FFXII, particularly given the much better, extensively programmable A.I. and the ability to command every party member directly if need be. For me, XII was the last truly noteworthy FF (I don't play MMOs, so I'm not counting XIV). P3 was my formal introduction to Persona in spite of having been aware of the series before that, but not to general SMT. If anything, despite not necessarily disliking it altogether, there have been enough things about it that have bothered me (the detached co-worker vibe that clashes with the core modern Persona theme of gaining power through building bonds with others, along with me just not liking S.E.E.S. as a group, the weakest implementation and crop of S.Link characters with few exceptions, needing to micromanage relationships to prevent S.Link reversals while sometimes prompting them easily like with Yukari and having to date every female character once ranked highly enough, the lack of much of anything interesting to do during downtime despite the emphasis on living a regular life when not on assignment, shuffling to get the skills I want when fusing Personas, Tartarus being awful and boring while dungeons designed deliberately were the exception and not the rule, the existence of tired and sick statuses to make climbing Tartarus take even longer, the excess of grimdark and edge associated with the game's imagery and Memento Mori theme, and of course The Answer only further lowering my opinion of the cast) that have only continued to make me evaluate it more harshly in retrospect, initially when compared to P4 and then later P5 as well.
Apples and oranges, but even then I didn't feel like giving P3 a pass for all of my problems with it.