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Which one is correct?

  • 1st Image

    Votes: 30 12.1%
  • 2nd Image

    Votes: 160 64.5%
  • On a CRT you monster

    Votes: 58 23.4%

  • Total voters
    248

Deleted member 16136

User requested account closure
Banned
Oct 27, 2017
4,196
Like this (1st)

falseklk0a.png


Or this (2nd) ?

truehnj5f.png


I understand there are some arguments over which is correct ........
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,711
Doom? More like Squashed

The answer is however it looked on a crt which 2 is closer to
 
Oct 25, 2017
11,089
Hard to tell what the difference is OP. You need to get more screens with the more dynamic lighting for certain areas for comparison. In terms of aspect ratio though the 2nd is far closer.
 

Spring-Loaded

Member
Oct 27, 2017
19,904
Never really played doom, but the second looks stretched to me. Which is the original? Spoiler tag it if keeping it secret is part of the thread
 

Aeana

Member
Oct 25, 2017
6,923
320x200 games were meant to be stretched to 4:3 by a CRT.
For fixed pixel displays, 1600x1200 is a great way to play those games with pixel perfect scaling at the correct aspect ratio.
 

Sinatar

Member
Oct 25, 2017
5,684
Doom renders in 320x200 which isn't 4:3, but when rendered on a CRT monitor it's squished to fit that ratio. The art was designed with this in mind. The second image is correct.
 

Kneefoil

Member
Oct 25, 2017
4,446
The short-headed Doom Guy is how I remember usually seeing him.

To be fair, though, last time I actually played classic Doom myself was when it was released on the original Xbox with Doom 3.
 

Tahnit

Member
Oct 25, 2017
9,965
that stretching is so fucking ugly. no. just fucking no. 4:3 unless work has been done to allow for widescreen PROPERLY without stretching. The new switch ports of doom are good for that.
 

Deleted member 24118

User requested account closure
Member
Oct 29, 2017
4,920
Like the entire point of the Doom engine is that you don't have to run it in a window like Ultimate Underworld.
 

Edward850

Software & Netcode Engineer at Nightdive Studios
Verified
Apr 5, 2019
990
New Zealand
I understand there are some arguments over which is correct ........
There really isn't. We know which one is correct (the 2nd image) entirely because that's just how DOS worked on period hardware. We also know this because the art was explicitly sculpted and imported with the aspect ratio in mind.
Here's a fuller explanation: https://doomwiki.org/wiki/Aspect_ratio
 

Jay_AD

Member
Oct 28, 2017
1,910
DOS Games weren't widescreen.

VGA DOS games were typically rendered in 320x200 resolution, and then stretched to 4:3 on CRT monitors. I always hate it when folks don't activate aspect correction in Dosbox, it just looks wrong. Lots of videos on youtube don't do that.

So yeah, the second one is correct, even though the first one is square pixels. Accuracy focussed source ports like Chocolate Doom will also use the corrected ratio, rightly so.
 

kami_sama

Member
Oct 26, 2017
6,998
At the beginning I didn't notice the difference, but damn, once I saw, 2 for sure.
 
Last edited:

Aprikurt

â–˛ Legend â–˛
Member
Oct 29, 2017
18,775
I don't know, but anybody who mods it to include mouse look should face a firing squad