I've never wanted to vomit playing a 3D Pokemon game, so it has to be Sonic Team.
you asked, you recieved. don't bother trying to move the goalposts
What about Colors and Generations?There has never been a good sonic 3d game so game freak are better by default
This, except even the music I like better in modern pokemon.Sonic Team. Pokemon X&Y and Sun/Moon have their problems but they're still fun games. The only thing that saved the 3D sonic games I played was the Chao Garden and the music
There has never been a good sonic 3d game so game freak are better by default
I know these are drive-bys and these kinds of posts never respond to counter points (I'd love to be wrong though!) but between SA1/2/Colors/Generations, we've legit had at least 4 3D Sonic games that reviewed well on release and were overall critically well received.Every user here will be long dead before we even get a 7/10 3D Sonic game.
Sonic Colors
An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic...www.metacritic.comSonic Generations
Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognisable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic's most...www.metacritic.com
Colors & Generations say hi. Hell, even the daytime levels in Unleashed were great.
Era be like
I know these are drive-bys and these kinds of posts never respond to counter points (I'd love to be wrong though!) but we've legit had at least 4 3D Sonic games that reviewed well on release and were overall critically well received.
Like I get that these games may not be your thing, but does it help your case at all needing to reinvent history saying stuff like "there's never been a good/7-out-of-10 game" when that's factually not the case?
With that said, GF clearly wins the battle here, even if their games are boring as hell to me and I'm barely interested in them. Despite the peaks, lows are just too low for Sonic, compared to Pokemon which has never released a title in an alpha state or given your main character a gun just for funzies.
With the exception of Sword and Shield DLC that I haven't played (and I guess the Wild Area, but I can't give a flat featureless land of nothing much credit), Game Freak's core design in 3D is essentially identical to their design in 2D, just with a change in perspective. Fixed camera angles, routes are still straight line paths highly sectioned off by trees or cliffs, the little ledges that you can only jump down, etc. It's sort of like calling A Link Between Worlds a 3D Zelda. Technically true, but its core design is still firmly planted in its 2D roots, even if it has a 3D presentation. I will give them credit for moving away from grids with Sun and Moon, but not much more than that.
Sonic Adventure 2, Sonic Generations, and Sonic Colors are all decent to good 3D Sonic games. I wouldn't say it's 3D that's the culprit for bad Sonic games, just an abundance of poor ideas and execution on Sonic Team's part.
Sonic Team is unquestionably the worse developer, but to answer the thread I guess I would say Game Freak. They've yet to have their Mario 64 or OoT moment and fully embrace 3D design. Legends appears to be the first full game with that, so I'm hopeful that it goes well.
I don't think Colors and especially Generations are good at all and them not being as bad as the truly terrible Unleashed and 06 isn't high praise.Lol, as if they would even respond at all. It's the same shit every time, and the same radio silence when engaged. Drive-by's be drivin by.
Hey a response!I don't really care about review scores. To me, no 3D Sonic games could give the same kind of joy that Sonic 3, Sonic & Knuckles (and Sonic 3 & Knuckles) provided. More than that, a lot of them either made me very bored, or physically sick.
I don't see how Game Freak had a super rough time?
Did they do it the way everyone wanted? 'Course not.
That said the last several games have tons of people who love and adore them where even most Sonic fans will argue that shit like 06, Lost Worlds, and Unleashed are trash.
They got it right on the first attempt.Translating the 2D Sonic gameplay to 3d on the other hand seems like a much harder nut to crack.
Honestly 808's I hadn't seen it as I was largely responding to the Op.Compared to Sonic Team, Gamefreak had no trouble, but I explained in my earlier comment that they had a rough time in terms of actual technical ability and in actually region/level design actually using 3D in any meaningful way.
In terms of technical design, they'd had trouble with their games looking fairly simplistic, having low poly models, low quality textures, poor lighting, etc.
In terms of gameplay, pretty much all the 3DS games were flat or used tiered topography like the 2D games. They arguably didn't actually design 3D worlds till the Wild Area, but Legends looks to be a big improvement (hopefully it isn't empty)
Yeah, part of it was an intentional style, but you can still do simplistic, but technically solid. I look at Animal Crossing: New Horizons as a game with really simple designs, but the animations, texture/material work, and lighting all make it look really good. I think the Pokemon games are still missing those extra details.In regards to what you said, I can kinda get it? I don't think the simplistic look was full a technical hurdle. Maybe that played a bit into it, but I never got the impression they had wanted to go that much further, or that they aimed for higher and technical issues held them back/was hard on them.
Good post.I think this really needs to be broken down into 2 categories. Technical and Gameplay
Technical Transition - whether they've grasped the actual tech involved in making 3D games
Sonic Team - Sonic Adventure looked REALLY good for its time and while those games had some jank, it wasn't jank outside the norm of other 3D platformers for the most part. And then we have games like Generations which are legit nice looking games
Gamefreak - pretty much all of their 3D games have been technically underwhelming and looked worse than their contemporaries on their systems. While they've been ok for the most part, performance wise, aside from in some areas (3D battles, wild area w/ online), they aren't really doing anything with the HW. SwSh looked incredibly poor for a Switch title, with super short culling distances resulting in significant pop up in towns, and the cameras were mostly fixed in the vast majority of the game. The DLC changed this, but again it still looked fairly underwhelming. Legends looks better, but considering the other open world titles on the Switch, it again follows the trend of being far behind its contemporaries
Gameplay Transition - whether they've successfully translated their 2D games into 3D, and taken advantage of that third dimension
Sonic Team - here's where the problems really crop up. I'd argue that they actually did a good job with Adventure's Sonic stages. Adding stuff like grind rails to keep up speed were a good touch, the homing attack to get over aiming the spindash in 3D was also a good idea too, and I generally liked the momentum based movement.
However they seemed to drop all this in favor of Boost mechanics which ended up completely ruining the level design in favor of just making what were essentially roller coasters. They've improved on it a bit, in terms of allowing Sonic to drift and making him more mobile, but they've never quite captured the 2D Sonic feel. And then there's all the other characters aside from Sonic which don't need to be discussed...
Gamefreak - this is a mixed bag. On one hand you can say the games made the transition well. XY was basically designed like the 2D games, just fully polygonal and not grid based. Battles obviously got the biggest boost with the 3D camera allowing them to make more dynamic scenes and move animations. And Pokemon, despite the oversaturated textures of the 3DS games benefit from 3D by allowing them to have more varied animations other than just idling, and stuff like form changes that would've been harder with sprites.
In terms of the actual world design, I think that's where they've largely failed. I'd argue none of the 3DS games really were designed like 3D games should be. The topography was flat with XY literally just using tiered ledges like the 2D games and while SuMo had some ramps and stuff, every town was completely flat. SwSh fixed this a little, but routes became increasingly linear so there really was no benefit to moving to 3D. We have the Wild Area which has rectified a lot of these issues by actually looking like a 3 dimensional space with varied elevation and topography and Legends seems to be following this, so it's at least trending upwards
Overall
I'd have to give it to Gamefreak. While their games have been dumbed down, they still retain most of the feel of the 2D games, which can't be said for Sonic. However, Sonic Team arguably had a much harder task than Gamefreak in translating the gameplay over
Legends looks to be. No more super flat surfaces, no more fixed camera, for the whole game. Hopefully it works out