out another lasting franchise? What new ips are they cooking up?
You get what you asked for.
Or... they'll start making money off of MTX and be more than profitable in the long run. First couple of years for these games wouldn't be the same for games without MTX.The current model where a single game costs somewhere around the 100 million dollar mark is not viable long-term. In this current climate, a single flop will destroy you where it would have demoralized you a decade ago. Indie studios are vanishing, either dying or being snatched up by Microsoft or THQ Nordic.
It's gonna snap like a twig eventually. The AAA game may end up the domain of platform holders such as Google and Amazon and MS and Sony.
Not really sure what you're getting at here, my point was that some veteran IP clearly did better than others, and lack of critical acclaim for some titles and high publisher expectations for others mean that it's not just about 'customers sticking with old IP over new IP'.
I added to my post that the new IP, Starlink, flopped out of the gate despite huge amounts of promotion and a toyline with merchandising but it wasn't due to it being new IP or lack of awareness- it was promoted heavily for Switch and had little other competition there in October. The problem was that consumers saw it for what it was- play options hidden behind investment required in 'toys to life', as opposed to how Smash and Pokemon tend to treat Amiibo. Imagine if you had to buy the figure to unlock the characters.
I think people saw the panic $30 fire sale for BFV and assume Blops is now having some kind of problem if it is a similar price. But it overlooks the fact that it was selling well for two months before the pricing, not selling below expectations leading to a 50% in all of two weeks. Historically, this is really only a month early for a COD to be seeing promotional pricing. As far back as World at War you could buy the newest COD For $34.99 at Best Buy in January, no GCU needed. I wouldn't be surprised if they're willing to make moves to try to pull in the second wave of purchasers earlier since getting more players lined up for map packs and cosmetics is a huge part of the business proposition. This isn't GTA V, there's going to be another COD next year even if WW3 breaks out in the real world.Being $30 doesn't always mean that it's selling bad. They're just trying to squeeze as many last second Christmas gifts in before the biggest shopping season of the year is over. After Christmas, it's all downhill.
I don't think BLOPS 4 did as bad as the other two but even Rise struggled out the gate if I remember correctly.
And sales are a great thing for gamers. I know some Nintendo owners who have a sense of pride that they pay full price for a game forever , but most people prefer to not fork out full price. We can try more games that way.
If publishers keep saying their games are performing below expectations、eventually they are going to fulfill a self-fulfilling prophecy and spook away investors & shareholders. When the second crash comes、they have no one but themselves to blame.
You're still missing my point, which is that it isn't a simplistic 'x games are all failing because x'.Huh? Veteran IP? I feel you are overthinking this. They got your money and brain cycles. Tell me what lasts in our new paradigm. No one is talking about Starlink. That's a joke.
This is a really good point though, and seems closer to the truth when analysing the AAA market rather than 'how old is the IP' when old franchises are having both popular and unpopular entries. Some of the AAA ones are also paid-for £60 live services competing with free ones.Every game is a live service now and there is only so much time people actually have.
Big publishers like EA or Activision-Blizzard making billion dollars per year. They definitely can afford this.The current model where a single game costs somewhere around the 100 million dollar mark is not viable long-term. In this current climate, a single flop will destroy you where it would have demoralized you a decade ago.