When people talk about the Soulsborne games (let's not fight over genre labels, please), a common trait that runs through all of the major releases that people associate with these types of games is a relatively high level of difficulty compared to most AAA releases in the market. While almost everyone can agree that all of these games are difficult, it's interesting to see how much diversity of opinion there is when it comes to labeling this or that game as the most difficult of the bunch. That difference of opinion usually ends up boiling down to people's slight intuitive preferences for small game design quirks unique to each game.
So I thought I'd make a poll to gauge ERA's opinions on the matter. While I haven't played all of these games, of those that I have played I'd have to say that Nioh was the most difficult.
This game straight-up kicked my ass up and down the block when I first played it. It was demoralizing at times.
Sekiro was probably the least difficult for me, and also my favorite. In that game's case the focus on more aggressive combat with less emphasis on optimizing a character build aligned with my preferences more, so the game flowed much more naturally for me that other FromSoft games or Nioh.
So I thought I'd make a poll to gauge ERA's opinions on the matter. While I haven't played all of these games, of those that I have played I'd have to say that Nioh was the most difficult.
This game straight-up kicked my ass up and down the block when I first played it. It was demoralizing at times.
Sekiro was probably the least difficult for me, and also my favorite. In that game's case the focus on more aggressive combat with less emphasis on optimizing a character build aligned with my preferences more, so the game flowed much more naturally for me that other FromSoft games or Nioh.