I think Bloodstained Switch has some very real issues that absolutely need to be addressed, but as someone whose sole experience with the game was with the Switch version, I don't think it's quite the borderline unplayable mess people make it out to be.
Onoh! I just bought this... :(PixelJunk Monsters 2. Terrible load times, hitches, and bugs all over this game. It's basically killed my interest in playing at all because it feels like a 5 minute load at minimum to start the game and load a level up.
Performance is rough on Dragon Quest Builders games, best on PS4 IMO.
Dark Souls Remastered has the stupidest way by far I've ever seen to ruin a port of a video game.
In menus confirm is bound to B and cancel is bound to A. This is a far bigger issue to me than it sounds like.
I actually got a refund, it was that terrible.
Needlessly snipey. It wasn't well advertised at all, I only found out the game had it last week!But at that point it was not released yet, release date was October 29th. As I wrote, day 1 patch,
Was not meant to be snipey, it just reads that way. Anyway, I honestly recommend to people that want to be up to date on such things to frequent the monthly eshop thread more. I am quite certain it was mentioned several times there when it came out, people in that thread keep tabs of such things including changes, it;s the one thread I consistently follow for Switch game news beyond first party.Needlessly snipey. It wasn't well advertised at all, I only found out the game had it last week!
Haven't played Yooka Laylee but I seem to recall reading that a lot of issues that were in the version on other platforms were actually fixed in the Switch version which came out later (?)Made the mistake of getting RiME on Switch and ignoring all the negative feedback. It was somehow worse than others had advertised, the devs actually put out a big patch meant to fix it but I honestly can't see the difference.
Oh and Sonic Forces, but that game is shite regardless of the system you play it on. Same goes for Yooka Laylee.
Someone here said the problem was in all versions, that it was not Switch specific.
The real problem is Nintendo labeling the buttons wrong.Dark Souls Remastered has the stupidest way by far I've ever seen to ruin a port of a video game.
In menus confirm is bound to B and cancel is bound to A. This is a far bigger issue to me than it sounds like.
I actually got a refund, it was that terrible.
Also I have DQB2, a good friend has the ps4 version and he told me it has issues, so both should be avoided ?
The Lego City port was much better than the Wii U original, but the loading times and framerate in big outdoor areas are still pretty rough.
Yeah it was very good actually, here's the DF video.The Lego City port was much better than the Wii U original, but the loading times and framerate in big outdoor areas are still pretty rough.
I'm not sure it matters. Even if it looked like a slideshow with measurable and obvious frame drops we would still get posters defending the games from criticism.To be honest it might be useful making a chart of games with known bad issues, framerates and other undesirable crap.
Help advise people.
No, the Latin alphabet is supposed to be used left-to-right. Nintendo is wrong even if they were first.
Sad but true.I'm not sure it matters. Even if it looked like a slideshow with measurable and obvious frame drops we would still get posters defending the games from criticism.
The Turok ports are also pretty embarrassing. 720p and can't maintain 60FPS? Come on!! They're N64/1998 PC ports FFS!!!
Switch version is a straight port of the PS3 versionHow's No no Kuni on Switch? I know it's available at higher res and framerate on PS4 but is it at least on par with the PS3 version?
I haven't seen performance analysis anywhere on it.
Honestly with a broad question like that it attracts the shitposters like flies. Several comments are quite borderline console Warring and you have people vaguely remembering a bad port that was actually very good (Lego City)Worth stating also that YMMV for what constitutes a "bad port". You've got people on this board claiming Doom and Witcher 3 are crimes against humanity, when actually they're incredibly impressive efforts.
Being banned, I don't know when you'll see this, but the developers at Nightdive have been very open as to why the Turok ports on Switch dip below 60 fps. In short, the engine is very inefficient since it seemingly has a ton of draw calls which overwhelms the CPU. Expanding the fog makes the number of draw calls grow even more. The CPU in the Switch is just too weak to handle it at a steady framerate.
But yeah, lazy devs, m'I'rite?! /s
Oh for sure. We might as well have a "Good, Bad and the Ugly Switch Ports OT" where we reference reviews/things like Digital Foundry.Switch version is a straight port of the PS3 version
PS4 is the remaster iirc
Haven't heard anything bad about it on Switch but maybe someone had more info
Honestly with a broad question like that it attracts the shitposters like flies. Several comments are quite borderline console Warring and you have people vaguely remembering a bad port that was actually very good (Lego City)
Pretty much.Haven't heard anything bad about it on Switch but maybe someone had more info
Honestly with a broad question like that it attracts the shitposters like flies. Several comments are quite borderline console Warring and you have people vaguely remembering a bad port that was actually very good (Lego City)
Do you mean the Alpha/Bravo collections? This is the first I've heard of this. Are there any reviews or YouTube vids that discuss this?The Psikyo shooter collections should be avoided. They have a stupid amount of input lag.
Bloodstained got fixed the last time i searched it. Didn't try it, had to sell my switch, but seems like it works as it should now.
Also, A Hat in Time was a bit trashy port when it released. Idk if it got fixed, though.
First hour is annoying, then you get used to it. The port is great and the game tooDark Souls Remastered has the stupidest way by far I've ever seen to ruin a port of a video game.
In menus confirm is bound to B and cancel is bound to A. This is a far bigger issue to me than it sounds like.
I actually got a refund, it was that terrible.