I said "pretty much every" which means there are some exceptions to the rule and I definitely agree with you about the games you mentioned.Shadow of the Colossus? The Last Guardian? Demon's Souls? Bloodborne? What even
I said "pretty much every" which means there are some exceptions to the rule and I definitely agree with you about the games you mentioned.Shadow of the Colossus? The Last Guardian? Demon's Souls? Bloodborne? What even
Mediocre games no one wanted, like pretty much every Sony Japan Studio game.
Shadow of the Colossus? The Last Guardian? Demon's Souls? Bloodborne? What even
Even as someone who enjoys a lot of Japan Studios work (I think they make some of Sony's most innovative new IPs), GR2 was simply not fun. I'm playing Puppeteer right now and it's one of the most ambitious games I think I've ever played. It's completely unique in presentation and executed to perfection. I'm a bit bummed it took me so many years to get around to it.I said "pretty much every" which means there are some exceptions to the rule and I definitely agree with you about the games you mentioned.
I reckon Sony is publishing games on PC that they want to see sell.Around the initial Horizon PC rumors people also heard GR2 and The Last Guardian would also be coming, so maybe it gets new life eventually.
Well, I love Demon's Souls and Bloodborne, so I guess I'm not you :D But we all know Japan Studio is not the reason those games are great.Are you me? Sony Japan Studios have been mostly bad for like 20 years, if not longer.
Everything is gonna come anyway, these might have been considered as tests at the time before deciding on Horizon.I reckon Sony is publishing games on PC that they want to see sell.
Spider-Man and God of War are far more likely PC releases in the run up to their PS5 sequels.
GR2 and TLG were ridiculous suggestions at the time and seem to make less sense now.
I agree here - don't be be upset at what won't be, enjoy what there is.It's over, not every IP needs to be a franchise that goes forever.
I admit, the combat isn't as good as it it should be but it is really unique and fun to play with. I feel a bit more work into it and it would become perfection.Does the combat really get criticised that much? I loved having to manipulate gravity to do Liu Kang kicks and chuck stuff around like I'm Jean Grey.
Does the combat really get criticised that much? I loved having to manipulate gravity to do Liu Kang kicks and chuck stuff around like I'm Jean Grey.
Beautiful aesthetic.
dissapointingly mediocre games.
can't really blame sony for that one.
I find it terribly boring and repetitive. It would not be so bad if the game focused more on the parts of platforms but there is a lot and it is always the same.Does the combat really get criticised that much? I loved having to manipulate gravity to do Liu Kang kicks and chuck stuff around like I'm Jean Grey.
The art style was gorgeous and the core mechanics of flying were engaging, but the game just wasn't fun to play. GR2 is one of the more overrated games on PS4 imo, the repetitive missions were just brutal.
The art style was gorgeous and the core mechanics of flying were engaging, but the game just wasn't fun to play. GR2 is one of the more overrated games on PS4 imo, the repetitive missions were just brutal. If it was a more cinematic structured game like Tomb Raider or God of War, it could be an all-timer
That's such a weird idea, turn based combat? The combat is good. I don't really see how it being turned based would've made it sell more on PS4. It would've been so jarring.They should've kept all the flying and turned the actual combat into turn based. Why the fuck they didn't change the genre, I'll never know. It worked on Vita, but PS4 needed the genre shift.
That means jack shit when the missions are so bad that player won't be interested in doing them. No one is actually discussing the value of these as a meaning of character development.
It's not that stealth missions are the only crappy missions, it's just that they were the worst offender, but overall the missions in GR2 are pretty bad.
Now that's something up for debate. I personally love the traversal in GR2, but there really isn't much incentive to actually uh, traverse the world. You either get crappy side missions or you have to find obscure collectibles. The big open world and most of the stuff you can do in it doesn't seem to play with the game's strengths.
How about no?They should've kept all the flying and turned the actual combat into turn based. Why the fuck they didn't change the genre, I'll never know. It worked on Vita, but PS4 needed the genre shift.
How about no?
Gravity Rush had some of the most unique gameplay ever. If you want turn based games then fine but don't change something that a lot of people like.