Didn't Baba leave the tales studio?The next 'Tales of' RPG.
I'm actually interested in it after Berseria.
so that's what its called. I always thought it looked promising.Where is EITR? This question i´ve asked many times here on era
maybe some of you guys remember the game, it is a isometric pixel Dark Souls
was announced in 2015, slated for release in 2016, then 2017 and then nothing was heard of it.
it is now slated to release this summer, if it really materializes remains to be seen .-)
Stonehearth?What's the the name or early Kickstarter project with medieval theme and building similar to Minecraft? I remember playing alpha version of it.
Every few months or so I'll check the subreddit to see if there are any updates and apparently the dev team are working 8+hr days on this game, so I suppose there's still some hope left.Oh, I was just talking about this game with my gf the other day. It simply vanished.
They just showed off more gameplay last month. https://www.pcgamer.com/watch-25-minutes-of-beyond-good-and-evil-2/
Hardland:
An AMAZING looking open world rpg that has a great art style and potential, it was in early access for a few years now and back in 2017 the devs just suddenly stopped posting updates on steam, the twitter for both the game itself and also the individual devs all just stopped updates around the same timeframe as well.
I really really wish we would have got this game to get fully realized, from the twitter updates the one of the devs were posting it looked even more amazing:
https://twitter.com/minigore
Yeah, even if you didn't see the dev updates that they've been releasing, Ubisoft literally had it at their E3 Conference last year. It's not like we haven't seen it since they announced it.It's weird people act like BGE2 went away after its reannouncement. They've given us more every six months like clockwork.
Hardland:
An AMAZING looking open world rpg that has a great art style and potential, it was in early access for a few years now and back in 2017 the devs just suddenly stopped posting updates on steam, the twitter for both the game itself and also the individual devs all just stopped updates around the same timeframe as well.
I really really wish we would have got this game to get fully realized, from the twitter updates the one of the devs were posting it looked even more amazing:
https://twitter.com/minigore
Hardland is 99% complete! That last major feature Timo talked about in the previous announcement, the story, is done and with it, we are preparing the game for launch. A pre-launch demo is now available, and it gives you a preview into 18 months of all the work that has taken place behind the scenes, but in particular: sound effects, writing, and music.
We did a lot of writing in 18 months. 750 pages. It's a novel's worth. But the writing in Hardland is not just words to fill empty space: it's become the most defining part of the game. Most of it is conversational and easy to breeze through. The more you pay attention to it and stop to think it through, the more the world shows a different side of itself. Literally.
Some of you have believed in this game from when it was little more than a sketch, and some when there was more but no real guarantee of the game ever reaching the finish line. Hardland was a bunch of ideas, swimming in a soup, slowly stewing. That's when outside support is needed the most. It's because of this leap of faith that I want to acknowledge the supporters. The pre-launch demo is exclusively for you guys -- we are closing Hardland off from new players until launch. Others will just have to wait. The launch date will be revealed soon!
Hardland just got an update and claims to be 99% complete.
The devs, for whatever very stupid reason, went completely silent the last year+ while finishing the game and completely tanked their reviews as a result. New positive reviews are suddenly popping up on Steam now, though. I've had this game on my wishlist forever.