Honestly the time travel portions could be upped a game with SSDs if they did decide to do a remake. Or maybe making a new title in the universe.
The pc version was good after they patched in the option to remove the weird smoothing filter.
Is not the PC version pretty much the definitive version now? Can't get more contemporary than that.
The PC port is literally fine now, you clearly haven't played it.
Virtual console right? Maybe I should jump for a Wii U after all...The only thing they improved in the PC version is they added the sprite-based assets back in. The UI is still a mess developed for touch screens and the aspect ratio is all wonky with tons of non-integer pixels. Is the game playable? Absolutely. But it is so far from the best way to play the game.
I did a Twitter thread of all the best ways to play Chrono Trigger as well as the differences, for anyone who's playing for the first time:
Spoiler: This is the best way to play imo:
I think they could nail the art style. The magic of the game is in how it circumvents the limitations of the SNES though IMO.I think the characters would retain all the charm they had in 1995. Those designs are flawless.
I'm looking forward to it!Be warned that although the visual style is very similar to Chrono Trigger (complete with on-map battles) & we tried to keep the fast pace & cool setpieces, the combat is very much its own thing.
Not exactly, it's a super roundabout method using homebrew.Virtual console right? Maybe I should jump for a Wii U after all...
I feel the aesthetic / animation of the Ni No Kuni titles would be a great fit for Toriyama's art. The characters are so fluidly animated and blend so well with the painterly watercolor landscapes. Put Level 5 on a remake.
This takes me back to the days of the PSP homebrew sceneNot exactly, it's a super roundabout method using homebrew.
The process is:
- Dump Chrono Trigger DS Cart to NDS rom
- Purchase a Wii U DS Virtual Console game
- Enable Custom Firmware on Wii U
- Dump the VC game, inject Chrono Trigger NDS rom, reinstall VC game
Then you're set.
It's ridiculous, but a fantastic way to play.
There is no definite way to play the game. Unless you have access to a SNES copy, the terrible PS1 copy, or a DS copy which is getting hard to find, your solution is to spend $150 on a Wii U to mod it and play it on there? That's more work than most people want to do when, again, the PC port is absolutely a fine and perfectly enjoyable way to play it these days, and it runs on a toaster.The only thing they improved in the PC version is they added the sprite-based assets back in. The UI is still a mess developed for touch screens and the aspect ratio is all wonky with tons of non-integer pixels. Is the game playable? Absolutely. But it is so far from the best way to play the game.
I did a Twitter thread of all the best ways to play Chrono Trigger as well as the differences, for anyone who's playing for the first time:
Spoiler: This is the best way to play imo:
I didn't say the only way to play the game is to go through absurd hoops to play it on a Wii U, I said that in my opinion it's the best way to play it.There is no definite way to play the game. Unless you have access to a SNES copy, the terrible PS1 copy, or a DS copy which is getting hard to find, your solution is to spend $150 on a Wii U to mod it and play it on there? That's more work than most people want to do when, again, the PC port is absolutely a fine and perfectly enjoyable way to play it these days, and it runs on a toaster.
His credit is "creative producer".It's what they were going for. Takashi Tokita just directed Oninaki for the studio.
If anyone were to do it, I'm guessing you guys would be the right people for it. But, as you say: stressful undertaking. Why not just make an homage? Like you guys did with CSH (still haven't played it, but I intend to).Having made a CT-style game in the past, I feel like my team would be up to the challenge of making an official CT sequel if we had the license. We learned a lot from the development of Cosmic Star Heroine that we could implement to make an even better game. We'd need an actual budget though since we'd want to hire more people so it didn't take the two of us another 4 years to make.
Sea of Stars also looks very promising.
Having said all that, people have put Chrono Trigger on a pedestal over the past few decades so I feel like anything that isn't absolutely perfect would get ripped to shreds. It would be a stressful undertaking. It's easier to just make new games in the same style.
The only thing they improved in the PC version is they added the sprite-based assets back in. The UI is still a mess developed for touch screens and the aspect ratio is all wonky with tons of non-integer pixels. Is the game playable? Absolutely. But it is so far from the best way to play the game.
I did a Twitter thread of all the best ways to play Chrono Trigger as well as the differences, for anyone who's playing for the first time:
Spoiler: This is the best way to play imo:
It's not the worst way to play the game when the PS1 version exists. You are really blowing the PC versions defects way out of proportion.I didn't say the only way to play the game is to go through absurd hoops to play it on a Wii U, I said that in my opinion it's the best way to play it.
Yes, the version released on Steam is playable, but it's far from ideal. My real suggestion is finding a legitimate way to play the SNES release.
I think it's bullshit that Square Enix has made the most readily available version of the game the absolute worst way to play it. It's time for a 16:9 port of the DS version to modern platforms. It's the most feature complete version and folks have shown time and time again they're okay with pixelated assets.
This. I am a massive CT fan but would be turned off immediately by any kind of "remake." Even the recent vocal arrangement album was really controversial (even though I love it a lot!)I would greatly prefer nice convenience modern ports maybe with minor touchups (minor!) over remasters/remakes for games like Chrono Trigger. Games should be allowed to stay staked to the era in which they were made while still be accessible in terms of hardware to play it, imo. If we just keep adding to the pool of deserving remasters/remakes as we'd end up with an unmanageable snowball of trying to keep all of our favorites 'modern'.
Square gave the (very blunt) response why they do not give a shit about Chrono Trigger about 10 years ago.
Maybe I'm the minority, but the DS content is absolutely unnecessary.
SE needs to let a new crop of creatives take stage IMO. Old guard should step down and support their successors.I think as with many of their IP that are just sitting in the vault, Chrono is a series that has no champion within the company. Most of the people who worked on it or Cross left the company years ago, and the few that are left are people like Nomura who have their own favored IP that they themselves created. Case in point, we see that The World Ends With You is still hanging around, potentially with a sequel coming, even though it was a bomb that has nowhere near the legacy of other SE IP. I mean I'm pretty sure it sold worse than even the DS re-release of Trigger.
It does seem like there is a bit more care and attention paid to Chrono vs others, just based on surveys they've sent and the Steam release, an I assume it's because they know it is still very popular outside of Japan.
Would have to be less desaturated than Octopath Traveller. If Chrono Trigger AND Chrono Cross are known for anything, it's that they are super colorful and vibrant. The style, though, yeah. Octopath Traveller style is wonderful! Hell, I'd love a new traditional-take on Final Fantasy, non-mainline but a spinoff/gaiden-type deal (call it "Final Fantasy Legacy" and it could be it's own series) with old school pixel-graphics, world maps, towns and dungeons like Octopath Traveller's, more classic themes (crystals, job classes) and story concepts you probably couldn't do in modern mainstream FF games because of the limitations that comes with AAA games.Only if it used Octopath Traveler's style to only remake the graphics.
The PS1 version is vastly superior to the PC version. The only issue with it is the frequent loading times.It's not the worst way to play the game when the PS1 version exists. You are really blowing the PC versions defects way out of proportion.
Be warned that although the visual style is very similar to Chrono Trigger (complete with on-map battles) & we tried to keep the fast pace & cool setpieces, the combat is very much its own thing.
Only if it used Octopath Traveler's style to only remake the graphics.
Yes and it sucks because I bought like 10 copies. One for me and gifted the rest because more people need to play that game.Wasn't that in regards to the DS game that they charged an arm & a leg for despite it being a pretty basic port of a SNES game? Of course people aren't going to be rushing to buy ports of old games at brand new game prices.
Only if it used Octopath Traveler's style to only remake the graphics.
If we are talking about a bigger budget project, cel-shaded like Granblue Fantasy Versus...