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stn

Member
Oct 28, 2017
5,604
More of what they had with the first, but also full online co-op. How amazing would it be to roam with a party of 2-3 friends and play the story together?
 

almutama

Member
Oct 27, 2017
303
Balancing the game. The number of difficulty spikes in the game was ridiculous. I also felt that the archer subclasses were far superior to every melee and magic class.

Edit: I remember side-quests being obtuse as FUCK and having stupid fail-states.
 

Zeta Ori

Member
Oct 25, 2017
2,102
NY
Honestly, a lot:

-2 Player co-op so you can have a party of two players and their two custom pawns
-60 FPS support on consoles!!!!
-Swimming/Sailing
-More in-depth side quests
-More in-depth romance options
-Some type of mode similar to DMC's Bloody Palace
-Another Berserk collaboration
-More fluid and custom class system, (for example, mixing the weapons of a warrior with the magic of a mystic knight)
-Bring in the vocations from Dragons Dogma Online
-Monster Riding, or at least some type of horse
-Some type of pet based vocation that can summon/control monsters
-More thought out port crystal system
-DLC support
 

Deleted member 2533

User requested account closure
Banned
Oct 25, 2017
8,325
I more convenient way of traveling around the world map. Whether it's mounts or fast-travel, they've gotta come up with something better than those freakin' stones.

The stones were okay, I just think that there should have been more of them. Maybe natural ones fixed in places, and then the ones you carry. Plus a way to craft them maybe?
 
Oct 3, 2019
837
As much as I love DD, there's so much room for more

- A bigger map and more survival elements. It would be cool if you could make camp in the wilderness and eat food for buffs, stuff like that

- More meaningful crafting. Crafting is DD is pretty useless since you can buy all the good stuff from shops.

- More cool NPCs who can be recruited to fight with you like pawns do.

- More weapon and armor customisation beyond just bigger numbers. Let me imbue gear with elements and such, or even have gems you slot into gear ala Diablo

- More variety within classes themselves. This kind of already exists but it should be more balanced, like tanky/offensive warrior, DPS/CC sorceror etc. and they're all viable.

- Transmog.

- Better quests and story, goes without saying. But given who it's being made by, I don't expect much.

- An even more robust endgame gear farm

- Keep the Mr. Potato Head mix and match character creator but add a dedicated booty slider.
 

InfiniDragon

Member
Oct 25, 2017
2,316
Balancing the game. The number of difficulty spikes in the game was ridiculous. I also felt that the archer subclasses were far superior to every melee and magic class.

Not every class, Assassin was literally broken and could just be invincible for several minutes with a Liquid Vim, counter nearly any attack in the game with zero effort or timing via Masterful Kill, and do boatloads of damage.

Ranger and Magick Archer were OP, but they weren't the king.
 

almutama

Member
Oct 27, 2017
303
Not every class, Assassin was literally broken and could just be invincible for several minutes with a Liquid Vim, counter nearly any attack in the game with zero effort or timing via Masterful Kill, and do boatloads of damage.

Ranger and Magick Archer were OP, but they weren't the king.
The mobility of those classes just made it so much easier to play the game, not to mention actually being able to hit airborne enemies. I found sorcerer a bit too slow for that.
 

InfiniDragon

Member
Oct 25, 2017
2,316
The mobility of those classes just made it so much easier to play the game, not to mention actually being able to hit airborne enemies. I found sorcerer a bit too slow for that.

Assassin also has a bow and their own OP DPS attack with it in Fivefold Flurry, not as good as Ranger's Tenfold but got the job done just fine. They also get Forward Roll and Double Jump like the archers.

Meanwhile they still get all the other busted shit no other job does like Thousand Kisses, Showdown, Masterful Kill and Invisibility.

There's really no contest, though Ranger is definitely the second best (Tenfold Flurry and Reaper's Arrow are both stupid good, Reaper's could stunlock Daimon to death if your aim is good enough to keep landing headshots before he gets back up).
 

almutama

Member
Oct 27, 2017
303
Assassin also has a bow and their own OP DPS attack with it in Fivefold Flurry, not as good as Ranger's Tenfold but got the job done just fine. They also get Forward Roll and Double Jump like the archers.

Meanwhile they still get all the other busted shit no other job does like Thousand Kisses, Showdown, Masterful Kill and Invisibility.

There's really no contest, though Ranger is definitely the second best (Tenfold Flurry and Reaper's Arrow are both stupid good, Reaper's could stunlock Daimon to death if your aim is good enough to keep landing headshots before he gets back up).
I did count assassin as an archer subclass, since it has a bow n all. It's the class I enjoyed the most, along with ranger. Really enjoyed the TPS style combat.
 

StarStorm

Avenger
Oct 25, 2017
7,601
Multiple save datas for each account.
Increase more classes for basic and advance classes.
Allow your pawns to use the advance classes.
Have a real co-op with your friends or strangers than simply borrowing their pawns. Be more like Dragon's Dogma Online in JP.
 

Mario_Bones

Member
Oct 31, 2017
3,522
Australia
  • Expanded pawn system rather than a multiplayer focus
  • Keeping a world size that's manageable to traverse on foot rather than becoming a huge open world game where it's better to fast travel everywhere
  • More dungeons
  • More classes
  • General QOL fixes (less clunky menus, more intuitive crafting etc)
Honestly I'd prefer it to stay janky and charming rather than having the personality of the game sanded off with the rough edges.
 

Meta

Member
Oct 29, 2017
548
An option for 2-player co-op with pawns, a la Divinity Original Sin 1.

Drop the open world or the Elder Scrolls-lite NPCs, use those resources to focus on the strengths of Dark Arisen.
 

InfiniDragon

Member
Oct 25, 2017
2,316
I did count assassin as an archer subclass, since it has a bow n all. It's the class I enjoyed the most, along with ranger. Really enjoyed the TPS style combat.

Ah, I always consider Ranger and Magick Archer the "archer" classes as the bow is their main weapon, whereas Strider and Assassin are mainly melee.
 

TwinBahamut

Member
Jun 8, 2018
1,360
Dragon's Dogma mostly needs a better map, better level curve and balancing, a complete story, and most importantly a better distribution of the cool giant monster fights. The gameplay is great, but got bogged down too much in fighting goblins over and over and only letting you fight the really cool enemies once.

They need to keep the pawn system as-is though. That is absolutely great.
 

InfiniDragon

Member
Oct 25, 2017
2,316
Actual romance system, overhaul of the UI and inventory, even crazy boss fights, and for the magic Archer to return. Also craftable gear instead of just purchaseable and upgradeable.

Also

Oh yeah, thanks for reminding me of the top thing the new one needs.

FUCK. THAT. ROMANCE.

That dumb ass system needs to be completely optional in the next installment. Especially the fact that it would just pick someone for you if you didn't choose yourself, they didn't care. Didn't romance someone? Well you're a pedophile now who was secretly in love with fucking Pip. Or Caxton, or Fournival.
 

Starseer

Banned
Apr 12, 2020
22
I only hope that they don't change the feeling of exploration in the game. I know many people dislike pawns (especially the banter), but I quite enjoy it. Most of the time i'm not paying a whole lot of attention to what they are saying in combat (mostly looking for visual cues), but outside of combat it is nice to have the feeling like you're not alone on your journey. The pawns are a great addition to Dragon's Dogma and help to enhance the D&D experience that Itsuno was aiming for. Not to say that there isn't room for improvement, of course.

Without a doubt, the Warrior class needs to be further fleshed out. Only having access to three skill slots essentially turned the class into jump attacking most of the game.

Given the team's experience with DMC, I think it would be interesting to include more abilities that have synergy with each other and can combo into other abilities. An example of this in the original game is Leaping Stone into Brain Splitter for the Strider class. More of that would be great.

People have touched on this already, but inventory management is a real chore, as is carry weight.

Stamina should not be consumed while running outside of combat.

More Bluemoon Towers, Everfalls, and Bitterblack Isles (those places really stick out to me for the atmosphere, sense of wonder, and level design).

Scrap escort quests.

tl;dr

QoL changes and more Dragon's Dogma.
 

Trejo

Member
Oct 25, 2017
1,830
I just want lanterns that don't go out when wet forcing you to constantly have to unequip and re-equip them.
 

Spring-Loaded

Member
Oct 27, 2017
19,904
darling_s_dogma_by_tricksywizard_d5vw3iy-fullview.jpg
 

LegendX48

Member
Oct 25, 2017
2,072
Horses, for the love of god lol

Other than that, good quest line(s), HIGH framerate, and keeping the pawn system as I LOVED being able to make my character and a companion.
 

Bee.Cups

The Fallen
Oh yeah, thanks for reminding me of the top thing the new one needs.

FUCK. THAT. ROMANCE.

That dumb ass system needs to be completely optional in the next installment. Especially the fact that it would just pick someone for you if you didn't choose yourself, they didn't care. Didn't romance someone? Well you're a pedophile now who was secretly in love with fucking Pip. Or Caxton, or Fournival.
I ended up with fournivals daughter the first time, and no matter how many times I've played it I've never managed to successfully have Mercedes as my beloved over the princess or Quina.

Just because I talked to the jester one more time than someone else doesn't mean I love them game. Although that kinda stuff is pretty funny when you aren't expecting it.
 

InfiniDragon

Member
Oct 25, 2017
2,316
I ended up with fournivals daughter the first time, and no matter how many times I've played it I've never managed to successfully have Mercedes as my beloved over the princess or Quina.

Just because I talked to the jester one more time than someone else doesn't mean I love them game. Although that kinda stuff is pretty funny when you aren't expecting it.

I lucked up and ended up with Selene.

Normally it would be creepy, but my character was a teen because I really liked that you could create younger characters that look legit, so I made my Arisen a 15-16 year old and his pawn like his younger sister.

So they actually matched physically, and after I knew about that dumb twist I knew to rig it so my character ended up with who I wanted to pair them with.

As for Aelinore, she's easy to duck. Just don't go over to her on the first intro and you're guaranteed not to get her unless you give her the Arisen's Bond while she's roaming the castle afterwards.
 

I KILL PXLS

Member
Oct 25, 2017
11,548
Online co-op is the number one thing. A party of 3 would be amazing but I'd be happy with just a 2 person group. You could use the Pawn system to fill in when going solo. Other than that, some stronger NPC characters and overall story/side quests would be nice.
 
Oct 27, 2017
12,058
If possible I would like to see it in the RE Engine. A dark fantasy setting with the fidelity of DMC5 or RE2 would be amazing. QoL changes like multiple save slots, less cumbersome fast travel, no weight limit, etc. But make sure the story gets as batshit crazy as the first one lol.
 

InfiniDragon

Member
Oct 25, 2017
2,316
Can you explain this because to me they were essential to the game?

Pawns are great but absolutely not essential, you can solo anything in DD even BBI with enough practice and fight knowledge. You don't even have to overlevel or anything to do it.

But yeah that guy got some lame ass pawns, they can be a great help if set up right.
 

NightShift

Member
Oct 25, 2017
9,034
Australia
The only thing it really needs for me is much, much better world design. It's what kept me from really enjoying the game. There was just nothing of interest to explore, the layout was awful and required too much back and forth down the same pathways.
 

Jane

Member
Oct 17, 2018
1,263
Most important thing I think is that the consumable system needs to be overhauled. It's much too easy to carry enough healing items to never be in any danger (especially wakestones; legit feels like cheating to use them lol). I think it would also be ideal if there was no carry limit for materials etc, because the system is definitely a nuisance as it is currently.

EDIT: Also better enemy AI/reduced cheese potential. It bothers me a bit how easy it is to just stand on a ledge and fire thousands of arrows at a gorecyclops with it having absolutely no way of hitting you.
 

Deleted member 224

Oct 25, 2017
5,629
Really, the only things DD did "well" are the combat and pawn system. Everything else from story, world design, sidequests, etc. needs a major overhaul.
 

Watchtower

Member
Oct 27, 2017
11,656
It needs to exist and it would be really nice seeing it given any degree of the love and care that Capcom's given their recent titles. The first game's well-regarded but kinda got swept on the wayside when it first came out. A fresher coat of paint could do it nicely.

Also lol at shafting the pawn system. It literally isn't Dragon's Dogma without the pawn system.
 

hqqttjiang

Banned
Oct 8, 2018
98
+ More Rich world,Event and Charactors
+ More RPG interesing quest.
+ More pawn interact and develop.

DO not focus on mp or co-op, sp driven !!

I want a good action RPG, not another monster hunter!