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Phediuk

Member
Oct 27, 2017
3,321
There was at least 1 new Sonic game a year from 1991-2017, and in most years, multiple games.

The last four years, though, the series' output has fallen off a cliff. A couple of re-releases, one racing game, and that's it. Not even any smaller games. What happened?
 
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Larrikin

Member
Oct 25, 2017
2,712
There was at least 1 new Sonic game a year from 1991-2017, and in most years, multiple games.

The last four years, though, the series' output has fallen off a cliff. A couple of re-releases, one racing game, and that's it. What happened?
They're actually giving them time to make a good game and seeing if it will pay off compared to forcing them to release broken shit constantly?
 

Keiriks

Omicron Persei 8 Logic
Member
Aug 19, 2021
6,095
Reykjavík, Iceland
HD development time and costs happened. Unleashed broke the bank and since then the series has been on very unsure footing in regards to creativity and scale.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Games take more time to make, like every Sonic game since Generations except for Mania has gotten raked, and they're moving on from Boost so there's probably work going into redoing the formula.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,624
They're taking their time to try and recenter and figure out the future, rather than rushing games out like the past. Granted Sonic Colours doesn't bode well on that front but that was external at least.
 

Dwebble

Avenger
Oct 25, 2017
9,623
They announced one a couple of months back.

Even setting that aside, taking their time to try and put out a quality product is exactly what they should be doing.
 

RockmanBN

Visited by Knack - One Winged Slayer
Member
Oct 25, 2017
27,939
Cornfields
Games take more time to make, like every Sonic game since Generations except for Mania has gotten raked, and they're moving on from Boost so there's probably work going into redoing the formula.
Thought Rangers is Boost and Open World going by the leak before the announcement
 

Malajax

Member
Oct 27, 2017
1,114
HD dev plus more time in the oven for major releases makes sense. The amount of smaller games have also dropped. No spinoffs, no concurrent series, no outside of Sega development efforts. I do find it strange, but I think it's part of a grander brand reset.

What you might be forgetting, OP, is that Sonic Dash/Forces/mobile shit bring in a lot of money so maybe Sega feels like that's enough to coast on in terms of "current" releases.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Thought Rangers is Boost and Open World going by the leak before the announcement
"Boost" is the formula in Unleashed/Colors/Generations/Forces. Sonic's still gonna run fast but an open world fundamentally changes things.

I'm actually intrigued by the concept. The biggest problem with the Boost games has been making all these HD art assets that are on-screen for like half a second. A large map you run back and forth through would be an effective use of resources.
 

Rocky Road

Member
Jun 1, 2018
899


Pretty valid leaks say it will be open world, so it'll be a bit different. Seems like they're putting some hefty work into it and are taking it more seriously, since they've been playtesting it for a long time now. The complete lack of spin-offs and side games is a bit of a bummer though, especially with how little the ensemble gets to do in the main games. Mobile games have pretty much replaced the spin-offs.
 

Steven

Member
Oct 27, 2017
3,172
They need to give us a Mania 2. And by "they" I mean they need to pay the same team that did Mania 1 and let them go wild with new ideas.

But it ain't happening...Mania was the only great Sonic game in decades...so of course we won't get a sequel.
 

GamerJM

Member
Nov 8, 2017
15,598
They're actually giving them time to make a good game and seeing if it will pay off compared to forcing them to release broken shit constantly?

They did this with Forces and it didn't really pay off

I think this is part of it but another part of it is Sonic Team probably has staff jumping ship.
 

SNRUB

Member
Oct 27, 2017
3,009
New Jersey
I think Sega sees Sonic more as a multimedia franchise first and less as a gaming brand. They could care less about how a game does critically, if it sells well then it's fine enough. Same thing with the Disney live action adaptation drivel.
 

SilverX

Member
Jan 21, 2018
12,987
They did this with Forces and it didn't really pay off

I think this is part of it but another part of it is Sonic Team probably has staff jumping ship.

The game was developed during a Sega restructure, no way did Forces get 4 years of dev time. It was probably shelved for about half that time. But given the success of the Sonic film and Mania (even Forces too even though just sales wise), they will definitely be trying harder with the next game.
 

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
31,929
One day they'll stop making them and the world will be a little brighter.
 

Deleted member 224

Oct 25, 2017
5,629
2 things:

1. HD development times are increasing
2. Releasing a steady stream of shitty games has caught up to the franchise. Because of this, Sega no longer sees Sonic as a AAA franchise.

Here's the e3 trailer that was used to promote Sonic Unleashed:


Nothing since has really come close to/surpassed the overall production values of that game.
 
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skeezx

Member
Oct 27, 2017
20,120
like a lot of moribund IPs sega probably makes more money off "sonic the hedgehog" than any individual sonic game has in some time

anecdotal but i know like 5 parents whose kids went apeshit over the movie and i doubt they know fuckall what Colors Ultimate is or whatever
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,251
Midgar, With Love
It's like asking why we can't have a Final Fantasy release schedule akin to VII's through XI's. Industry just ain't the same anymore.
 

Kent

Member
Jun 4, 2018
1,098
Wasn't there also a rumor that an early version of the game focus-tested extremely poorly, too? I remember someone mentioning that to me at one point, but I've no idea what kind of source they had. I wouldn't be terribly surprised if that was the case though.

I do certainly hope they're able to stick the landing with whatever they're trying.
 

Deleted member 224

Oct 25, 2017
5,629
Wasn't there also a rumor that an early version of the game focus-tested extremely poorly, too? I remember someone mentioning that to me at one point, but I've no idea what kind of source they had. I wouldn't be terribly surprised if that was the case though.

I do certainly hope they're able to stick the landing with whatever they're trying.
Yes. Though it's important to realize that the leaker played a very early build.

The game they played was basically a very bland open world with Generations/Unleashed style 3D stages that you could enter
 

Griffith

Banned
Oct 27, 2017
5,585
The last thing Sonic games need is rushed releases. The last few 3D Sonic games were bad enough as it were and I still haven't forgiven them for blowing Sonic Lost World because that was the first time a 3D Sonic game was actually controllable as a 3D platformer but you wouldn't know it because there's only a handful of stages with actual platforming and the rest of them are rehashed lazily designed ones.
 

Toa Axis

One Winged Slayer
Member
Oct 25, 2017
843
Virginia
It's a combination of increased dev times/expenses, plus the fact that people are just less willing to less bite on Sonic games nowadays. The various mobile projects might also help keep revenue floating in, lessening the need for most spinoffs.
They must be mad that Sonic Mania was better received than any of their modern Sonic games
This is literally something people made up. Mania wouldn't be what it was without support from Sonic Team - Iizuka and co. were the ones who pushed for Mania's devs to create brand new original zones, for example. Initially it was just remixed zones from games past.
 

Suzuki Yu

Member
Oct 25, 2017
336
Jeddah
Here's the e3 trailer that was used to promote Sonic Unleashed:



Nothing since has really come close to/surpassed the overall production values of that game.

Sonic Rangers will be this game for sure if not the biggest/ most ambitious project for Sonic to date based on many factors including the leaked scope of the game, the time they've been testing/working on it and Izuka's statement about his hope for this to be the next Adventure 1 equivalent that will set the series into a new future going forward. (talking about a lot of confidence to push for this)

many people doubt Sonic Team's ability to go for something as ambitious (Open World/ RPG Design) but we are talking about a completely different team now after the merge with Skies/Valkyria devs in 2018. they have more staff than ever to work in this and more importantly the best people in the company when it comes to RPG and world crafting. they will help tremendously with something like the open world design, the various RPG elements, main plot & scenario, quests, NPCs & Dialogs etc etc.

actually I really believe part of this merger was to realize this project.
 
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SNRUB

Member
Oct 27, 2017
3,009
New Jersey
2022 is a big year for that. New game, new movie and new Netflix show.
Sure, but there's no doubt in my mind that the game will be grade A mediocre compared to the movie and cartoon.

Why Sega insists on having Sonic Team still make such wet farts after all these years is beyond me, considering that Mania was the first time Sonic saw some real actual success since bloody 1994. Any competent company would see the problem and shift the IP to some other developer willing to make it good instead of soiling it every now and then.
 

fontguy

Avenger
Oct 8, 2018
16,148
Here's the e3 trailer that was used to promote Sonic Unleashed:


Nothing since has really come close to/surpassed the overall production values of that game.

Imagine a world where that trailer ended 80 seconds in.

They put so much money and effort into that game, and the werehog totally dominated all discussion—and utterly devastated that game critically. I honestly believe the series would be in a much different place right now if they didn't sabotage themselves like that with their last shred of credibility.
 

andymcc

Member
Oct 25, 2017
26,264
Columbus, OH
Sure, but there's no doubt in my mind that the game will be grade A mediocre compared to the movie and cartoon.

Why Sega insists on having Sonic Team still make such wet farts after all these years is beyond me, considering that Mania was the first time Sonic saw some real actual success since bloody 1994. Any competent company would see the problem and shift the IP to some other developer willing to make it good instead of soiling it every now and then.

I think people really loved Sonic Adventure for the most part when it came out. just hasn't aged well in retrospect-- 3D game design was still pretty young.
 

SNRUB

Member
Oct 27, 2017
3,009
New Jersey
I think people really loved Sonic Adventure for the most part when it came out. just hasn't aged well in retrospect-- 3D game design was still pretty young.
Sure but I don't think it reached the levels of that of 3 & Knuckles and by that point it was just the beginning of the end for Sega.

I genuinely think the reason why Sonic Team is still working on Sonic it's just to give Takashi Iizuka some job security. Dude's the only guy left from the Genesis days so he has some seniority.
 

Chumunga64

Banned
Jun 22, 2018
14,230
Sonic Rangers will be this game for sure if not the biggest/ most ambitious project for Sonic to date based on many factors including the leaked scope of the game, the time they've been testing/working on it and Izuka's statement about his hope for this to be the next Adventure 1 equivalent that will set the series into a new future going forward. (talking about a lot of confidence to push for this)

many people doubt Sonic Team's ability to go for something as ambitious (Open World/ RPG Design) but we are talking about a completely different team now after the merge with Skies/Valkyria devs in 2018. they have more staff than ever to work in this and more importantly the best people in the company when it comes to RPG and world crafting. they will help tremendously with something like the open world design, the various RPG elements, main plot & scenario, quests, NPCs & Dialogs etc etc.

actually I really believe part of this merger was to realize this project.
This reads like a Dutch Van Der Linde speech
 

louisacommie

Member
Oct 25, 2017
17,563
New Jersey
I'm sunrises they didn't set up the mania team as a permanent 2d sonic studio
With a mania successor coming out in 2021

The failure of lost world wii u and 3ds and then boom killed spinoffs on handheld

Maybe team sonic ratings failure will lead a return to Sega all stars

Probably not
 

Chumunga64

Banned
Jun 22, 2018
14,230
"Trust in me, Sonic fans"
in all honestly, I am optimistic with sonic ranger but I've been burned before

I've been an apologist for sonic for a while and then colors, generations, and all stars racing transformed came out and it looked like my dedication paid off! Not to mention a wreck it ralph appearance and a progressive advert. Sonic was back in the mainstream baby!

then lost world, boom, and forces came out, cementing sonic's place back into the shitbin and I won't make a mistake of being hyped with this blue botch anymore
 
Oct 27, 2017
8,570
nope, the team that made sonic mania talked about how accommodating and helpful iizuka was

sonic team has enough shit to make fun of them, no need to make stuff up
This gives me the same energy as people thinking Metroid's Sakamoto hated the Prime series cuz they were well received games not made by him and it was all false
People just like to make up drama for no reason
 

Chumunga64

Banned
Jun 22, 2018
14,230
This gives me the same energy as people thinking Metroid's Sakamoto hated the Prime series cuz they were well received games not made by him and it was all false
People just like to make up drama for no reason
yeah, metroid's other M story would still suck even if it did reference the prime games lmao

hell, him making sure he considers the prime games let to the lamest moment in samus returns imo

we really didn't need another ridley fight shoehorned into one of the few games that didn't have ridley especially since a peaceful stroll out of the planet with the cute baby metroid by your side would make much more of an impact
 
Oct 27, 2017
12,756
Writing bad stories, making up new, terrible characters and coming up with brand new bugs and broken gameplay ideas takes time.

Bitter snark aside, HD development takes time. Add to that how Sonic Team seems to try reinventing the wheel with new gameplay ideas and concepts for every game, and you get the gist of why it takes time.
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,539
They did this with Forces and it didn't really pay off

I think this is part of it but another part of it is Sonic Team probably has staff jumping ship.
Iirc from some Famitsu interview the dev timeline for forces was like 3 years for engine development and pre production and only 1 year of actual dev time.

Sonic Rangers will be this game for sure if not the biggest/ most ambitious project for Sonic to date based on many factors including the leaked scope of the game, the time they've been testing/working on it and Izuka's statement about his hope for this to be the next Adventure 1 equivalent that will set the series into a new future going forward. (talking about a lot of confidence to push for this)

many people doubt Sonic Team's ability to go for something as ambitious (Open World/ RPG Design) but we are talking about a completely different team now after the merge with Skies/Valkyria devs in 2018. they have more staff than ever to work in this and more importantly the best people in the company when it comes to RPG and world crafting. they will help tremendously with something like the open world design, the various RPG elements, main plot & scenario, quests, NPCs & Dialogs etc etc.

actually I really believe part of this merger was to realize this project.
Yeah I'm excited. It could be a complete trashfire of a game but as long as it's clear it's an ambitious project I will be really happy.
 

GamerJM

Member
Nov 8, 2017
15,598
Iirc from some Famitsu interview the dev timeline for forces was like 3 years for engine development and pre production and only 1 year of actual dev time.

Well presumably they're gonna have to develop a new engine again, what with people not liking Forces and there being new consoles.
 

pswii60

Member
Oct 27, 2017
26,654
The Milky Way
Sonic Mania was utterly incredible in every way. Really gutted that Sega isn't working with CW anymore :(

It was easily the best Sonic since the 16 bit days.
 

WetWaffle

Member
Oct 25, 2017
4,601
Well presumably they're gonna have to develop a new engine again, what with people not liking Forces and there being new consoles.
I don't see why they would need to develop a new engine. Bethesda has been using the same engine since 2011 and still continues to in 2022. Besides, wasn't the hedgehog engine supposed to be really good? I recall some info about it saying it could produce CGI film like quality lighting for an entire sonic stage in only about 2-3 days. The problem is the game design not the engine imo.