Final Fantasy XII. The number of large cities alongside the interconnected hubs makes it feel really grounded and alive. It's like you're putting together the pieces of a whole rather than just following a straight line.
You gotta get out of Dalmasca some time, Anakin.
Amazing post. I want to add the Lhusu Mines which are really interesting because they're located in Bhujerba, a floating country. Because of that, you get the expected mine/cave but then you'll find holes that just open up to vast sky beneath you. You're underground but also in the sky. And stuff that falls from the mines end up at Phon Coast an area later in the game.Cosign. I don't get the "it's too small!" complaint, XII has a huge ass map that takes forever to explore.
edit: to elaborate on this, these are the areas XII has-
Rabanastre- very large, lived in city. Architecture is magic/technology hybrid- not "quite" steampunk, a little more advanced than this. Rabanastre includes "lowtown" which are the slums where the underclass lives. This is a BIG, BIG city when you include both.
Giza Plains- this is a large, open plains area but it has *a variable weather cycle that can be manipulated by the player*. It can be cycled through "the dry" and "the rains" and the map as well as the monsters that inhabit it will change if you do this.
Garamsythe Waterway- a water labyrinth located below "lowtown." Open and closing the sluice gates changes the map.
Jahara- Where the garif live. This is a "plains" area but includes the village of the Garif, who are a native people that subsist mostly by hunting. Garif hunters will occasionally assist you on the map in this area.
Henne Mines- an underground magicite mine built by archadia. A lot of nasty creatures here.
Salikawood- a large, sprawling wood with moogles in it
Phon Coast- It's all beaches and white sand here, along with hunters who give out quests.
Necrohol of Nabudis- this is the former capital of Nabradia before it was destroyed. You can explore what's left of it at your peril- it was clearly a grand city at one point, but now it's home to some of the worst horrors in the game.
Golmore Jungle- a vast jungle that includes Eruyt village, home of the viera. Eruyt village itself is a fairly impressive village, if sparsely populated.
Sky City of Bhujerba- a floating city in the sky, allied with the archadian empire.
Imperial City of Archades- a VAST, VAST city that puts Rabanastre to shame, it's the capital city of the Archadian empire. like Rabanastre Archades is separated into the imperial city, and "old archades" which is the slums for the lower class. It's clearly high tech, there are "sky taxis" that are flying cars all over the place that the party can take to traverse from one point to another.
Mt. Bur- Omnisace- Sacred mountain of the Kiltias, it is home to the grand Kiltias. It's a refugee site, pilgrim destination, and holy location for all races.
Port of Balfonheim- a port city run by smugglers and pirates, led by Reddas. It's a "classic port town" with ships, cobbled streets, fishing and waterways
Nalbina Fortress- a populated fortress town built overtop the Nalbina Dungeons
I'm not sure what the complaint about "sand" is, there is a huge variety of locales in the game and this is only about half of it.
XII has a good world overall but it's a bit disappointing in my opinion. Like you get to Archades, you think it's going to be like Coruscant because of the FMVs, you don't even visit the entrance, you pass through a cave, half the city is a underwhelming slum area, and the other half is basically just the commercial district of the city. You can't even visit the emperor's palace or the judges HQ. Considering most of the game builds up to Archades I expected more.I love XII's world. There's a ton of lore that really makes Ivalice come together as a setting with a long history.
The areas themselves are also a cool mix between realistic and fantastical. One of my favorite areas is Nabudis, which is ground zero of a kingdom that was wiped out by what is basically a magic nuke. The lore behind it, along with the visuals and music do overtime and making it feel haunting and sad with a sense that you shouldn't be there.
You gotta get out of Dalmasca some time, Anakin.
Amazing post. I want to add the Lhusu Mines which are really interesting because they're located in Bhujerba, a floating country. Because of that, you get the expected mine/cave but then you'll find holes that just open up to vast sky beneath you. You're underground but also in the sky. And stuff that falls from the mines end up at Phon Coast an area later in the game.
Oh and the Zertinan Caverns are really cool. They run underneath Dalmasca and have different entrance/exit points in distant regions of the world map. In fact, the way Ivalice is interconnected is really interesting in XII. There isn't always one way in and one way out of a location. The first city has 3 exits all going in different directions. Often you'll surprise yourself by finding a backend entrance to a location, like how the Barhiem Passage leads into the Garamscythe Waterways.
Honestly, what you described is what is great about it. In most games, you would just walk in through the main gate of the royal capital and walk around uninhibited. In XII, the Empire is your enemy and since you're sneaking in, you have to take another route and you end up in the slums of Old Archades, where you learn the unfortunate reality of the class system there. You make your way from the slums up to the area where the upper class live through interacting with the citizens and learning about how life functions there.XII has a good world overall but it's a bit disappointing in my opinion. Like you get to Archades, you think it's going to be like Coruscant because of the FMVs, you don't even visit the entrance, you pass through a cave, half the city is a underwhelming slum area, and the other half is basically just the commercial district of the city. You can't even visit the emperor's palace or the judges HQ. Considering most of the game builds up to Archades I expected more.
You can say that about Bevelle or Cocoon, that there's story reasons it's not a very good location, it could have been a lot better. Imo it should have let you visit several big districts with the flying crafts, like Lindblum. It's an anti climax after all the journey there. In my opinion, you can't call it a great world to explore when you're not allowed to go to some of the most interesting places.Honestly, what you described is what is great about it. In most games, you would just walk in through the main gate of the royal capital and walk around uninhibited. In XII, the Empire is your enemy and since you're sneaking in, you have to take another route and you end up in the slums of Old Archades, where you learn the unfortunate reality of the class system there. You make your way from the slums up to the area where the upper class live through interacting with the citizens and learning about how life functions there.
Sure, we don't get to go to the palace but it's just not part of the story to go there. We still see it multiple times during cutscenes to understand what it's like.
Honestly, what you described is what is great about it. In most games, you would just walk in through the main gate of the royal capital and walk around uninhibited. In XII, the Empire is your enemy and since you're sneaking in, you have to take another route and you end up in the slums of Old Archades, where you learn the unfortunate reality of the class system there. You make your way from the slums up to the area where the upper class live through interacting with the citizens and learning about how life functions there.
Sure, we don't get to go to the palace but it's just not part of the story to go there. We still see it multiple times during cutscenes to understand what it's like.
I love FF VII's world but something about it never felt quite cohesive to me. Like Midgar and Junon are completely modern cities but once you leave them the rest of the world is almost entirely medieval fantasy. Like why do cars exist in this world but there are no highways between towns? You go from running around in fantasy tokyo to traveling on foot fighting monsters. There's something about it that never quite gels to me.
Same. My least favorite world post VI.
Imo we see everything we need to see about Arcades. Going to another district or two wouldn't change anything. And like I said, we may not go into the palace but we see it many times through cutscenes. When I call it a great world, I mean more than just the physical space you are allowed to move through. It's the visuals, the lore, how the story handles it, how the people in those places are. XII handles all of those well.You can say that about Bevelle or Cocoon, that there's story reasons it's not a very good location, it could have been a lot better. Imo it should have let you visit several big districts with the flying crafts, like Lindblum. It's an anti climax after all the journey there. In my opinion, you can't call it a great world to explore when you're not allowed to go to some of the most interesting places.
You twisting when I'm saying. "Visiting" doesn't mean literally walking in without security. They could have been a cool sequence when you infiltrate the palace, if the party can take down Sky Fortress Bahamut, there could be a cool plot reason to infiltrate the palace. Regardless if you have to use story reasons for why you can't visit some of the most interesting places, then I wouldn't say it has the best world in the series.Bingo. on top of what you said here it is SUPER obvious that Archades is separated and cordoned off by an extremely aggressive caste system. You can't even take a cab to certain areas of the city unless you have the correct status symbol indicating your place in society.
Expecting to *walk in the palace* or the judge magister HQ after all that isn't realistic.
I'm not sure whether it was the original or FF7R that alluded to this, but all the cars and high tech stuff in midgar (and junon) require a metric shit ton of mako that they get from the reactors mining it directly out of the ground. Some of this gets exported to the outlying areas, but not enough that you'd be able to set up a network of highways or modern civilization.
Imagine New York State if only New York City had electricity and everyone else still had to use gas lamps and horses and you're pretty much there.
Well in my opinion, it needs to excel at both. Some posters are showing linear locations like Insomnia and Zanarkand that are out of focus and get destroyed, so I admit it can be difficult to see their opinion.Imo we see everything we need to see about Arcades. Going to another district or two wouldn't change anything. And like I said, we may not go into the palace but we see it many times through cutscenes. When I call it a great world, I mean more than just the physical space you are allowed to move through. It's the visuals, the lore, how the story handles it, how the people in those places are. XII handles all of those well.
Imo XIII and XV are like promises of worlds, they look good in FMVs but don't get reflected in the games themselves, Insomia and the second region is a massive anti climax. Some games like VIII and IX make a fantastic effort to let you explore these locations throughly and some games like X are in the middle, where there's several towns but you can't explore the big ones. XII is one of the better worlds, but feels like a lot was cut from the story and perhaps that's why the Arcadia region is where the game begins to really disappoint.Lore and Setting wise department XIII is really good. Too bad the actual plot and characters outside of Sazh are trash.
On the other end of this, I don't think a story should be written in a way that forces the characters to physical explore the space of every single locale. Like don't force it if it's not natural to the story. Just because the Arcadian palace exists doesn't mean we have to justify a reason for the main characters to go there. The place exists, we know of it, we see it several times, it has a place in the story. The main characters don't need to go there.You twisting when I'm saying. "Visiting" doesn't mean literally walking in without security. They could have been a cool sequence when you infiltrate the palace, if the party can take down Sky Fortress Bahamut, there could be a cool plot reason to infiltrate the palace. Regardless if you have to use story reasons for why you can't visit some of the most interesting places, then I wouldn't say it has the best world in the series.
Well in my opinion, it needs to excel at both. Some posters are showing linear locations like Insomnia and Zanarkand that are out of focus and get destroyed, so I admit it can be difficult to see their opinion.
You twisting when I'm saying. "Visiting" doesn't mean literally walking in without security. They could have been a cool sequence when you infiltrate the palace, if the party can take down Sky Fortress Bahamut, there could be a cool plot reason to infiltrate the palace. Regardless if you have to use story reasons for why you can't visit some of the most interesting places, then I wouldn't say it has the best world in the series.
On the other end of this, I don't think a story should be written in a way that forces the characters to physical explore the space of every single locale. Like don't force it if it's not natural to the story. Just because the Arcadian palace exists doesn't mean we have to justify a reason for the main characters to go there. The place exists, we know of it, we see it several times, it has a place in the story. The main characters don't need to go there.
I'll also say that just because you can't walk into every place doesn't mean the world design can't or doesn't "excel." In my earlier post, I described exactly why XII excels in the physical world you can move in with how interconnected and interesting it is to explored. Not being able to go to the imperial palace doesn't undo that.
You're going to love it. The art director of FFXIV was the co-director and visual designer of FFXIIDang, I'm getting preeeetty excited about my upcoming FFXII TZA playthrough with all this XII love lol. Just gotta do FFXIV ShB first.
The locations are beautiful but what kills them for me is that nothing interesting happens in themI love XII's world. There's a ton of lore that really makes Ivalice come together as a setting with a long history.
The areas themselves are also a cool mix between realistic and fantastical. One of my favorite areas is Nabudis, which is ground zero of a kingdom that was wiped out by what is basically a magic nuke. The lore behind it, along with the visuals and music do overtime and making it feel haunting and sad with a sense that you shouldn't be there.
You gotta get out of Dalmasca some time, Anakin.
Division 1 Square Enix is best Square Enix tbh