Almost every Japanese developed game I've played seems to have this exact same trope:
An extremely difficult/tedious post-game dungeon with tons of floors in it.
Some examples from my memory:
Grandia: Tower of Temptation
Tales of Vesperia: Necropolis of Nostalgia
Tales of Destiny: Tower of Druaga
Star Ocean Til the End of Time: Sphere 211
Final Fantasy Tactics: Deep Dungeon (13 floors but still)
Tactics Ogre: Palace of the Dead
Legend of Zelda Windwaker: Savage Labyrinth
Devil May Cry series: Bloody Palace
Paper Mario TTYD: Pit of 100 Trials
Wild Arms Alter Code F: Abyss
Persona 3: Tartarus
Lufia 2: Ancient Dungeon
Final Fantasy VI: Tower of Fanatics
Rogue Galaxy: Twin Towers
Well, which one out there is the best/coolest/most rewarding/banzai?
An extremely difficult/tedious post-game dungeon with tons of floors in it.
Some examples from my memory:
Grandia: Tower of Temptation
Tales of Vesperia: Necropolis of Nostalgia
Tales of Destiny: Tower of Druaga
Star Ocean Til the End of Time: Sphere 211
Final Fantasy Tactics: Deep Dungeon (13 floors but still)
Tactics Ogre: Palace of the Dead
Legend of Zelda Windwaker: Savage Labyrinth
Devil May Cry series: Bloody Palace
Paper Mario TTYD: Pit of 100 Trials
Wild Arms Alter Code F: Abyss
Persona 3: Tartarus
Lufia 2: Ancient Dungeon
Final Fantasy VI: Tower of Fanatics
Rogue Galaxy: Twin Towers
Well, which one out there is the best/coolest/most rewarding/banzai?