LOLTrying to light the your torch in No Man's Warf after being hit with an oil flask.
I also love current FromSoft but same.That time Lost Kingdoms forgot it existed as a series and doomed From to make Souls and Souls-likes for eternity.
When the Ashes are two, a flame alighteth. Thou'rt Ash, and fire befits thee, of course...
God this is like one of my tower defense wet dreams.
Just played Demons Souls Remake and fell for something similar lol.
them slow ass shrooms that punch like fucking tanks
they always seem to kill me at least one time each playthrough and it's always embarrassing
"Every time I play this game I get killed by walking Mushrooms who are nonhostile unless you bother them"
"...So stop bothering them"
Fat4All:
The log trap in Bloodborne's Forbidden Woods is definitely up there.
The fact that it can catch you off guard not once but twice after you initially dodge it is especially amazing.
The log trap in Bloodborne's Forbidden Woods is definitely up there.
The fact that it can catch you off guard not once but twice after you initially dodge it is especially amazing.
yes lol. It was hell getting up there and I didn't find it and died a few times having to start back from the beginning.
lol so many good answers.
The randomness of Chalice Dungeons in Bloodborne makes them ripe for moments like these.
Actually crying from laughing at this oh my lord 😂
The first time I went there I dodged the first swing then got hit by the backswing. Died laughing.There really is so much about this one that's perfect
Really feels like something out of the Gary Gygax / first-edition D&D playbook.
- It's totally unexpected
- It's actually grounded as opposed to just being "gamey" in its design
- It punishes players' anticipated self-satisfaction at dodging the initial trap
And to make it better/worse, you can get cursed again and be reduced to 1/4 health. Yes, this was me during my first playthrough. :DGetting cursed by the frogs in the Depths in Dark Souls 1 is an all-timer.
An otherwise pretty harmless enemy has a gas attack that not only instantly kills you, but permanently cuts your hp bar in half until you find a way to cure yourself.
There's just something beautifully organic about this sort of quest design. There's no vendor with a question mark above their head giving you a waypoint to go to, it is simply a fact that something fucked up has happened to you and now you are permanently crippled and sidetracked from the critical path until you can find a way to fix it. It's obviously extremely punitive, but it's also completely unforgettable.
For me it's relief because already having it more than 1/2 was effectively a game over state for people since most of the time you didn't have the option to teleport somewhere else.And to make it better/worse, you can get cursed again and be reduced to 1/4 health. Yes, this was me during my first playthrough. :D
Fake edit: Apparently this was removed in patch 1.05 of the game; you can only be reduced to 1/2 now (originally you could go as low as 1/8 if you got cursed thrice). I don't know whether to feel relieved or sad. :D
Probably need to narrow down which shitty swamp tbh. Only one I remember where I'm actively getting shot was shrine of Amana, but at least I could roll there to dodge haha.The fucking swamp with the dudes shooting the fucking magic at you, that you were too slow to dodge cause you are in the fucking swamp.
ahh precious memoriesAnyone who answers something not in Dark Souls 2 either hasn't played it or has repressed the memory.
Anyone who answers something not in Dark Souls 2 either hasn't played it or has repressed the memory.
Nah I've beaten DS2 more than any other souls game, and there's definitely way worse ones.Anyone who answers something not in Dark Souls 2 either hasn't played it or has repressed the memory.
Exactly.DS2 might have more traps but they didn't reach the heights of dickery many of the other games did.
DS2 might have more traps but they didn't reach the heights of dickery many of the other games did.
Love this one. Didn't even realize she could do that until my third playthrough, where I was MASSIVELY underleveled upon reaching her. Basically just gave up on the fight once she started healing and went off to find numbing mists for the next attempt…
them slow ass shrooms that punch like fucking tanks
they always seem to kill me at least one time each playthrough and it's always embarrassing
yup, that's where they always get me, tooI didn't think about them at first but now that you mentioned them I agree.
I always go down to ash lake early to try my luck at a few twinkling titanites and get the Dragon covenant, but I don't hit the bonfire so I don't have to run up the tree again. I usually get killed at least once by the Mushroom guys in the room right before you get out to ash lake.
we don't talk about the blizzard in DS2In DS2, the Ice DLC (Eleum Loyce) has one area where a particularly asshole-ish phantom spawns, and that bastard messed with me real good...
I swear they did the "chest, hidden behind 4 enemies, traps, and secret walls, contains only a skeleton" in every one of those games. And sometimes it wasn't even an enemy skeleton...just a little polygonal skeleton sitting there, so you don't even get a pittance of XP or gold.