My opinion is that the controller designs we have right now are outdated and a lot of this stuff could've been solved a long time ago if there'd be willingness to innovate. It's a bit ridiculous that a keyboard and a mouse (devices that were never specifically designed for FPS games and the likes) are still better and more precise in many ways than what we're all currently using. The PlayStation and Xbox Controllers have barely changed over the past 20 years, yet they set the standard for developers. You probably won't see any real innovation in the next gen console controllers either, so this will bring us to a quarter century of controllers adhering to the same old standard.
My hope was that the next-gen controllers would be closer to the Oculus VR Controllers, meaning split, with 6DOF support. Add Grip Buttons to that and developers would already be able to develop these games in a wildly different way and I'm pretty sure with that setup you could come up with a design that feels more comfortable to play on a controller than it would on KB&M, but alas...