yeah. there are things that TLoU2 does better (hair and more boutique animations), but the scope and detail in RDR2, especially on PC, is unmatchedDamn, just switched back to RDR2 after hours of TLoU2. TLoU2 gameplay looks like a really pretty current gen game. RDR2 gameplay on PC (near max settings at 4k) looks like a next gen game by comparison ( putting aside the shittier hair). It's remarkably breathtaking at times. I wish everybody could play it on a high-end PC so that they can see what all the fuss is about.
I don't find it that way, maybe it's because I'm only playing on 2080. You don't see a lot of lod transition and low res texture in rdr2 but overall I still don't know how ND achieved such visual on a standard ps4 in native 1080p.Damn, just switched back to RDR2 after hours of TLoU2. TLoU2 gameplay looks like a really pretty current gen game. RDR2 gameplay on PC (near max settings at 4k) looks like a next gen game by comparison ( putting aside the shittier hair). It's remarkably breathtaking at times. I wish everybody could play it on a high-end PC so that they can see what all the fuss is about.
I don't find it that way, maybe it's because I'm only playing on 2080. You don't see a lot of lod transition and low res texture in rdr2 but overall I still don't know how ND achieved such visual on a standard ps4 in native 1080p.
I would say this is a step above TLOU2 is scope, but you are cheating, this is clearly PC footage?? No...I don't have the best shots to do it justice but....
random ass animal in open world has no business looking this good
volumetric lighting <3
how the light shines through the volumetric clouds is one of the most impressive aspects of this game. shadows and light change drastically as the clouds move.
game might not have the best voliage, but it renders grass/flowers are far as the eye can see. which is usually one of the first areas open world games skimp on. Assassin's Creed Odyssey stops rendering grass about 20 meters from the camera, for example.
fur porn
gun model porn
more shots:
Don't have any from the snow areas.
Obligatory volumetric clouds video
I would say this is a step above TLOU2 is scope, but you are cheating, this is clearly PC footage?? No...
No worries...all in good fun.Well, you didn't start the thread with the no PC games rule, and most of us who are talking about PC games probably haven't read the OP since before you added the edit. I only saw it now.
That's your opinion. I respect it, but since there is no collision I still struggle to figure out where a thunderstorm in a flightgame is more taxing than collisions since the storm is only equation in relation with your speed and the wind speed.
This. Its a PS5 game, on a PS4 somehow. IncredibeI just hit Seattle Day One and fuck me sideways how is this even possible on a PS4 I've never said these two words before as I found it cheesy but seriously Naughty Gods. The lighting is just....fuck. I feel like next-gen is already here lol
My 3700x + 1080 Ti can't even hit 60 fps with the lowest preset at my native 3440x1440 res. I do have it nearly maxed out though but probably averaging 30 - 40 fps. One thing I think RDR 2 has a significant advantage in is draw distance and hiding of LOD transitions.Damn, just switched back to RDR2 after hours of TLoU2. TLoU2 gameplay looks like a really pretty current gen game. RDR2 gameplay on PC (near max settings at 4k) looks like a next gen game by comparison ( putting aside the shittier hair). It's remarkably breathtaking at times. I wish everybody could play it on a high-end PC so that they can see what all the fuss is about.
RDR2 max settings on PC is already more impressive, but the whole art-style is already more impressive anyway
There won't be a better looking game than TLOUP2 this gen imoSo this game looks better than RDR 2?
I'm still waiting for my copy to arrive. But I wasn't expecting TLOU II to be the best looking game this gen. Some features of it, especially the animations, looks outstanding, but overall I think games like RDR 2 and Spider Man looks more impressive from what I've seen.
Imagine thinking this when we have all these other amazing looking games out there... sigh.
Hmm, do people still consider Cyberpunk to be a graphical powerhouse after all the footage and gameplay that was shown? It looks very current gen to me.
Ok, thanks for the share, I watched it. But it doesn't show how it is more complex than a car simulation. I'm not impressed at all since in a car simulation, there are, at least, as many things to integrate as in a flight sim. In a driving simulation, you have to deal with the wind, the body of your car, mass transfer, centrifugal force, aerodynamism, textures's roads, rain, snow, tires heat, tires deformations, the behavior of the other cars (collisions), AI , aspiration, car's weight with/ without fuel, etc.
CDPR isn't particular a studio known for it's graphics, or did I miss something?
Collisions arent all that taxing once optimized especially if it isnt like a million particles or something, most collisions are actually handled by proxies so even a hyper detailed car or whatever will still have a very boxy looking physics proxy over it to actually do the physics.
Fluid simulations are some of the most expensive simulations to do so if the game is doing that whether its a racing game or flight simulator its a computation task much higher than the physics presented in TLOU2....which si the game whose physics you are praising while belittling the physics of Flight Simulator.
This string of conversations started because you said Flight Simulator 2020 had and I quote "No Physics" when compared to TLOU2(The topic of this thread) weve shwn you that it probably has the most taxing physics of any game coming out this year and now youve moved the goalposts again and are saying it doesnt seem more complex than a car simulation......but that isnt the point we are trying to make.
The No Physics argument falls flat because FS2020 has insane physics while still looking absolutely stunning.
I owe you the fact that the game as indeed physics. It Doesn't change the fact that part of the calculation is deported on Cloud>>> extra help. Graphics are impressive, if not the best, because of that. That's my point. That is why I struggle to be really impressed, since it is "cheating".
Any game that doesn't have people characters and facial animations automatically can't be in the top 5. Characters models and their animations are many times harder to do realistically than some plane model and a bunch of buttons in the cockpit.
Hahaha.
As long as we are on the same page its all good.
"Cheating" in game design is called being clever.
ND didnt write a brand new Physics engine, they got Havok to do what they needed it to do.....Cheating? Maybe. Genius? Yes.
Hahaha.
As long as we are on the same page its all good.
"Cheating" in game design is called being clever.
ND didnt write a brand new Physics engine, they got Havok to do what they needed it to do.....Cheating? Maybe. Genius? Yes.