Would be wonderful, but not expecting it, of course. Absolutely beautiful game.
And I see the usual discussions of all things Chrono Cross are happening in this thread.
Speaking of which, something that fascinates need is the talk of "useless characters" in the game.
And it makes me wonder.... Why is that something that Chrono Cross in particular gets so much flak for?
Like, I've broadened my gaming horizons since I was a kid, and have since encountered wonderful games like Suikoden I and II as well.
And, well, I'll be honest, I'm not familiar with the Suikoden community at large and what people in general consider the high and low points of the games...
But seeing so much ire at the "useless" characters in Chrono Cross, I can't help but wonder... What's the reaction to the 108 Stars of Destiny concept in the Suikoden games?
Because it seems similar concept to the "useless characters" stuff in Cross because while you can technically use most everyone in battle in Suikoden, a lot of them obviously aren't meant to actually be fighters.
But, y'know, it makes sense in Suikoden nonetheless not just because of the Stars of Destiny concept, but also because you're essentially forming an army in those games and keeping an army ready for battle requires more than just the fighters themselves, so it's all good.
So all this stuff about useless characters in Chrono Cross just forging their way into the party or whatever... Not being familiar with it, it just makes me wonder what people think of the Stars of Destiny concept in games like Suikoden and stuff like that, if the reaction is similar, or if the reaction more comes from it obviously being another large deviation from Chrono Trigger (something I technically only got around to playing myself for tye first time this month, though I've seen let's plays and speedruns of it much earlier).
Because as you can tell, I'm generally positive over the 108 Stars concept in Suikoden.
And as for the party members in Chrono Cross, I just think of it like this: Y'know how in many RPGs, love then or hate then, stuff like fetch quests and the like are a pretty common staple?
And y'know how sometimes you get a particularly ridiculous one, whether it's then wanting something 5 steps away from them, or the opposite, something totally convoluted and that requires waaaay more eddirt than it's worth for some silly little sidequest that just makes you want to scream "why don't you do this yourself, stupid NPC???!!!"
Well... That's pretty much how I've kinda always thought about the extra characters in games like Chrono Cross. That indeed, what if those NPC sidequest-givers, instead of expecting you to do all the work yourself, actually lent a helping hand as well and got their own hands dirty as well. Coming from other RPGs, I just found that concept neat, whether they were actually good or not was beside the point. Seeing them actually chip in for something they supposedly cared about (in a non-escort mission format anyway) was cool.
Then, again, I suppose another part of my perspective comes from how one of the first RPGs I personally played was, well... Pokémon.
And of course even if one only knows the absolute basics of Pokémon, that's likely to include how from the very first games in the series, there were already 100+ potential "party member options" so to speak and the simple fact of the matter is, even if one likes them for their aesthetics or whatever, most of them just... weren't that great at all, especially with a lot of the restrictions of the original games. And obviously your party members, being what they are in those games, aren't exactly ones for deep conversation or story either, to put it mildly.
So what I'm getting at is... It would be rather hypocritical of me to suddenly care about something like that in Chrono Cross, so it's no surprise I don't at all I guess. xD
Just my take on all that, but of all the criticism levied Chrono Cross's way, that's one of the most fascinating ones to me, so I hope that makes sense and someone gets what I'm getting at.