• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
It often feels like isometric titles do not always get the kudos they deserve for creating visually stunning worlds (w/o always requiring high tens if not hundreds of millions of dollars) that do not generally need monster rigs to run, because of their comparative scarcity the AAA (and AA) space.

Whenever I hear or see "Isometric", I immediately think of (Western) RPGs as some of the most seminal RPGs like Fallout, Baldur's Gate, Neverwinter Nights and of course, Planescape Torment (a game I have yet to play). I have often internally reasoned that as they devs are not breaking the bank on visual tech, they can push hard on the narrative side of things (akin to Planescape) or focus on a thoroughly expansive combat mechanics (like Divinity OS, BG, Pillars etc).

Today, with both new and old school isometric rpgs embracing consoles (BG and IWD console ports incoming), I hope we can see a resurgence of this Camera style mostly due to it being much more budget (production) friendly compared to others. Of course, isometric design is not without its shortfalls.

Personal favourites:

Shadowrun Hong Kong - Fixed perspective with ability to zoom in and out, mostly pre-rendered 2D backgrounds with 3D character models.

Truthfully, I am fan of the visual aesthetics for the entire franchise (Returns, Dragonfall Director's Cut, Hong Kong Extended Ed.). The neon nights, decaying living city with pockets of sterility and artistry is something to behold (esp. its ambiance). It is a pity that this has not yet been ported over to consoles yet (even Switch Lite could handle this) given its tactical turn based combat system akin to XCOM franchise.

Shadow-Run-HUD.jpg


95abd520f3c34c738145b0d9dfd937c8.jpg


d3d050c6671a1d3a1e39fb3249cbd37d.jpg



Divinity Original Sin II (heck, even DOS I) - Playable character is the axis of camera revolution, zoom and limited tilt, both environments and characters are fully 3D.

Perhaps one of the most versatile WRPGs on consoles atm whose turn-based combat is well suited to the console environment. It looks lavishly produced that is beautifully coloured and textured. Furthermore, it boasts perhaps one of the broadest ranges of animations for variety of effects, objects (given the plethora of methods in which the environment can be exploited), NPCs and PCs.

dos_06.jpg


e87bbd1318853042.jpg


1abd671318853055.jpg



Pillars of Eternity II Deadfire - Fixed perspective with zoom in and out, mostly pre-rendered 2D backgrounds with 3D character models.

Perhaps my top pick. Regardless of the general consensus about the game, the visuals are a masterclass and a cut above the rest in terms of production values, including its predecessor, which at times looked comparatively desaturated and drab. Soft shadows (usage of ambient occlusion maybe?), beautiful lighting, highly varied colour palette for all types of environments with appropriate amount of saturation as well plethora of animations for effects, PC and NPC combine together to form a truly breathtaking package.

screenshot.pillars-of-eternity-2-deadfire.1920x1080.2018-03-01.25.jpg


screenshot.pillars-of-eternity-2-deadfire.1920x1080.2018-03-27.51.jpg


1115f5f5dcc24d1a99659c1876e0d85f.jpg


There is one game on the horizon that, if it fulfills the promise of the devs, should make for one of the most visually unique and beautiful games in any genre and/or camera perspective. No truce with the Furies Disco Elysium:

329b081318855121.jpg


54ff8d1318855084.jpg


dbb11e1318855011.jpg


Given the comparatively smaller budget requirements, I have often fantasized about seeing games from certain established multi-medium IPs be created within the genre of Isometric tactical turn based RPG (akin to XCOM, Shadowrun and Mutant Year Zero). Namely, Stargate and Star Trek.
 

Deleted member 17210

User-requested account closure
Banned
Oct 27, 2017
11,569
Last Ninja (C64) and Relentless: Twinsen's Adventure (DOS) are still visually charming to me despite their age.


Little_Big_Adventure_(PC)_31.gif
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,900
I can have more later but I immediately thought of Bastion. A revelation when it was first shown

1408121568006_Bastion_092010_00021.jpg
 
OP
OP
Hey Please

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Mario + Rabbids Kingdom Battle

I was looking at some the reviews of the game after you mentioned it and oh darn it looks stunning! If I end up getting a Lite, I will definitely check it out. Thanks for name dropping it (I just hope it's all legible on the smaller screen).

I can have more later but I immediately thought of Bastion. A revelation when it was first shown

1408121568006_Bastion_092010_00021.jpg

Oh man, looking at this I am reminded of both Transistor and Banner Saga, albeit the latter only allows for that perspective in combat (afaik).

20170315141203_1.png

Tactic Ogre Let us Cling together

Heheh, I was wondering when a JRPG would show up.

NeoZeedeater Woah, I have never seen those games before. Heck I was 0 years old when Last Ninja came out.
 

RAWcolour

Banned
Dec 3, 2018
114
Breath of Fire 4. The animations in that game are so good. Graphically it holds up really well and if you didn't know it could easily seem like something from Kickstarted releasing next month.

wLOMh3U.gif


37CrCeL.gif


89E69BBE0C7DF04905AA156CF5D475DFE823D740
 

cowbanana

Member
Feb 2, 2018
13,663
a Socialist Utopia
Cadaver on the Amiga is an absolute masterpiece in terms of visual design and gameplay. I wish it would get a re-release on a modern system as it would be every bit as great to play today as it was back then.



This video is quite blurry, but the pixel art is sublime. Look up some screenshots.
 

Deleted member 56580

User requested account closure
Banned
May 8, 2019
1,881
Mario + Rabbids Kingdom Battle

Came here to post that one, ridiculously gorgeous game given the hardware

Disagea (all of them) always had insanely nice art. FFTA was wonderful, There's one that released not so long ago but I completely forgot the name, a game done with similar art style / presentation

Tyranny was also STUPID good looking. I remember being enchanted throughout the whole thing, it looked like an animated isometric comic book.
 
OP
OP
Hey Please

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Messofanego That looks so beautiful. However, as aforementioned, if I am not mistaken, it is only isometric in combat mode only. Makes me imagine what kind of world it would be to be able to explore a whole world with that kind of art aesthetic.

Patrick Bateman I would say so. I can almost smell the nostalgia that game (in fact that entire series) evokes in many folks.

Brian Damage Thanks for the gifs. Obsidian did phenomenal job in combining 2D art assets with 3D effects like alpha effects (which are phenomenally well animated), and lighting that casts proper shadows. Frankly, I find it more mind boggling than how typical 3D game would have been designed in something like Unity or Unreal. For me, Pillars II remains the pinnacle of art + tech; something I would have expected a typical AAA multimillion dollar project.
 

SupremeWu

Banned
Dec 19, 2017
2,856
I was going to mention Mutant Year Zero but then I saw it in the OP -- definitely one of the prettier games I've played in a while. I never hear anyone mention it on these forums though, apparently an overlooked title.

JvuRoCy.jpg