Wreckfest
Physics of destruction has always been fascinating and satisfying to me. And Bugbear is great at making nailing other drivers feel really rewarding and dynamic.
Its physics are relatively realistic, so smacking the crap out of someone and getting away cleanly generally requires some actual thought, precision and timing.
So when I manage a proper wallop and watch the fucker tumble off into the woods, those are genuine moments of glee for me.
Battlefield is good for cleansing my mind, replacing whatever's in there with thoughts of battles and fields. It works because I can choose how to engage, at what pace. Goof around, get serious, or somewhere inbetween. It requires focus that pulls my mind into it, but it's only ever stressful if I make it so. And so it's just pleasant escapism.
Physics of destruction has always been fascinating and satisfying to me. And Bugbear is great at making nailing other drivers feel really rewarding and dynamic.
Its physics are relatively realistic, so smacking the crap out of someone and getting away cleanly generally requires some actual thought, precision and timing.
So when I manage a proper wallop and watch the fucker tumble off into the woods, those are genuine moments of glee for me.
Battlefield is good for cleansing my mind, replacing whatever's in there with thoughts of battles and fields. It works because I can choose how to engage, at what pace. Goof around, get serious, or somewhere inbetween. It requires focus that pulls my mind into it, but it's only ever stressful if I make it so. And so it's just pleasant escapism.