***THE LAST OF US SPOILERS***
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I completed a third or fourth run of The Last of Us a few days ago, so the experience is fresh in my mind.
My opinion of the game has unsurprisingly changed in some ways over the years, but what is more apparent to me now is how much I dread the beginning Fall section meeting up with Tommy. The pacing drops dead in the water here. I understand that the story development here is important but the way in which it's executed leaves me bored to tears as a player. I think the game really fumbles here and I wish it was more interesting to play.
The only other time I feel this way in The Last of Us is in the very beginning, from the opening section to when you're tracking down that dude for the guns you're owed. But I excuse it there because the momentum hasn't started and it's practically the tutorial.
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What are some of your examples?
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I completed a third or fourth run of The Last of Us a few days ago, so the experience is fresh in my mind.
My opinion of the game has unsurprisingly changed in some ways over the years, but what is more apparent to me now is how much I dread the beginning Fall section meeting up with Tommy. The pacing drops dead in the water here. I understand that the story development here is important but the way in which it's executed leaves me bored to tears as a player. I think the game really fumbles here and I wish it was more interesting to play.
The only other time I feel this way in The Last of Us is in the very beginning, from the opening section to when you're tracking down that dude for the guns you're owed. But I excuse it there because the momentum hasn't started and it's practically the tutorial.
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What are some of your examples?