Dragon Age 2. Good lord that game reused assets to the maximum, so annoying.
I love Splatoon 2, but it's literally just an expansion to the first game. The mechanics are identical and the story mode is short and very linear. It's silly to compare it to CoD.
Arkham Origins, not only it uses the entire Arkham City map AND it's DLC locations, it also has Copy/Pasted animations for characters like Deathstroke.
It also has reskinned versions of City's gadgets. (Glue Grenade)
by that logic, then most sequels are just expansion packs.
like, Splatoon 1 to 2 is just as different as going from Ocarina of Time to Majora's Mask or going from Metroid Prime 1 to 2 or from one Mario Kart to the next one.
just because it has a similar progression doesn't make it a "expansion". ya'll need to play some games with real blatant asset reuse to see what it is like in reality. games like Pokemon XD are very blatant with 90% of the areas directly lifted from Colosseum or Pokemon Black/White 2 being 90% the same as B/W1 with a different route.
Where did I say Majora's Mask or Pokemon XD wasn't worse?
You have sequels that are very very different, and some sequels that are largely the same game. It's a continuum. I think Splatoon 2 is definitely closer to the "pretty much the same game as the first, just more" than 75% of sequels.
You could've bundled the Octo Expansion with a few new maps and guns and called it Splatoon 3.
i guess our definitions of "same game" are very different.
the topic is about asset reuse though. it doesn't matter if the games play the same or differently.
here's one example of blatant asset reuse with games that are different genres: Zelda Twilight Princess and Link's Crossbow Training. one is a 3D Zelda adventure and the other is an on-rails shooter but LCT lifts all assets from TP and only changes how the game plays.
The term "assets" means more than art assets (e.g. code is an asset). If it was just art assets, it would be something else entirely.
if you're going to go this route, then we have to add the Donkey Kong Country Returns and Tropical Freeze games because those are using the Metroid Prime engine.
that makes it 5 games with the same engine.
how about Super Monkey Ball 1 -> SMB2 -> F-Zero GX? iirc further Monkey Ball games kept reusing the engine too.
I don't even know what you're talking about. These games offer entirely different experiences.
Playing a match of Splatoon 2 is basically the exact same as playing a match of Splatoon 1, plus a couple new guns. I think people get so defensive about this because they know it's true.
DOOM to DOOM II. One new weapon, a handful of new enemies and textures. Majority of the assets are reused.
E
^Can you tell which game this is?
STALKER.
Its iterative design rather than traditional sequels means there's really only one game to play despite it being a trilogy.
For all the complaints I never minded that one. Sure, some enemies reappeared and reused the same assets but they're supposed to be the same enemies and didn't look out of place because the series didn't do major technological or style shifts (beyond the different character portrait style on the DS). AFAIK the environment art never got reused.Igavanias
I think the budget for them was super low, so I don't blame him.
Just gonna say it before anyone else accuses it
RE3 isn't an asset flip.
Yeah, I was gonna say this.Isn't Trails in the Sky SC pretty much just Estelle retracing her steps through Liberl? Great game and world, but a lot of the same.
I love Splatoon 2, but it's literally just an expansion to the first game. The mechanics are identical and the story mode is short and very linear. It's silly to compare it to CoD.
This Castlevania was unbelievable hahaaIgavania reused assets from goddammed Rondo for... How many sequels?
As far as the Vs. series is concerned, I can't really agree here. Marvel Super Heroes Vs. Street Fighter is far more egregious:Marvel vs Capcom: Infinite
-Hideous game, looked far uglier than its prequel
-Roster with DLC was smaller than the first version of MVC3 with no DLC, despite the blatant asset reuse
-They picked the worst selection of characters to reuse assets on
Igavania reused assets from goddammed Rondo for... How many sequels?
Gonna have to explain 11 and 14It feels like Final Fantasy (10 and 10-2, 11 and 14) and Zelda (LTTP>ALBW, OOT>MM) are the worst "offenders" but all sequels turned out to be pretty good.
As a controversal suggestion: WC3 - Dota
Let's see... from Rondo:Igavania reused assets from goddammed Rondo for... How many sequels?
I already dropped the original Xillia like 10 hours in because I was tired of the same-y environments LMAOOO
I do think it's a drastic departure from the first. It's edgier, features a silent protagonist and puts a stronger focus on choice, it adds character events and revisits locations in reverse due to the debt system, characters are redesigned and three more are playable. It does end up feeling different. In that regard, the experience felt less like a retread as the OP states.
I mean, I disliked a lot of the changes but it was different. It made stopping time in battle feel lame.
...Does 14 reuse a lot of 11's assets? I know the designs are similar of some of the races but from what I've seen (which, to be fair, isn't a ton of 11's content) most of 14's assets seem new
LOL I fail to see how SNES 2d assets were re-used in a 3DS 3d game.
It feels like Final Fantasy (10 and 10-2, 11 and 14) and Zelda (LTTP>ALBW, OOT>MM) are the worst "offenders" but all sequels turned out to be pretty good.
As a controversal suggestion: WC3 - Dota
Remaking the same world with new assets is not asset reuse though. Nor is reusing enemy designs with new assets.
No. In fact, basically all the stuff originating from the first game got pretty substantially redone.Isn't Splatoon 2 essentially an HD remake of the first passed off as a sequel
Street Fighter III and Street Fighter IV?
OP asked for the worst offender, not the best.