Particuarly in RPG and tactical games.
I'm not sure if the title is clear, so what I mean is how your damage output change as the game progress. It's only natural you deal more damage as your character become stronger, but there are different approaches to that.
Take Divinity Original Sin 2 for example. You begin dealing 1~10 damage points. Eventually you'll be doing 1000s of damage. Wasteland 3 which is a game I'm been playing recently follows a similar route. And so many other games.
On the other end we have games like XCOM2, FTL or Baldur's Gate... in FTL for example a weak weapon might do 1 damage and a powerful one do 4. Your HP (30 points) remains the same throughout the campaign.
Personally, as much as can be very satisfying to deal huge tons of damage, small numbers lend themselves much better to a tactical approach. When you're dealing 1000s of damage, you tend to ignore the numbers. They become meaningless. While in the other case, you're always looking for that optimal combination... having a +1 bonus damage can make all the difference in the world. Not to mention this affect enemy design as well.
I'm not sure if the title is clear, so what I mean is how your damage output change as the game progress. It's only natural you deal more damage as your character become stronger, but there are different approaches to that.
Take Divinity Original Sin 2 for example. You begin dealing 1~10 damage points. Eventually you'll be doing 1000s of damage. Wasteland 3 which is a game I'm been playing recently follows a similar route. And so many other games.
On the other end we have games like XCOM2, FTL or Baldur's Gate... in FTL for example a weak weapon might do 1 damage and a powerful one do 4. Your HP (30 points) remains the same throughout the campaign.
Personally, as much as can be very satisfying to deal huge tons of damage, small numbers lend themselves much better to a tactical approach. When you're dealing 1000s of damage, you tend to ignore the numbers. They become meaningless. While in the other case, you're always looking for that optimal combination... having a +1 bonus damage can make all the difference in the world. Not to mention this affect enemy design as well.