I was gonna say Twilight Princess, but I disagree that the other 3D Zeldas have this issue. Wind Waker has one of my favorite game openings, And the N64 Zeldas also get started very quickly.
Skyward Sword I wouldn't tell people to not give up on, so it doesn't belong to the thread.
I thought those opening hours were the best part of 3. But yes, I would implore anyone turned off by the opening pace of any games in the series to stick with it. 7 in particular.Yakuza 3. But then, I really like that game's borderline slice-of-life opening hours sooooo...
Agree to disagree then. :D Wind Waker has a wonderful mood-setting and motivating opening (your precious sister is mysteriously kidnapped, you get to travel with pirates to find her!!), even though I agree that it slows down at the Forsaken Fortress if you don't know what you're doing. And I didn't mind being Deku Link. It was an interesting atmosphere and situation.Can't say I agree. Majora's Mask has an hour-long opening where you're stuck as Deku Link (which you have to redo from scratch if you take too long and let the moon fall). Wind Waker starts off with half an hour of cutscenes and tutorials, then its first dungeon is a stealth mission. Twilight Princess and Skyward Sword are self-explanatory.
You're right that Ocarina of Time starts a lot faster, but even there the first thing you do in the game is spend 10 minutes picking up rocks and cutting down grass looking for enough rupees to buy the shield.
I never got the hate for the beginning of Twilight Princess. It's really good and a lot of stuff happens in like the first hour. People tend to exaggerate and make it seem like it's 80% goat herding.I'd argue that literally every 3D Zelda prior to BotW is guilty of this. Twilight Princess has a famously terrible first... several hours.
I never got the hate for the beginning of Twilight Princess. It's really good and a lot of stuff happens in like the first hour. People tend to exaggerate and make it seem like it's 80% goat herding.
I guess I just never disliked any of the stuff you mentioned. I guess it is just a tutorial sequence but I really liked how it was framed into getting a look into Link's normal life and his relationship with the people in his town before it's Zelda business as usual. We don't usually get that. I think it worked well from an emotional standpoint for the plot to move in that way.It's not just that. It's also the fishing, climbing up vines really slowly, fetch quest for a cradle, the hawk mechanic that is used one or two more times in the game, scouring the village for rupees, really heavy-handed tutorials... And yes, the goat herding. Which happens twice.
And once you escape the tutorial you immediately enter the Wolf Link tutorial, and then the Tears of Light collect-a-thon.
I definitely agree that a lot of stuff happens in the first few hours of Twilight Princess. Lots of variety, yes.
Came to say this.
Are you... me?GTA 4
RDR 2
Two of the greatest games ever made. Yet have really slow beginnings.
I had the exact opposite issue with BOTW. Tried playing it 3 times and couldn't make it past the plateau, it was so boring. Then one time I made it past the plateau and I was hooked. Now it's one of my favorite games ever.Ironically, BotW has a really strong opening and then absolutely flatlines after the title drop. Which is becoming the new standard for open world games: a really fun opening to first ten hours and then...the exact same stuff copy-pasted ad nauseum until you get bored and quit.