How about being fun to play and fun to discover, botw fails the discovery partI just don't agree with the premise. The point is that it is fun to play? Why would I care about exploring in Elden Ring when I have a build already set and every new weapon is irrelevant to me? Because it's fun to play the actual game and see new situations in it.
The physics system is seriously what makes "which is better" comparison so pointless to me.Thank you for this. I've seen this argument come up several times and I have to wonder if some of these posters even played BOTW.
One of my unique experiences in BOTW was a shrine in which I was tasked with lighting several torches in order to solve the puzzle. I made it to the end and used every fire item I had to try and light torches which were all over even upside down. I had all but one lit and it was dastardly hidden in an enclosed upside down enclosure. I had 4 fire arrows left in my inventory. I missed the first 3 and knew if I missed the last one I'd have to leave and do the whole shrine again. I fired the arrow and missed..but then a few seconds later the torch lit up. The arrow had ricocheted and bounced into the torch and completed the puzzle allowing me to complete the shrine.
Did I do the shrine the right way?
Probably not
Did someone else use fire arrows to complete it? Sure
The ways in which you can tackle things in the overworld and shrine/puzzle designs are something many people overlook. It's not about "how can I ?" it's about "I wonder if I can..?"
Agreed, that's why I picked BotW
You can argue that it's somewhat hyperbolic and an exaggeration to imply that literally no one cares, which obviously isn't true. But I think the direction of this thread and really the fact that said systems have been largely absent from most discussions surrounding this game says all that really needs to be said.I'm gonna be real, you can't expect people to take your argument in good faith when you're leading with this as an objective pejorative.
I mean why would you even play games then? What's the incentive for learning a game system that has no practical use.
I've started Elden Ring, I've learned its combat system for about 60 hours, I will still use it for some time to beat the last dungeons and bosses and what then?
At the end won't have earned any money and (I guess) my penis will still be as small as it was when I started. Where's the reward? Why should I bother?
Yes, clearly because what you said wasn't "Elden Ring is missing the puzzle element" and what I responded with wasn't "That's not true and there are puzzles and some of them have more interesting and engaging design than the majority of puzzles in BOTW". No what I actually said was that ER overall has more puzzles and depth than BOTW. You're right.Measuring the two games against each other is what this thread is about. So yes, that's how I'm measuring it, and in those terms, BotW just has more depth because there are gameplay loops ER doesn't have.
As for saying ER has more interesting puzzles and dungeon mechanics, I'm sorry but that's laughable. Does ER have some puzzles and some unique dungeons? Yes. Does it have anything approaching the quantity or depth of dungeon problem-solving BotW does? Absolutely not.
The game has like 15 enemies and the majority of them are pushovers, you're rarely ever overpowered by anything in this game. Maybe Lynels and the sentinels but that's pretty much it, the latter of which have pretty obvious and easily exploitable weak points which again circles back around to my core point. Why would you go through the effort to freeze a sentinel and throw it off a cliff when you can just shoot at its eye. Let alone for any common enemy less than that and even if you do manage to do so, depending on the time of day or point at which you're in the cycle of the game there's a good chance of something quickly respawning anyway. So you've now taken more time to accomplish a goal that could've been accomplished with less effort for...what?First off, youre wrong about no one using the systems, its like, one of the most praised and talked about things about the game. The world design and the systems almost dominate the discussion, that wouldnt happen if nobody used them.
Similarly, using the systems lets you tackle opponents you otherwise would be overpowered by. Freezing enemies and throwing them off a cliff with the leaf isnt some unknown tactic. Or finding unique ways to solve shrines. Hell even if you solved shrines in the standard way, that also requires creative use of the systems.
And lastly, players do cheese ER bosses without engaging with them first. Broken builds with infinite laser shields werent that uncommon before the patch. Acting like cheesing a boss necessitates engament is also wrong.
This might not be relevant to the specific open world conversation, but anecdotally speaking I think one of the most visceral reactions (if not one of the only ones) I've had to any boss in Elden Ring so far was when I fought Godrick and I somehow managed to prevent him from ever entering his second phase. I'd died that attempt and never managed to replicate it, pretty sure it's a bug since I'd seen one or two people mention something similar happened to them, but when it happened I couldn't help but think that I somehow "outsmarted" the game. It gave me flashbacks to how Sif in Dark Souls became "weaker" instead of transitioning to a stronger phase, and I also thought about that one Matthewmatosis vid where he sang the praises of Micolash in Bloodborne because it was an example of a boss that behaved differently than what most Souls bosses are known to.I don't know about bosses that lock you in and auto-aggro you, but if someone was saying you don't cheese ER enemies, I have to differ with them heavily. I cheesed so, so many field enemies in ER, abused their AI loopholes constantly, and I found that more interesting than dodgerolling around them hundreds of times looking for the same openings while they sponge up my love taps.
The same reason why when I go hiking there's not somebody at the top waiting to give me a greatsword for my efforts. I've always said that BOTW appeals to people who enjoy hiking and letting their curiosity pick their trails.
For you. And that's ok.On the contrary. The world felt like hiking up the same slopes to find the same sights and sounds.
It's crazy (and ironic) how next gen BotW still feels despite being 5 years old (and on PS3/360 level hardware) thanks to all its wonderful systems working in tandem, and how old hat Elden Ring's gameplay feels in comparison--how disappointingly STATIC its world is--, despite being available on more modern, cutting edge hardware, leagues ahead of what the Switch can do (and that's without going into the random stutters).Elden Ring is going to get all the votes since everyone is still basking in its glow, but after playing for a good while, I can say Elden Ring is a shallower experience. It's a lot prettier, but it doesn't have the sense of freedom that comes with the ability to fly and glide, and it also lacks the physics that gave rise to the experimentation that made BotW so much fun to get lost in. The puzzle angle also isn't really there. It's just completely combat-centric.
If you think the shrines are basic id love to see what you consider an actual good puzzle in an open world game.You can argue that it's somewhat hyperbolic and an exaggeration to imply that literally no one cares, which obviously isn't true. But I think the direction of this thread and really the fact that said systems have been largely absent from most discussions surrounding this game says all that really needs to be said.
If most people felt like it was truly a meaningful part of the experience then it would be brought up more, clearly that isn't the case considering where this argument started. Why is that? and if it's categorically untrue then why do multiple people in this thread agree with my statement and why has no one been able to refute it beyond "No you're wrong because...?"
I didn't even say the game is bad or that the systems are bad, just that the game doesn't give you any meaningful reason to use them, so yeah, they're going to be ignored. Somehow this is a contentious issue that requires multiple pages of defense but no actual examples as to why that isn't true?
This is a pretty clearly nonsensical argument that is moving goalposts and avoiding the overall point being made.
What is an incentive? here's the definition: a thing that motivates or encourages one to do something.
Incentivizing the player to engage in one type of behavior over another is a core pillar of game design. Death coming quick and easy to the player is an incentive for the player to "git gud" so they can avoid death and stop losing their runes. Doing more damage is an incentive for you to spend those runes on stats, items and gear are an incentive for you to explore so that you'll do more damage and die less.
It literally has nothing to do with whether or not something has practical use, not to mention the fact that playing games at all has several practical uses, such as honing a number of skills in different departments depending on the game not to mention the mental benefits of engaging with entertainment in your down time.
Yes, clearly because what you said wasn't "Elden Ring is missing the puzzle element" and what I responded with wasn't "That's not true and there are puzzles and some of them have more interesting and engaging design than the majority of puzzles in BOTW". No what I actually said was that ER overall has more puzzles and depth than BOTW. You're right.
The game has like 15 enemies and the majority of them are pushovers, you're rarely ever overpowered by anything in this game. Maybe Lynels and the sentinels but that's pretty much it, the latter of which have pretty obvious and easily exploitable weak points which again circles back around to my core point. Why would you go through the effort to freeze a sentinel and throw it off a cliff when you can just shoot at its eye. Let alone for any common enemy less than that and even if you do manage to do so, depending on the time of day or point at which you're in the cycle of the game there's a good chance of something quickly respawning anyway. So you've now taken more time to accomplish a goal that could've been accomplished with less effort for...what?
Finding a unique way to solve a shrine does not make the already pretty basic shrines any more interesting, you're not rewarded with a better item because you used your brain and the games systems, you don't unlock literally anything else. So your unique way of solving said shrine can either trivialize the shrine, which to some people is itself the reward or you can go through extra time and effort to receive the same exact mediocre reward you would've gotten otherwise.
Riveting game design.
Whether or not players cheese ER bosses without engaging with them first has nothing to do with what I said, nor did I even dispute that. ER itself has nothing to do with the point I've made and is only being brought up at all because "B-B-B-But what about Elden Ring!" as if I've proclaimed that the game is perfect and propped it up at BOTW's expense. It's literally irrelevant to my argument and you're trying to argue against a point I never made because you still don't understand the point I've made.
So I'm not going to bother continuing this line of discussion further. I think my point has been made pretty clearly considering that other people in this thread seem to be able to read and agree with what I wrote without resorting to nonsensical whataboutism, so I don't really think that there's anything else that needs to be said.
If you think the shrines are basic id love to see what you consider an actual good puzzle in an open world game.
Not all shrines are great, but some shrines are actually genius examples of game design. I thought they were incredible.
So you open up with "yeah it's subjective" and close with "but it's actually objective". Ok.Well yeah, everything here is largely an opinion. Some things are observable though, like limited enemy variety and unnaturally repeating vegetation.
Whether or not that takes away from a sense of wonder is up to you.
Debatable. Grew pretty sick of scrambling up grey cliff faces and clanking around barely distinguishable fields. The ranch system was so poorly implemented I gave up on that too.
My issue with BOTW is none of this shit was worth doing. It was much easier and faster to just kill the mobs with throwaway 4hit weapon #6533 than to bother setting up creative ways to kill them.It's crazy (and ironic) how next gen BotW still feels despite being 5 years old (and on PS3/360 level hardware) thanks to all its wonderful systems working in tandem, and how old hat Elden Ring's gameplay feels in comparison--how disappointingly STATIC its world is--, despite being available on more modern, cutting edge hardware, leagues ahead of what the Switch can do (and that's without going into the random stutters).
BotW by far. Elden Ring is painfully one note, and offers nothing to alleviate the tedium of combat. In it, you:
* = except that you won't be able to actually use the vast majority of these things unless your build accommodates them OR you respec into another build altogether.
- Do combat to kill things.
- Explore the world to find... more things to kill OR to find things that make you more efficient at killing*. You can't really just freely explore the world because sooner or later you'll find yourself locked into a battle you can't avoid.
- Rinse and repeat until the end.
BotW on the other hand has a far more balanced range of activities to participate in than just combat:
BotW is so vast we are still finding crazy shit to see and do to this day. Layers upon layers upon layers of depth (and not just combat depth!):
For a game that was so heavily inspired by BotW's open world, it's disappointing that Elden Ring's world is all about teh murder.
Well I just disagree. What you are saying is just the complete opposite of my experience playing it. I had a blast discovering the map!How about being fun to play and fun to discover, botw fails the discovery part
This is how I felt about Elden Ring, there was nothing interesting to find in the game. Once I found decent armor and weapons that I was happy with very early in the game exploration became pretty dull because there was really nothing meaningful to find. Exploration felt a lot more rewarding for me in BOTW.
This gets repeated a lot and its not true 90% of the time. It may be easier to just wack the mobs until the health bar is gone, but the world of BotW sets up traps for mobs on its own, and making use of them clears encounters faster a lot of the time.My issue with BOTW is none of this shit was worth doing. It was much easier and faster to just kill the mobs with throwaway 4hit weapon #6533 than to bother setting up creative ways to kill them.
Thats what happens when there's no difficulty that forces you to use creative ways to kill themMy issue with BOTW is none of this shit was worth doing. It was much easier and faster to just kill the mobs with throwaway 4hit weapon #6533 than to bother setting up creative ways to kill them.
But then there's also gliding and shield surfing with the sand seal variation. At any given moment, there a more options and systems at play purely for movement And traversal—it's not a guarantee any one person will like some or all of them, but they're objectively more developed than traversal on ER where if you don't like running around or riding Torrent, that's all there is.
I like riding around jankilly hopping up trees and cliffs on Torrent, but it mostly feels like it's trivialising swathes of the map. While mere traversal doesn't need to be difficult, it's mostly not even engaging.Torrent barely feels like a horse/creature, just a vehicle, and one often unburdened by physics or consequence.
If it weren't for the copious amount of unique enemies and environments, merely moving through that world would be a drag, whereas BotW (which still has a bunch of stuff in it) can make even an "empty" space interesting on account of its weather, physics, climbable surfaces, etc. paths aren't needed to get to where the player wants to go like what's needed in ER.
I also think the side quest design completely falls apart, as the NPCs just are or aren't in certain places and you just don't know without checking a wiki to make sure you complete their quests.
Honestly, one could say the same thing for any fight on the outside in elden ring. Why bother trying to put a cool fight when one can just do a drive by slash on torrent?My issue with BOTW is none of this shit was worth doing. It was much easier and faster to just kill the mobs with throwaway 4hit weapon #6533 than to bother setting up creative ways to kill them.
Discovery is not fun when you spend a lot of time trying to get to a specific point only to discover korok seed #75Well I just disagree. What you are saying is just the complete opposite of my experience playing it. I had a blast discovering the map!
This is a really big leap of a conclusion to draw since BOTW's systems are like what's consistently so praised about it. This isn't some niche game we're talking about here, it's a game that's been played by millions and five years later we're still getting viral videos about the things you can do in the game. One of the most common memes anytime the game comes back into conversation is how people say "I didn't know you could do this". Gamespot alone have consistently been putting out discovery compilation vids that get really popular traction every time.If most people felt like it was truly a meaningful part of the experience then it would be brought up more
For me Elden Ring's design language completely falls apart when it comes to the questing
Elden Ring really is just exploring for more stuff to kill, and more stuff to help you kill better. You have to love Souls combat from step zero because boy iis there A LOT of it on deck.
There are many games I'd put Elden Ring above as an adventure/action-RPG, but just in the "open-world" category? It probably doesn't make my top 5. The lack of interactivity with the world cements that.
I also think the side quest design completely falls apart, as the NPCs just are or aren't in certain places and you just don't know without checking a wiki to make sure you complete their quests.
BotW by far. Elden Ring is painfully one note, and offers nothing to alleviate the tedium of combat. In it, you:
* = except that you won't be able to actually use the vast majority of these things unless your build accommodates them OR you respec into another build altogether.
- Do combat to kill things.
- Explore the world to find... more things to kill OR to find things that make you more efficient at killing*. You can't really just freely explore the world because sooner or later you'll find yourself locked into a battle you can't avoid.
- Rinse and repeat until the end.
BotW on the other hand has a far more balanced range of activities to participate in than just combat:
BotW is so vast we are still finding crazy shit to see and do to this day. Layers upon layers upon layers of depth (and not just combat depth!):
For a game that was so heavily inspired by BotW's open world, it's disappointing that Elden Ring's world is all about teh murder.
BotW undermined itself by giving the player too many weapon slots which allowed for hoarding. The weapon durability system would have been less of an issue if players were actually forced to interact with it more, not less, because that would then require them to use other means when engaging with combat. Even just the starting 8 slots was too many after the Plateau as weapon quality jumped big time once you explored just a little bit. Combat in the opening hours of BotW is fantastic because it can be frantic and crazy as your shitty twig or rusty sword or club breaks and you have to scramble to find something to attack enemies with. Figuring out the best ways to use the runes and environment to deal with them instead. But as you progress you not only find better weapons that kill faster, last longer, but you also are able to blow up your inventory so you can carry a shit ton of them. Easily allowing you to hoard those really nice weapons for when you really need them, but then you never actually use them as the game throws good enough weapons at you constantly to keep you going.botw with its weapon break system is giving me some anxiety and I became a weapon hoarder myself, finding better weapons but not using it, the lack of enemies just making it worse.
I mean the combat variety is insane yeah, but those posters were arguing that the game is pretty much solely about combat. And all of those things you list are part of the combat system.Elden Ring is not "one note" at all.
As above, it has variety in spades. Builds, weapons, spells, ashes, incantations, spirit summons, PvP, co-op, tonnes of unique areas, lots of different enemies, varied boss encounters, etc...
There is nothing "one note" about it, that's honestly a little ridiculous.
Sorry, but it's still ridiculous to make that claim when that combat has such a huge amount of variety.I mean the combat variety is insane yeah, but those posters were arguing that the game is pretty much solely about combat. And all of those things you list are part of the combat system.
BotW has a lot of balance issues I hope are touched up in the sequel.BotW undermined itself by giving the player too many weapon slots which allowed for hoarding. The weapon durability system would have been less of an issue if players were actually forced to interact with it more, not less, because that would then require them to use other means when engaging with combat. Even just the starting 8 slots was too many after the Plateau as weapon quality jumped big time once you explored just a little bit. Combat in the opening hours of BotW is fantastic because it can be frantic and crazy as your shitty twig or rusty sword or club breaks and you have to scramble to find something to attack enemies with. Figuring out the best ways to use the runes and environment to deal with them instead. But as you progress you not only find better weapons that kill faster, last longer, but you also are able to blow up your inventory so you can carry a shit ton of them. Easily allowing you to hoard those really nice weapons for when you really need them, but then you never actually use them as the game throws good enough weapons at you constantly to keep you going.
I think most people would have less anxiety of weapons breaking if they actually had to deal with it more in an actually pressing manner and not in "ohh no that cool looking weapon I really like is going to break and I'll have to use one of the other dozen bland ones I have in my pack." Link too comfortably is able to carry around an absolutely massive arsenal of weapons.
It's one of the reason the Master Trials are so fun and challenging because they were designed around extremely limited resources that players have to be very precise with to get the very most out of each weapon to complete the trials. You can't just rely on the weapons each trial gives you, you have to come up with other ways of killing enemies as you'll never have enough hits with the weapons you get to deal with all of them.
ALL of that is combat. And it's ALL you can do in this BIG world. That's it. Yawn.Elden Ring is not "one note" at all.
As above, it has variety in spades. Builds, weapons, spells, ashes, incantations, spirit summons, PvP, co-op, tonnes of unique areas, lots of different enemies, varied boss encounters, etc...
There is nothing "one note" about it, that's honestly a little ridiculous.
I don't think they're arguing that it doesn't, just that if you don't like the combat there's not much else to engage withSorry, but it's still ridiculous to make that claim when that combat has such a huge amount of variety.
Also exploration is a huge aspect of the game.
Utterly ridiculous to say 'just combat" when exolorarion is just as big a part of the game and the combat is so massively varied.ALL of that is combat. And it's ALL you can do in this BIG world. That's it. Yawn.
Explore for what? More combat? Items that aid me in combat? Exactly.
It is still utterly ridiculous to say "one note, nothing but combat" when the combat is so varied. Sorry. It really should be obvious why.I don't think they're arguing that it doesn't, just that if you don't like the combat there's not much else to engage with