But Xenoblade isn't an MMO.What makes an action rpg an action rpg is generally there is some form of dexterity required for it. Not that it has to be devil may cry but xeno is more like a traditional mmo combat
Offline mmo
What does that mean though? Offline Massive Multiplayer Online game? Doesn't make sense to me.
I consider an action RPG any game recognized as an RPG where pressing a button immediately leads to an action, like attacking or dodging. Games like Xenoblade and FFXII aren't because there's still a menu between button presses and the resulting actions. Maybe Dragon Age II and Inquisition blur the line though.What makes an action rpg an action rpg is generally there is some form of dexterity required for it. Not that it has to be devil may cry but xeno is more like a traditional mmo combat
I always thought those were RTWP, I think those existed before the term action rpg made it outside of Japan.FF Tactics, Grandia, Souls.
I consider an action RPG any game recognized as an RPG where pressing a button immediately leads to an action, like attacking or dodging. Games like Xenoblade and FFXII aren't because there's still a menu between button presses and the resulting actions. Maybe Dragon Age II and Inquisition blur the line though.
Tales of Beseria is considered an action RPG, you can do instant attacks like you said, but you have to wait it out until the Soul Gauge is charged, for the artes to do substantial damage and begin the stages of the combo. So you can you use blocks and dodges to build it up, which isn't that different from Xenoblade when you press the burst affinity buttons to defend them all, and to charge up the chain attack. I find it quite superfluous to say Xenoblade isn't one, because the way you build up the combo stages, and the timing is similar.FF Tactics, Grandia, Souls.
I consider an action RPG any game recognized as an RPG where pressing a button immediately leads to an action, like attacking or dodging. Games like Xenoblade and FFXII aren't because there's still a menu between button presses and the resulting actions. Maybe Dragon Age II and Inquisition blur the line though.
OOoh, this looks to be right up my alley. I can't tell from the game page, but how far in development are they? I'm usually not a fan of Early Access, but if the game is content complete (i.e., can play to the end), I may give this a go now.A bit obscure but there's an early access deck builder RPG called library of ruina which has the best single player turn based Battle system I have ever played.
Pokemon actually has a shitload of mechanical depth, easily more than any other JRPG by a longshot. The issue is that the single player game doesn't even scratch the surface so you really need to be playing competitively to appreciate it. Hell, the sheer depth is what can lead to Pokemon having so many unique and different feeling meta games depending on format. Like the differences between VGC and OU are well documented, but even comparing VGC to doubles OU which are both doubles formats they have major differences due to the difference between bring 6 choose 4 and bring 6 use 6 formatsI'm starting to realize it might be Pokémon. The games don't have a ton of mechanical depth, but rather everything feeds into each other. Preparing for gyms, learning match types, full control of your party, evolutions, catching new Pokémon, and finally creating an ultimate team by the end.
It's not like say a Persona 5 battle where if you get a super effective move it then allows for a baton pass, and then eventually allows for a hold-up (and there are multiple choices for what to do at each of those steps).
Pokemon actually has a shitload of mechanical depth, easily more than any other JRPG by a longshot. The issue is that the single player game doesn't even scratch the surface so you really need to be playing competitively to appreciate it. Hell, the sheer depth is what can lead to Pokemon having so many unique and different feeling meta games depending on format. Like the differences between VGC and OU are well documented, but even comparing VGC to doubles OU which are both doubles formats they have major differences due to the difference between bring 6 choose 4 and bring 6 use 6 formats
PvP Pokemon is a lot of fun, I'd recommend at least trying it. Especially since getting rental teams from great players can really reduce the barrier of entry for trying it out before you're willing to commit to building your own teams. There are plenty of good resources on learning the game depending on which format you're interested in (I personally tend to focus on the official VGC formats myself). Just know that if you use stuff like rental teams it's important to actually learn how that team is meant to be played by reading a writeup if available and possibly watching the creator show it off in a video. If you're new and trying to use someone else's team without knowing how it's actually meant to work it'll probably end very poorlyAh that's the issue then, I have no clue about PvP Pokémon and wouldn't even know where to begin.
OOoh, this looks to be right up my alley. I can't tell from the game page, but how far in development are they? I'm usually not a fan of Early Access, but if the game is content complete (i.e., can play to the end), I may give this a go now.
Completely agreed with you there. FFT was great for its time, but sooooo slow. Mechanically speaking, the FFTA series were fantastic iterations – even the Law system, IMO. A shame though about their pivot away from the political themes of their predecessor.I really enjoy the gameplay of FF Tactics Advance 1 & 2. The pace of the battle was just right and the job system was just so amazing.
Can't say the same about war of the lions though. For some odd reason it doesn't really clicked for me and I just finished it because of the story.