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Oct 25, 2017
19,116
More clearly, which generation had it worse graphics-wise with early gen visual trappings?

For me, the early gen brown-and-bloom look of the first wave of PS360 titles was just so unappealing at the time. Almost all games had a bloomy, plastic look to them that they thankfully started leaving behind a year or so later.

bloom-oblivion_full.jpg


maxresdefault.jpg


130690-resistance-fall-of-man-screenshot.jpg


I can go back to launch PS1/2/4 games pretty easily, but the aesthetics and look of early PS360 games keep me away from revisiting generally.

In contrast, the PS4/X1 launch games still look really good, and haven't seemed to have aged as poorly for being launch titles.

Which gen had the worst "early gen look" to you?
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,591
Bulletstorm joked with the brown color pallet in the remaster and added an option for making the game even darker for it to be more "realistic".
 

Castor Archer

Member
Jan 8, 2019
2,299
Yeah, 360/PS3 launch was pretty ugly. Halo 3 and Uncharted are leaps and bounds over what those systems started with, it's crazy.
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
Saturn/PS1. Ridge Racer, Daytona, Coolboarders, Panzer Dragoon 1, Toshinden etc were barely functional 3D. Pixel soup beyond a certain point, and jittery textures, polygon seams ripping apart everywhere.

It got so much better after a couple of years, and N64 didn't have the issue right from the start due to the super stable 3D of Mario 64 and Wave Race.
 

Hayama Akito

Member
Oct 25, 2017
1,326

It's funny because I think SM64 still looks good mostly thanks to Gouraud shading.

PlayStation and Saturn on the other hand has some really... exotic stuff. You really need an acquired taste in order to still enjoy these type of graphics... I mean, I love King's Field but... well, yeah.

s-l1600.jpg
s-l1600.jpg
 

Deleted member 21709

User requested account closure
Banned
Oct 28, 2017
23,310
Saturn/PS1. Ridge Racer, Daytona, Coolboarders, Panzer Dragoon 1, Toshinden etc were barely functional 3D. Pixel soup beyond a certain point, and jittery textures, polygon seams ripping apart everywhere.

It got so much better after a couple of years, and N64 didn't have the issue right from the start due to the super stable 3D of Mario 64 and Wave Race.



No, not Panzer Dragoon 1... it looks gorgeous.

Ridge Racer 1 still looks charming too. (Couldn't find original res screenshot)

It's funny because I think SM64 still looks good mostly thanks to Gouraud shading.

PlayStation and Saturn on the other hand has some really... exotic stuff. You really need an acquired taste in order to still enjoy these type of graphics... I mean, I love King's Field but... well, yeah.

s-l1600.jpg
s-l1600.jpg

I don't think KF is ugly, at least it is easy to read what is going on..
 

PopsMaellard

The Fallen
Oct 27, 2017
3,361
Absolutely the 360/PS3/Wii gen.

The gulf between something like Resistance 1:

resistance-fall-of-man-face-huggers.jpg


or Call of Duty 3:
maxresdefault.jpg




and later gen games like Halo 4:

11uke12tojdf.jpg


or The Last of Us:
1280x-1


really can't be understated.

Early PSX games look weird, but were at least interesting, and early N64 games don't look really any better or worse than later titles. Early NES and SNES games hold their own against the later releases very nicely. Even early current gen stuff looks pretty decent compared to where we're at now. But the 360 generation saw a really shocking increase in visuals, albeit largely at the cost of performance towards the end.
 

Taker34

QA Tester
Verified
Oct 25, 2017
1,122
building stone people
PS3/360. It just makes me think of overused bloom, brown muddy textures everywhere, unreal engine 3 visibly being used. Rainbow Six Vegas 1 has terrible visuals in that regard, despite being a phenomenal game. Thankfully it became steadily better throughout that generation but it was a rough start indeed.
 

Strings

Member
Oct 27, 2017
31,431
Saturn/PS1. Ridge Racer, Daytona, Coolboarders, Panzer Dragoon 1, Toshinden etc were barely functional 3D. Pixel soup beyond a certain point, and jittery textures, polygon seams ripping apart everywhere.

It got so much better after a couple of years, and N64 didn't have the issue right from the start due to the super stable 3D of Mario 64 and Wave Race.
I unironically like that early days of 3D look, so my answer is 100% PS360.
 

Liquor

Member
Oct 28, 2017
2,715
PS3/360. Holy shit the difference between the earlier titles and the final runs were crazy, too. I love the Early PS1/Saturn stuff. Beautiful polys.
 

neptunez

Member
Apr 21, 2018
1,868
Definitely early PlayStation games, even though the industry was transitioning into higher poly 3d, some games looked bad, even then.
 

ze_

Member
Oct 28, 2017
5,965
It's definitely PS3/360. Just look at the jump from GTA IV to V/RDR1.
 

kittens

Banned
Oct 27, 2017
4,237
Yeah, it was definitely PS360. I didn't bother with that gen till Halo 3 came out, everything looked so unappealing. I just stuck to DS games lol
 
Feb 10, 2018
17,534
Absolutely the 360/PS3/Wii gen.

The gulf between something like Resistance 1:

resistance-fall-of-man-face-huggers.jpg


or Call of Duty 3:
maxresdefault.jpg




and later gen games like Halo 4:

11uke12tojdf.jpg


or The Last of Us:
1280x-1


really can't be understated.

Early PSX games look weird, but were at least interesting, and early N64 games don't look really any better or worse than later titles. Early NES and SNES games hold their own against the later releases very nicely. Even early current gen stuff looks pretty decent compared to where we're at now. But the 360 generation saw a really shocking increase in visuals, albeit largely at the cost of performance towards the end.

I remember being blown away by cod 3 on the 360 at the time, it was a Huge jump compared to the PS2 I had.

I remember a level where It was raining and being amazing by the rain and wet surfaces of the soldiers helmet, the water we were walking on and the long grass, it was so realistic, in comparison to anything I had see before it.
 
Oct 28, 2017
4,970
It's funny because I think SM64 still looks good mostly thanks to Gouraud shading.

PlayStation and Saturn on the other hand has some really... exotic stuff. You really need an acquired taste in order to still enjoy these type of graphics... I mean, I love King's Field but... well, yeah.

s-l1600.jpg
s-l1600.jpg

I think those graphics are crude but perfectly fine. Everything is well defined and for the most part legible. The more noticeable problem with early PSX games would be their control scheme.

In the wild west of early 3D games, there wasn't any unspoken rules with regards to camera and movement. There were more than a few PSX games that used both an isometric camera and tank controls, which is already pretty confusing because the PSX controller had no analogue sticks, and a lot of them controlled completely different from each other.
 

Argus

Member
Oct 27, 2017
229
The brown and bloom early 360-ps3 games era will forever be a blank spot in my retro game playing. I'll gladly play anything before then and after then, but will not ever play that desaturated nonsense again.
 
Oct 26, 2017
9,827
Relatively speaking, compared to the games released by the end of their generation, early PS3/360 games were the worst of the bunch but, in all honesty, I don't think early PS games are that far off. N64 don't exactly look ugly to me but early PS games in particularly hold worse than nearly any other game from any other generation
 

DonMigs85

Banned
Oct 28, 2017
2,770
Yeah I'd have to say the initial wave of PS360 games as well, except maybe Kameo and Perfect Dark. DOA4 looked ok but wasn't a massive leap over DOAU and DOA3 other than resolution
 

SaberVS7

Member
Oct 25, 2017
5,258
Absolutely the 360/PS3/Wii gen.

The gulf between something like Resistance 1:

resistance-fall-of-man-face-huggers.jpg


or Call of Duty 3:
maxresdefault.jpg




and later gen games like Halo 4:

11uke12tojdf.jpg


or The Last of Us:
1280x-1


really can't be understated.

Early PSX games look weird, but were at least interesting, and early N64 games don't look really any better or worse than later titles. Early NES and SNES games hold their own against the later releases very nicely. Even early current gen stuff looks pretty decent compared to where we're at now. But the 360 generation saw a really shocking increase in visuals, albeit largely at the cost of performance towards the end.

Do mind that these early-gen looks were to a degree intentional.

The game plan (no pun intended) for most publishers and studios early on was essentially status-quo visuals (with a few cool new features) but at 720p/60FPS.

Then Gears of War started the Graphics Arms-Race, which the industry has yet to recover from. >_>
 

low-G

Member
Oct 25, 2017
8,144
Yeah PS360. You had a real art vacuum. Some games technically proficient, some not, all with terrible art.
 

RoboitoAM

Member
Oct 25, 2017
3,117
Do mind that these early-gen looks were to a degree intentional.

The game plan (no pun intended) for most publishers and studios early on was essentially status-quo visuals (with a few cool new features) but at 720p/60FPS.

Then Gears of War started the Graphics Arms-Race, which the industry has yet to recover from. >_>
This industry has always had a graphics arms race.
 

Driggonny

Member
Oct 26, 2017
2,170
There were a lotta early n64 games that just felt like flat, foggy barren worlds drowning in blurry textures. Other than nintendo's games anyway. Compare those early games to something like Banjo-Tooie and I think the difference is fairly stark.
 
Oct 30, 2017
5,006
80% of early PS3/360 games were brown and gray with awful image quality. So that gen was the worst in terms of what you're asking.
 

Polyh3dron

Prophet of Regret
Banned
Oct 25, 2017
9,860
NES. Early third party games like 1942 and Ghosts 'N Goblins ran at an awful 30FPS and played awfully.
 

Prof Bathtub

Member
Apr 26, 2018
2,677
Early NES and SNES games hold their own against the later releases very nicely. Even early current gen stuff looks pretty decent compared to where we're at now. But the 360 generation saw a really shocking increase in visuals, albeit largely at the cost of performance towards the end.


The NES easily. From this

latest


To this


Batman_Return_of_the_Joker_(NES)_29.gif

The NES is a bit tricky, since if we're including Famicom stuff, it's a much bigger gulf, as SMB was seen as furthest they could stretch the original hardware before new chips were added to cartridges, plus the FDS.
So more like:
hqdefault.jpg

to
KAimage4.png
 

Richietto

One Winged Slayer
Member
Oct 25, 2017
23,007
North Carolina
The early ps1 stuff looks like absolute shit. textures are heavily jittery and everything just looks ugly. Devs figured out how best to make 3D work later on and not make games look like pure trash.
 

Crushed

Member
Oct 25, 2017
7,720
-The very very early NES third party stuff like Ghosts n Goblins and 1942 is barely playable jank of low resolution jitter with bad framerates and awful art.

-There's a handful of early Saturn/PS1/N64 games that are just depressing to look at. They look so dreary and unparseable.

-Early PS360 is probably the worst. Soupy, blurry messes with hideous UX design and garishly overdone shader effects. Games that often ran sub-720 with blur filters.
 
Aug 11, 2018
175
360 and PS3

This gen was nearly all cross gen stuff that scaled fine, and for the early Saturn/PS1 games - no issue at all, it's more the framerate of that ENTIRE generation which never improved.
 

Eriol

Member
Oct 27, 2017
817
Santiago, Chile
For the folks saying PS3, it got Metal Gear Solid 4 less than a year later and it was one of the best looking games

Edit: My bad it was launched on 2008, 19 months after launch.
 
Last edited:

Deleted member 17210

User-requested account closure
Banned
Oct 27, 2017
11,569
The Saturn/Playstation/Nintendo 64 console era began with the 3DO and its games tended to be uglier artistically.
Twisted-9.jpg
POed_USEU_1.jpg


Games like Panzer Dragoon and Ridge Racer were major steps up.