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Emerald

Member
Oct 25, 2017
976
2I9UROt.png
Probably trying to make their money back by idling for trading cards on Steam.

I know I would if I bought that heap of shit.
 
Oct 27, 2017
12,374

I don't think I would count those honestly as those were pretty good and true to the roots at the time. Yes it was the first openly multiplayer thing the series really toyed with, but it was clearly built around that concept rather than it being something that was an awkward add on. It was also a standalone game that you didn't need to play multiplayer for. Plus, being co-op, that fits into what the series has done well, as mercenaries in co-op is a lot of fun.

It's when these games try to do the PVP or asynchronous versus style of multiplayer that they shit the bed.
I also think that while Operation Raccoon City is just a weird game in general, as a fairly bland multiplayer co-op action game set in the universe, it was fine. It should've never been released at full price and I wouldn't call it good, but it wasn't completely horrible or clumsy like some of these multiplayer options they've tried are.
 

Quad Lasers

Member
Oct 26, 2017
3,542
RE is their second most popular franchise, it has an established design aesthetic/language that let's them quickly iterate on assets and gameplay concepts instead of starting from scratch, Capcom wants to make more money through something with long-term support, action zombie shooter lends well to a multiplayer thing, etc.

I get why they're doing it, they're just not really catching lightning.

like I get that they want to get that GaaS money that the big boys such as Fortnite and Apex are making. But goddamn, to get that, you need to give these games an actual budget and put talented people behind them.
I mean, remember that Epic tripped into Fortnite success by making a janky-ass PUBG clone shoehorned with gameplay conceits and assets from what was supposed to be a tower defense game. Maybe not the best example, lol.
 

Akiba756

Member
Oct 1, 2020
1,126
Sao Paolo, Brazil
I liked the Raid mode on the revelations games, but i dont want them back, because that mode is ripe for all the BS "looter-shooter" stuff from this past gen
 

Genesius

Member
Nov 2, 2018
15,532
I'll scream it until I'm dead in the cold, cold ground. They need to look at Escape From Tarkov as an inspiration. It doesn't have to be as hardcore as EFT, but the concept of a survivor holding out in an upgradeable hideout, then making excursions into different districts of Raccoon City to search for random loot and weapons and extract safely without dying to zombies, monsters, BOWs, or other players seems like the ticket. Make the taskgivers various RE protagonists/antagonists. Have it play like RE2R.

If transactions are the issue, sell cosmetic clothing bundles, virtual currency, shit like that. Just spend the money and time to make a good one.
 

Anth0ny

Member
Oct 25, 2017
47,005
fortnite is popular

hey we can make a fortnite

hey bill put a fortnite in there so we can sell them costumes and shit
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,500
Ibis Island
It mostly just comes from 2 things

1. Getting lucky with a hit if something sticks
2. Cheaper than making a whole new product

Even with new assets, the base of the last two MP offerings shares RE engine and other assets already made (while adding their own). This means it's cheaper than outright making a new game (Like Umbrella Corps). Capcom really wants RE to get even bigger so the hope is they manage to get a surprise MP hit with one of these attempts. A lot of it does seem like someone at Capcom is misreading what the community wants (Absolutely do not blame the developers of Resistance and RE: Verse they're just making what they're allowed to from Capcom).

Personally I don't mind the idea but someone higher needs to stop being a cheap-ass. Either give the devs more to work with or back off the idea.
Cross-platform play among other things should be a mandatory inclusion with such things at this point.
 

Host Samurai

Member
Oct 27, 2017
12,167
Imagine not getting a legit zapping system in RE2R for this, or not making a beefier RE3R experience for this? Game looks embarrassing coming from a highly regarded publisher like Capcom. With moves like this, Capcom will be losing lots of goodwill they've earned back from fans these past 5 years.
 

Strings

Member
Oct 27, 2017
31,418
They can get another team to make them while they do the single-player stuff, and then have that instead of other modes, etc, to save time. It sucks.
 

NDA-Man

Member
Mar 23, 2020
3,087
Imagine not getting a legit zapping system in RE2R for this, or not making a beefier RE3R experience for this? Game looks embarrassing coming from a highly regarded publisher like Capcom. With moves like this, Capcom will be losing lots of goodwill they've earned back from fans these past 5 years.

I'm not sure that's the case? I'm pretty sure actually doing the A/B scenarios or all the stuff people wanted in RE3 would be a lot more expensive than handing some assets to a contractor to bang out a multiplayer mode. Like... actually making all those assets. Like seriously, paying people just to make the clock tower would've cost a lot more time and money than recycling the RPD and already extant character models.
 

El-Suave

Member
Oct 27, 2017
4,831
Resistance was a freebie they could add to the RE3 remake to make up for the worse value proposition compared to the RE2 remake.
 
Oct 27, 2017
39,148
You know, even a new Operation Racoon City would have been better than this.

Atleast that one let you explore more of RC. That alone made it more interesting. I also liked the DLC campaign it had. If the controls were better and the AI was designed better the game would have been very good.
 

Sanctuary

Member
Oct 27, 2017
14,228
They are still trying to match Mercenaries. Guess they will continue to try.

Imagine not getting a legit zapping system in RE2R for this, or not making a beefier RE3R experience for this? Game looks embarrassing coming from a highly regarded publisher like Capcom. With moves like this, Capcom will be losing lots of goodwill they've earned back from fans these past 5 years.

They will also sell more via "replay value" players who see multiplayer as "needed" even in what have primarily been single-player games.
 

4 Get!

Alt Account
Banned
Apr 8, 2019
1,326
Like others have said here, Resistance was fun and yet there were a ton of people like the OP AuthenticM who pre-judged it and lumped it in with games like Umbrella Corps before the game even came out and after it came out too.

Keep in mind Outbreak players originally disliked Mercs. Then you all dogged RE 6 when it tried to evolve the formula. You do it to yourselves.
 
Mar 19, 2020
1,729
I liked resistance for the short time I played it but Capcom never support these projects long term so I'm baffled that they're trying again so soon.

I mean, they have a massively successful franchise in Monster Hunter which is solely focused on PVE coop. Can they not see the potential in a new version of outbreak?

I'll pitch an idea. You and 3 others go through a map finding randomised items to unlock a path to a boss room with a random BOW. Beat the boss and congrats you get some kind of progression reward. Tougher levels could have Mr X or nemesis roaming. You could randomise so much to give it staying power.

Even the format Outbreak had is ripe for randomisation and replayability.

I had no problem with resistance because it felt like they were trying something different but this looks like a low tier effort. I hope I'm wrong.
 

snausages

Member
Feb 12, 2018
10,353
RE Verse is probably super cheap and they might be hoping for some sort of twitch craze to hit with it or something.
 

4 Get!

Alt Account
Banned
Apr 8, 2019
1,326
I liked resistance for the short time I played it but Capcom never support these projects long term so I'm baffled that they're trying again so soon.

Maybe not long term, but Resistance had a road map of free DLC(maps, skins, abilities, new characters) that lasted months and was actually pretty good. Yet no matter what they did people kept crying for Mercs instead.
 

NDA-Man

Member
Mar 23, 2020
3,087
The thing about Resistance, unbalanced and ill-conceived as parts of it were (no dedicated servers)... was that it had six playable character (meaning six new RE engine models--maybe more if Spencer, Alex, and Fabron were more than just portraits), a couple new zombie models (the waitress/casino dealer, a clown, and some zany skins for the others), an actual new monster (Yateveo, Alex's pokemon), and a bunch of new arenas (some asset reuse, but they were all new places). There was a lot to not be enthused over (but honestly a lot more to like until the playerbase gave up except for all the people 99 levels higher than me), but Capcom or Neobards or whomever did create a bunch of new stuff, just for it.

This is just... literally just a copy-paste shooter.
 
Oct 27, 2017
5,842
I think it's an exercise is keeping their networking tech up to date. One day they might want to take a real shot at making a high budget multiplayer game and they won't be starting from scratch.

Plus, as other have said, they might get lucky and find success.
 
Mar 19, 2020
1,729
Maybe not long term, but Resistance had a road map of free DLC(maps, skins, abilities, new characters) that lasted months and was actually pretty good. Yet no matter what they did people kept crying for Mercs instead.

Dont get me wrong. I really did enjoy Resistance. It had some balancing issues but I got my moneys worth and enjoyed the content they did release. It just feels weird to me that less than a year later, they're releasing another multiplayer game. Kind of feels they're dropping Resistance and hoping this takes off instead which makes me wary of getting invested because I imagine they'll just drop it as well because a lot of the fanbase likely wont even give it a chance.
 

Watchtower

Member
Oct 27, 2017
11,650
Resistance was a freebie they could add to the RE3 remake to make up for the worse value proposition compared to the RE2 remake.

And Reverse is a freebie they're adding on top of RE8. At worst it adds nothing. It doesn't detract from RE8 because it's been spun as its own thing, much like how Resistance doesn't add or detract from RE3R.

Not trying to be snippy, the game does look like hot trash, I just find it funny how much "forced multiplayer" is circulating back as if this is anything like Spec Ops The Line for example, especially with how opinion seems to have turned on Resistance despite doing effectively the same thing. At the very least I imagine this was cheap, easy, and quick for them to do.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
I played way too much of Resident Evil 5: Versus back in the day. You can blame me OP

Edit: Shit, I forgot my brother, sister, and I bought Operation Raccoon City at launch too. No regrets, except for my brother being a coward and not fulfilling his mission to kill Leon. Still feel betrayed.
 

ArjanN

Member
Oct 25, 2017
10,113
For the recent ones that are tied to a single-player game it 100% feels like it's just so they can have it as a value-add bullet point.
 
Jan 4, 2018
8,640
The Versus mode in RE5 was one of the best multiplayer experience I've ever played. It was so much fun.

Sadly they ruined it in RE6. And this Re:Verse looks terrible.

That's sad because there is a lot of potential to make a good 3rd-person multiplayer RE combined with a good Mercenaries mode as RE5 proved it.

 
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RedStep

Avenger
Oct 27, 2017
2,652
If it's free and doesn't reduce the SP I'm okay with it. I actually really dug the Assassins Creed MP. Basically hide 'n seek with some twists, a nice break from the story. It's only when it reduces the primary content / experience that I get irritated.
 

Arklite

Member
Oct 27, 2017
3,640
Really wish they'd tried harder with Resistance. It looks far better visually and mechanically.

But if they want a broader online hit they should do another Raid mode with GaaS updates.
 

Shamanoski

Alt-account
Banned
Jan 17, 2021
134
It didn't even look decent. I thought they were trolling at first but nope

Why do they still keep making them? Apparently there're people that plays them. I personally couldn't enjoy any
 

Yukari

Member
Mar 28, 2018
11,709
Thailand
I actually played this one through both campaigns. It was janky as fuck, but It was still a somewhat decent time. Its a solid 6-7 out of 10 though. Capcom could easily do this type of game far better and far more polished in house...they just dont want to for some reason.

around 10 years ago. Inafune wants their IP made by western studios.
 

4 Get!

Alt Account
Banned
Apr 8, 2019
1,326
Really wish they'd tried harder with Resistance. It looks far better visually and mechanically.

I don't know what else they could have done. Most older RE fans rejected it and those of us left playing it had fun, but just those small community numbers aren't enough to keep a game going forever. It's just as you say, people only want Raid mode, Mercs mode, or another Outbreak game. Anything else, no matter how decent of a game it ends up being, gets left by the wayside due to RE fans wanting those and nothing else.
 

NDA-Man

Member
Mar 23, 2020
3,087
I don't know what else they could have done. Most older RE fans rejected it and those of us left playing it had fun, but just those small community numbers aren't enough to keep a game going forever. It's just as you say, people only want Raid mode, Mercs mode, or another Outbreak game. Anything else, no matter how decent of a game it ends up being, gets left by the wayside due to RE fans wanting those and nothing else.

They could've had dedicated servers and a better matchmaking system. Maybe some actual PVE gametypes, instead of it being exclusively asymetric PVP. Because the problem was a lot of players only wanted to be mastermind, so when they joined matchmaking would take a long time since hey, a big chunk of a five person game will only accept one role. Plus since mastermind was host that led to performance issues and the entire game ending if the mastermind quit or had a shitty connection.

Resistance was fun, but it definitely could've done with a lot more polish.

You are right that there's a core of people who'd never have given it a chance whatsoever, but it had plenty of flaws which could be immediate turn-offs. Yeah, there was plenty to like if you stuck with it, but plenty of reasons not to stick with it.

It didn't help that the roadmap kinda petered out... probably related to that lower player count, but aside from Jill, Nicholai, and the Prison, most of what we got were costumes and emotes which didn't exactly set the world on fire (were fun, though). Like, if they were forward with more new survivors and masterminds, that would've been helpful.