Well, looks like that time of year again. The GOTY thread is up, so let's get the darker counterpart going.
I think it's Underworld Ascendant for me.
https://www.metacritic.com/game/pc/underworld-ascendant
I felt like I had to at least give it a try because I supported the Kickstarter. A buggy, unfinished disaster of a game all around really. The really baffling thing is that despite being billed as the successor to Ultima Underworld, it's utterly inferior in every way to its predecessor. Like why are even spending your time making a (vastly) worse version of a 26-year-old game?
Also, its save system is quite possibly the worst one ever, as this thread elaborates:
https://www.resetera.com/threads/do...he-worst-save-system-in-gaming-history.82389/
I think it's Underworld Ascendant for me.
https://www.metacritic.com/game/pc/underworld-ascendant
I felt like I had to at least give it a try because I supported the Kickstarter. A buggy, unfinished disaster of a game all around really. The really baffling thing is that despite being billed as the successor to Ultima Underworld, it's utterly inferior in every way to its predecessor. Like why are even spending your time making a (vastly) worse version of a 26-year-old game?
Also, its save system is quite possibly the worst one ever, as this thread elaborates:
https://www.resetera.com/threads/do...he-worst-save-system-in-gaming-history.82389/
So what's missing? Really fundamental things, like a working save game. At the moment the game lets you create respawn points using some dumb magic glowing tree thing in prescribed places, but should you quit and restart you'll find progress wiped and you're back at the very start of its expansive levels. Oh, and not all progress wiped! Because it ludicrously lets you keep your entire inventory, but resets all the puzzles and enemies. Having had to restart the opening section, I've now got an inventory with two of each of the unique items it hands you in its tutorial.
This isn't about preventing "save-scumming" (although there's a whole other article to write about how it's fine to let people "save-scum" if they want to, just don't do it if you don't like it), it's a failure to have implemented a way for checkpoints to be remembered between play sessions. In fact, even if you tried to reload during play after placing a tree-point, it'll still wipe all your progress, while maintaining your inventory, and dump you back at the level start. More mad still? When you reload a respawn point, it'll have maintained your progress after you created it, making a complete mockery of the whole process!