I'm playing through the game at the moment for the first time (I did try it at launch, and bought TZA on PS4, but I only made it a few hours in), and while I'm enjoying the game overall, and while I really like the battle and gambit systems, combat is very easy. So easy that 90% of fights including bosses have allowed me to just stand still while my Gambits automate and take them out quickly.
I'm curious how other people found the system. I really like the process of setting up my gambits, choosing my jobs, sharing out gear, forming parties, etc... and I like how relaxing it is to mow through general battles, but the lack of any engaging challenge is slowly wearing at me.
I've looked into weak mode and the Struggle for Freedom mod. Weak mode looks like it restricts what is useful a lot, and I'm enjoying experimenting with jobs... so I think that will be more for a second run. I'm currently debating installing the mod, but I'm not a fan of the new classes the mod gives, and the author has said they're not happy with the changes they made to the base jobs, which is putting me off a little. I do really like the idea of the more dangerous mobs and some of the changes to technicks, though...
I've had some feedback in the LTTP thread I made, but I'm still not sure which option I want to take.
I've been told that there will be some encounters later even in a standard playthrough that might give me the challenge I want (super bosses and elite hunts seem to be the main source for this). I know FF is hardly known for it's challenging combat outside of optional challenges, but this game seems even easier due to the gambit system (although this might just be a perception thing).
What's everyone else's opinion?
I'm still enjoying it enough to keep playing, but the lack of challenge is eating at me more in this game that it usually does in FF titles. I'm curious to hear from other players who might have felt the same as me, but either used the mod or witched to weak mode and found the game to be much better for them, or maybe just powered through standard and discovered enough optional challenges as a pay off?
I'm curious how other people found the system. I really like the process of setting up my gambits, choosing my jobs, sharing out gear, forming parties, etc... and I like how relaxing it is to mow through general battles, but the lack of any engaging challenge is slowly wearing at me.
I've looked into weak mode and the Struggle for Freedom mod. Weak mode looks like it restricts what is useful a lot, and I'm enjoying experimenting with jobs... so I think that will be more for a second run. I'm currently debating installing the mod, but I'm not a fan of the new classes the mod gives, and the author has said they're not happy with the changes they made to the base jobs, which is putting me off a little. I do really like the idea of the more dangerous mobs and some of the changes to technicks, though...
I've had some feedback in the LTTP thread I made, but I'm still not sure which option I want to take.
I've been told that there will be some encounters later even in a standard playthrough that might give me the challenge I want (super bosses and elite hunts seem to be the main source for this). I know FF is hardly known for it's challenging combat outside of optional challenges, but this game seems even easier due to the gambit system (although this might just be a perception thing).
What's everyone else's opinion?
I'm still enjoying it enough to keep playing, but the lack of challenge is eating at me more in this game that it usually does in FF titles. I'm curious to hear from other players who might have felt the same as me, but either used the mod or witched to weak mode and found the game to be much better for them, or maybe just powered through standard and discovered enough optional challenges as a pay off?