It's like trying to choose your favourite Child....
Diddy Kong Racing is probably the one I replay the most. So I can't overlook that
Better than Mario Kart 64.
It's like trying to choose your favourite Child....
Diddy Kong Racing is probably the one I replay the most. So I can't overlook that
The goddamn truck on the moon!Blast Corps.
It was also better than all of their N64 platformers put together.
The closer thing would have been a 3D platform on rail like Crash, Donald Duck: Quack Attack on N64 and the early prototype of Dream/Banjo or a straight sidescrolling platformer with polygonal graphics like Pandemonium or Tarzan on N64.Wish Rare had done a 2D Donkey Kong Country game on N64, would have been interesting to see how that could have turned out. But 2D platformers went way out of fashion that gen.
Maybe the kids but not the reviewers (DK64 was critically acclaimed) and the word-of mouth wasn't negative either since DK64 is by far Rare best selling platformer on N64 and overall of the generation (Super Mario 64, Crash and Donkey Kong 64 were the only 3D platform games to have sold more than 5 million units in that gen).Thanks for your input, DK, but even kids knew that game blew banana chunks.
Wish Rare had done a 2D Donkey Kong Country game on N64, would have been interesting to see how that could have turned out. But 2D platformers went way out of fashion that gen.
The closer thing would have been a 3D platform on rail like Crash, Donald Duck: Quack Attack on N64 and the early prototype of Dream/Banjo or a straight sidescrolling platformer with polygonal graphics like Pandemonium or Tarzan on N64.
It would have felt "last gen" against the 3D going anywhere that was the norm on N64 though.
Thats a tough one as all of Rares games For the N64 (except Mickey's Speedway) were amazing. My favourite is Goldeneye, recently played through the game again and it still holds up well today, BUT the 4K conversions of the Banjo games and Perfect Dark on the One X make those the best games to play today.
I very very doubt it.What's funny is that Rare was actually originally going to make DK64 play more like an "actual" 3D version of the Donkey Kong Country games and it was going to be something similar in style to Crash Bandicoot. But apparently that concept was held back by the N64's hardware, so they scrapped that idea and just made it a Banjo Kazooie clone with more collectables and bigger worlds and pretty much rushed the game out to meet the holiday 1999 release date.
I very very doubt it.
Crash's scope is very constrained compared to a full blown 3D platform game (and that's because Naughty Dog was inspired by the existing crop of 2D paltformers like Donkey Kong Country and Sonic and wanted to pull off a pretty 3D game on a weak console like PS1), it should be easier to pull off.
Are you sure you aren't thinking about Dream/Banjo which at the beginning was more linear (see video below)?
Of course Rare abandoned the "on rail" concept once they saw Super Mario 64.
Banjo's "linear" prototype:
Rare Revealed: A Rare Look at Dream
You never thought you'd see the day. But as we spelunked through the archives for Rare Replay material, it resurfaced after all this time. And here it is: un...youtu.be
Rare conceived and originally designed Donkey Kong 64 as a traditional, linear platform game more similar to the Donkey Kong Country games, rather than the Super Mario 64-like final result. The Nintendo 64 was still new to Rare, and at the time they did not have a common game engine. The linear version was developed for around 18 months. While 3D graphics prevented Rare from reproducing the detailed pre-renderedgraphics of the Donkey Kong Country series, they allowed the company to make characters more expressive. [15]
Oh yeah, Crash was inspired by DKC, wasn't it. Not sure it would have been held back by the hardware but maybe at full DKC speed something like that would have been a fog-fest on N64.What's funny is that Rare was actually originally going to make DK64 play more like an "actual" 3D version of the Donkey Kong Country games and it was going to be something similar in style to Crash Bandicoot. But apparently that concept was held back by the N64's hardware, so they scrapped that idea and just made it a Banjo Kazooie clone with more collectables and bigger worlds and pretty much rushed the game out to meet the holiday 1999 release date.
Not to mention there was also a game breaking bug during development that would only be fixed if the expansion pack was used, so that's the real reason why the game required an expansion pak to be played. The development of the game was just a mess. No wonder it didn't turn out to be as good or refined as it could've been.
Was about to question the rariety of any of those games in the poll but then... yeah, got it.
Also, EXCUSE ME, where's Blast Corps.
I was going to respond in my own words but this post perfectly captures what I wanted to say. Though I'll take a sequel over a remaster.I picked Banjo Kazpooie but I need to give a shout out to Diddy Kong Racing for its awesome adventure mode and incredible soundtrack. The game needs to be remade/remastered.
Was about to question the rariety of any of those games in the poll but then... yeah, got it.
Also, EXCUSE ME, where's Blast Corps.