Discord got me thinking about these.
Feels like the last 10-15 years saw a lot of trailers that try very hard to convince you this is actual gameplay, but never were. And I don't want to get into the muckity-muck over 'visual downgrades' from an announcement trailer (although a good case could be made for the first Watch Dogs E3 trailer), and I don't really mean trailers that are more about tone and setting than gameplay (like the notorious "dead daughter" dead island trailer) but think about how the last several generations of consoles oversold time and again on what 'next gen' gameplay would look and feel like.
And I get it. A lot of these trailers were made under extreme duress from publishers, and not every system or bit of polish was ready for actual gameplay so they're cheated in more than a few ways. Developers had enough on their plates trying to create AAA/AAAA production values on an already unreasonable timeline, only to have to produce noninteractive demos for quippy stage presenters and further strain your remaining development resources. And in that spirit I want to appreciate, not mock. These things were difficult to create, even if they were non-representative of the final product, or in one way or another never saw the light of day.
Feels like the last 10-15 years saw a lot of trailers that try very hard to convince you this is actual gameplay, but never were. And I don't want to get into the muckity-muck over 'visual downgrades' from an announcement trailer (although a good case could be made for the first Watch Dogs E3 trailer), and I don't really mean trailers that are more about tone and setting than gameplay (like the notorious "dead daughter" dead island trailer) but think about how the last several generations of consoles oversold time and again on what 'next gen' gameplay would look and feel like.
And I get it. A lot of these trailers were made under extreme duress from publishers, and not every system or bit of polish was ready for actual gameplay so they're cheated in more than a few ways. Developers had enough on their plates trying to create AAA/AAAA production values on an already unreasonable timeline, only to have to produce noninteractive demos for quippy stage presenters and further strain your remaining development resources. And in that spirit I want to appreciate, not mock. These things were difficult to create, even if they were non-representative of the final product, or in one way or another never saw the light of day.