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theosmeo

One Winged Slayer
Member
Oct 27, 2017
773
any artstyle, as long as its executed WELL
make execution easy for some characters and challenging for others, give everyone stuff to enjoy!
dont emphasize aggression or zoning intentionally, let the meta develop on its own and balance accordingly
add twelve and give him maybe one or two more specials than he had in sf3 lol, maybe a charge move if theyre feeling spicy.....

thats all i ask
 

WeskerXXI

Member
Oct 28, 2017
55
- Improved rollback netcode
- Proximity normals
- Game design that encourages a more varied playstyle for each character
 

hikarutilmitt

Member
Dec 16, 2017
11,408
Pull a SF3. Scrap most of the current cast, save for the mainstays Ryu, Chun-Li and maybe Ken. Only add other characters later. We don't need most/all of the SFII cast back again for the 4th goddamned time. I'm only even suggesting RKC in there because we know they'll be there.

Age the characters.

If we need to keep some characters, go with what I wanted for SFIV originally and have it be after SF3, but Sakura and Karin now fill the Ryu and Ken roles, Sean is better, Ryu and Ken are just mentors and/or bosses. Mel is a Ken version of Sakura (but not Sean). Speed things up but add universal defensive options to help balance things better so you're playing the player not the character.
 

Red Liquorice

Member
Oct 27, 2017
9,066
UK
I was watching some Capcom Cup matches earlier and I realised although I like a lot of the stages in SFV there is a desaturation to a lot of them that I don't really prefer. The casino stage for example. A return to the saturation of the 2D games I would really like. I don't really expect a cel-shaded anime look, but I would definately like them to take some cues from the Alpha series.
 

Keits

Designer at Iron Galaxy Studios
Verified
Oct 29, 2017
124
Orlando, FL
The reason you desaturate the backgrounds is so that the characters pop in front of it and are easy to read. Many of the current gen of fighting games do not do this and it is very rough on the eyes, double so for colorblind players. If you want a clear, clean example, look at side by sides of Smash 4 and Ultimate. Smash Ultimate's characters blend with the background in a very natural way which looks good in still shots, but is vastly harder to read in motion during gameplay.
 
Oct 25, 2017
6,086
What NEEDS to happen:
  • Evolve MvCI's netcode to stand up to GGPO and other US devs' online infrastructures proper
  • Keep the V-System, but rework it to address complaints. Add defensive mechanics to it, put more emphasis on building gauge outside of taking damage, and most importantly, build characters to be as tool-complete and fun as possible IN A VACUUM, then worry about adding silly or excess mechanics via this system. Characters like Ryu, Karin, Bison, etc feel like they're not really playing the game until you pop trigger, and this makes the game feel more limiting than liberating like it should
  • That being said, expand player freedom by changing the combo system a tad. Add (offense only) cancels, greatly relax juggles to make them more freeform, and break the flowchart feeling combos have to allow players to combo as they need rather than performing the 1 or 2 optimal combos intended by the devs. Gill, while still new, is seemingly a great example of this, so more opportunities like that would be welcome.
  • The game can't look like "the last one but HD-er" like SFV does. A change in art style itself needs to happen, even if somewhat subtle. The last reply at the bottom of this post is a good example of an iconic SF-feeling look without being the same thing again.
  • More single player content, story modes at launch, feature complete online (meaning 8+ player lobbies with spectation and preferably parallel play like Skullgirls), and one IT mode to set SFVI apart. MK has towers, Tekken has treasure battles, SF should bring back World Tour in a semi-RPG-esqe quest to keep casual players entertained.
  • 20 character launch roster AT LEAST. SFV had an amazing launch roster in terms of the characters themselves, especially considering the first season of DLC, but 16 characters base was a joke and turned a lot of people off. 20-24 characters should be the goal at launch to ensure there's enough to entice casuals and veterans alike
What I WANT to happen:
  • Costume customization. I'm not asking for SC or T6's costume creation modes, but something simplistic to add accessories or change existing equipment in the vein of T5, KI, or MK11 would be greatly appreciated and make this game feel more up to par with current gen offerings.
  • Post SF3, by a good bit. Have the game take place 10 years after SF3, with Mel and Chris (Guile's daughter) as the protagonists and a healthy mix of new and familiar characters. A mix like MKX would be ideal: half returning veterans, a quarter descendant characters (children or students of veterans, like Li Fen or Sagat's maiden), and a quarter completely new characters. Of course this isn't a hard ratio (one third of each is also fine), but careful balance must be struck to ensure fans of old favorites and seasoned fans who want something new can be satisfied.
  • Free DLC a la Overwatch. Have all DLC characters and stages be released free of charge for all players, circumventing the FM system from SFV, but in return, push monetization via cosmetics, be it costumes, intros, taunts, etc. Other, far less profitable games have managed to do this (Skullgirls, Guilty Gear Xrd*, Samurai Shodown), and Capcom would harbor tons of goodwill by doing so, pushing even more sales and DLC revenue for the game.

  • Refine MvCI's version of the Kagemusha rollback netcode.
    • Capcom finally got it right, don't waste it.
  • Use MvCI's lobby system, right down to the online training mode.
  • Implement cross-play for PS5, Xbox Series X, & PC.
  • Tone down the sexualization for the female characters, at least for the default designs.
  • Respectfully represent more new nations & fighting styles.
    • Menat was a step in the right direction, keep it going.
  • Allow the player to be more creative with their characters.
  • Don't rely too much on SFII nostalgia.
  • Finally move past Third Strike in the timeline.
  • Have a decent number of modes at launch.
  • Keep the English voice acting unionized like SFV.
  • Take advantage of SSDs being the standard & significantly reduce load times.
    • This also extends to getting new online matches to happen faster.
  • Add a little icon for who's using ethernet & who's using Wi-Fi online (hell, include a filter).
  • Improve the tutorials present in the game to be more intuitive.
This is the most correct list in this entire thread. Well done.
Classic art style. None of this shite goofy looking characters. Classic Ken for the love of all gods. No banana hair Ken please.

All original characters to be in at the start.
I'm glad the fans don't have unitary control of game direction.
I'd love to see a more realistic take on SF. It doesn't have to go Mortal Kombat, but something like this:



Would be pretty cool.
Yeah, I feel like mid to late-2000s Shinkiro art (particularly MvC3 era) is the perfect evolution of what Akiman's artistic vision for SFII was meant to be. With simple changes from SFV's art style like slightly sleeker bodies and more detail drawn to faces (modeled features as well as drawn, anime-esqe lines), as well as slightly stronger cell shading for the "painterly" effect, we could see an effective 1:1 translation of this style into 3D.
 
Oct 25, 2017
41,368
Miami, FL
I'd like to see the return of Crimson Viper and Rose. I loved them so much they were the features on my custom stick art. Not having either dampened my general enthusiasm toward the game.

A *slight* reduction in foot size would be welcome, but I don't really care about that much.

Good content quality and quantity at launch is a must. A repeat of the launch of SF5 is unacceptable. Platform exclusivity would also be unacceptable. The best possible netcoding please.
 

IntelliHeath

Member
Oct 25, 2017
17,178
I would appreciate it so much if they would able to focus more on the concept of World Warriors where they would based the roster on diversity of characters, locations and archetypes/martial arts/styles.

I would like to see more countries to getting represented and being good chucks of characters that also represents their home countries as well.
 
OP
OP
TheGamingNewsGuy

TheGamingNewsGuy

One Winged Slayer
Member
Nov 5, 2017
31,459
It's kinda werid there has not been a single Street Fighter from Scotland, they have always been from England so i would like to see a Scottish Based Fighter
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
1- Guile
2-Blanka
3–Fei Long
4-Sagat
5-Ryu
6-Cammy
7-Sean (instead of Ken)
8-Dee-Jay
9-Chun-Li
10-Sakura
11-Guy
12-Rose
That would be my base
The rest could be nickled and dimed again.
 

MufausaThe3rd

Member
Dec 1, 2017
587
Art style and character designs closer to 3s.
Akuma day one.
Proper rollback netcode with crossplay.
Gameplay focus on footsies and neutral with a lot of options for both defense and offence, less robbery characters and comebacks.
I don't want 1 frame links to come back.
Severely reduced loading times.
More arcady/flashy gauges and menus.
Regular automated in game events like regional tournaments and other with spectator modes and leaderboards for them.
Functional game with decent content at launch (we are at a stage where we have to mention this, unbelievable).

I'm probably forgetting some stuff but i don't expect these things to happen anyway.

Honestly.. Load times are definitely a console related issue. Because one you login and get the game running on PC. It plays very well and has significantly reduced load times compared to the PS4 version.

Tekken 7 is kinda in the same boat too.
 

jett

Community Resettler
Member
Oct 25, 2017
44,653
I was watching some Capcom Cup matches earlier and I realised although I like a lot of the stages in SFV there is a desaturation to a lot of them that I don't really prefer. The casino stage for example. A return to the saturation of the 2D games I would really like. I don't really expect a cel-shaded anime look, but I would definately like them to take some cues from the Alpha series.
The reason you desaturate the backgrounds is so that the characters pop in front of it and are easy to read. Many of the current gen of fighting games do not do this and it is very rough on the eyes, double so for colorblind players. If you want a clear, clean example, look at side by sides of Smash 4 and Ultimate. Smash Ultimate's characters blend with the background in a very natural way which looks good in still shots, but is vastly harder to read in motion during gameplay.
Indeed, Capcom went to great lengths massaging the color grading and lighting in SFV to do this.
P9QBbwU.gif




And it's based on what they did on the 2D games, although this is one of the more extreme examples.

FM1uer3.png


That said, SFV is a very colorful game regardless.
 

Lulu

Saw the truth behind the copied door
Banned
Oct 25, 2017
26,680
Good netcode and Crossplay

Each SF has it's own identity and would like Capcom to keep doing that so I wouldn't really ask for anything, just a good balance between play styles.
 

Red Liquorice

Member
Oct 27, 2017
9,066
UK
The reason you desaturate the backgrounds is so that the characters pop in front of it and are easy to read. Many of the current gen of fighting games do not do this and it is very rough on the eyes, double so for colorblind players. If you want a clear, clean example, look at side by sides of Smash 4 and Ultimate. Smash Ultimate's characters blend with the background in a very natural way which looks good in still shots, but is vastly harder to read in motion during gameplay.
I respect that, but then they give the characters all these ugly, goofy costumes that I find make the characters difficult to read also.

SFV is a great looking game regardless.
 

Dog

Cat
Member
Oct 25, 2017
12,067
M. Bison, Decapre, Dan, no banana Ken hair and better netcode and I'm happy.
 

Trickster

Banned
Oct 25, 2017
6,533
Crossplay
A more interesting combo system
Character individual ranking system similar to SF4
More frequent balancing patches
 

Mik317

Member
Oct 25, 2017
8,775
Single Player content worth a damn. Arcade mode is great but the story mode, while I enjoyed it for what it was, is not it chief. Have a weird RPG esque mode that teaches you how to actually play the game. Lock shittons of unlockables (costumes and whatnot) behind it but anything is better than just a shitty movie with brain dead fights lol.

Gameplay wise. I am a scrublord but even I hated how much is locked behind the V Trigger system. So many characters lost moves. Open up the combo system and allow creativity. That way my Ryu can succeed in different ways than your Ryu instead of this is what you have to do or else. This may alienate "teh casuals" but lets be honest here this mythical creature is not going to play your game regardless. I think the casuals companies think exist is much smaller than they think and the actual casuals are smart enough to grasp things if you make it fun and worth their damn time. Having a easy to play but hard to master type game in which you have a ton of options is exactly how you keep people engaged and giving them outlets (again via single player content) is a good way to keep that engagement. The actual ideal is that these casuals become hardcores. And dumbing shit down doesn't do that and it pushes hardcores away.

Cast wise, just have a nice selection from jump. Getting real sick of these small ass initial casts in FGs lately lol.

But most importantly...take your fucking time. A lot of SFV's issues were due to its awful ass launch and thus Capcom spent most of its lifespan trying to fix issues rather than actually improving the core game imo. SF6 should launch with a stacked content list, a solid sized cast, working online (there are always going to be launch day issues....don't let them be launch year issues lol) and you got yourself a stew.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,297
Houston, TX
Single Player content worth a damn. Arcade mode is great but the story mode, while I enjoyed it for what it was, is not it chief. Have a weird RPG esque mode that teaches you how to actually play the game. Lock shittons of unlockables (costumes and whatnot) behind it but anything is better than just a shitty movie with brain dead fights lol.

Gameplay wise. I am a scrublord but even I hated how much is locked behind the V Trigger system. So many characters lost moves. Open up the combo system and allow creativity. That way my Ryu can succeed in different ways than your Ryu instead of this is what you have to do or else. This may alienate "teh casuals" but lets be honest here this mythical creature is not going to play your game regardless. I think the casuals companies think exist is much smaller than they think and the actual casuals are smart enough to grasp things if you make it fun and worth their damn time. Having a easy to play but hard to master type game in which you have a ton of options is exactly how you keep people engaged and giving them outlets (again via single player content) is a good way to keep that engagement. The actual ideal is that these casuals become hardcores. And dumbing shit down doesn't do that and it pushes hardcores away.

Cast wise, just have a nice selection from jump. Getting real sick of these small ass initial casts in FGs lately lol.

But most importantly...take your fucking time. A lot of SFV's issues were due to its awful ass launch and thus Capcom spent most of its lifespan trying to fix issues rather than actually improving the core game imo. SF6 should launch with a stacked content list, a solid sized cast, working online (there are always going to be launch day issues....don't let them be launch year issues lol) and you got yourself a stew.
Honestly, they should just do a new version of World Tour. If they want to tell a story, fine. But do something creative with the idea.

As for the roster size, I can only really see us getting a larger Day 1 roster (around, say, SFV:AE-levels) with either reused assets or starting from scratch over a 4+ year dev cycle.
 

Jaded Alyx

Member
Oct 25, 2017
35,352
Separate the single player and multiplayer sections of the game please.
I dont play online, so i dont want to downloads 20 GB patches every time a balance patch is released. And please remove all connections to the internet before reaching the main menu, it takes ages to reach it on PS4.

Complete singleplayer modes at launch is a must: arcade with endings and unlockables + blazblue like deep story mode + all the usual stuff.

Oh and make it street fighter alpha 4 not street fightet 6.

Peace.

(I prefer a Capcom vs Snk 2 remake/remaster btw).
Offline play still needs balance patches. The filesize is large because it's downloading the whole game again (something to do with how UE4 operates - SFV isn't the only FG that does this. I don't think any online modes would drop the filesize at all.
Why though? You want a completely static game with no new characters/stages/costumes/etc. for 5+ years?
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
Just 3rd strike art style and not so much focus on offense next game. SFV was a really good starting point. Buff the oki, and spacing and nerf the set play and 50/50's...

Everyone should have a parry at this point with how quickly you die from a wrong guess or pressure.
 

Rubblatus

The Fallen
Oct 25, 2017
3,124
Simple list, I'm a simple guy.

-20-25 characters from the jump. SFV's roster felt good at the end of Season 1, and it's just a shame it took so long to get there.
-Stage toggles for the de-saturating atmospheric effects and background NPCs. I maintained a few mods for a while to remove both of those things and it was trivial enough to remove them. Just leave that out next time and save me having to hex edit stages every other patch kthx.
-Maybe a return to SF3's super system, but at the very least I'd really like more variable system selects earlier in general in the game's lifespan.
-Character-specific ranks, and/or a less stressful ranking system that I can effectively turn invisible. I hate that dread when you approach a ranking threshold going up or down. Just let me pop people mindlessly like I'm playing Tetris 99.

I was watching some Capcom Cup matches earlier and I realised although I like a lot of the stages in SFV there is a desaturation to a lot of them that I don't really prefer. The casino stage for example. A return to the saturation of the 2D games I would really like. I don't really expect a cel-shaded anime look, but I would definately like them to take some cues from the Alpha series.
If you're on PC, go look up the Sunny Days mod. It does exactly what you want.
 
Oct 25, 2017
1,705
+ per-character matchmaking ranking and calibration matches
+ stop locking so many interesting moves behind v-trigger comeback mechanics
+ more varied combo routes and a higher juggle potential for all characters instead of a select few
+ stronger defensive options
+ juri gets back her sf4 fireball storage instead of her current wack charge system
 

Liquor

Member
Oct 28, 2017
2,715
As I said before, doing something more drastic with the series could be a wonderful stem the series needs. Like a timeskip. Bring new characters to the light and thus new fans.

I'll admit it could go wrong like people's initial reaction to SFIII, but if they handle it different it could go right. Handle it like what SNK did with Garou and Rock Howard. Characters that have a legacy (and familiar movesets) could bring in both new and old fans back to the series. And SF is filled with potential legacy characters. Most of the main cast has children and apprentices. Just a few off top;

Amy (Guile's daughter)
Mel (Ken's son)
Datta (Dhalsim's son)
And more

Let these characters bring in their parents movesets, but with their own spin here and there like how SNK handled Rock with a bit of Terry and Geese's movesets in his own. Of course allow the now younger characters to be the old guard, like Sean. And have an older Ryu be a secret unlockable.
 

Deleted member 24624

User requested account closure
Banned
Oct 29, 2017
273
Have Zangief, Alex, Dan Hibiki, and more SF4 characters.

Online training mode, crossplay, GGPO, and most importantly keep it cartoony.