I'm pretty sure that they confirmed you can play raid battles with NPCs if you're not connected online during E3.
I know, I mentioned it in my post
I'm pretty sure that they confirmed you can play raid battles with NPCs if you're not connected online during E3.
How can you say that though? The game's contents aren't known. People keep making this assumption but that's not how it works. They're not going to reveal everything about a game before launch
Sun & Moon only had around 16 minutes of cutscenes. If you mean dialogue then the dialogue was actually not that much more plentiful than that of Diamond & Pearl or Black & White, they could just frame it better.n a game where the natural inclination is to explore and train, the hours of cutscenes grinds the game to a halt.
We don't have a game so can't state this. What core features?
Recycled animations and models happen in all video games that are not brand brand new IP. Why is this a "bother". Oh Eevee is reusing its happy animation? What did you expect them to do, waste their time and make another one?-Recycled models and animations, while also acting like the fans are dumbasses and can't realize they're lying about them being made from scratch
Such as?
You know they don't need to "focus" on delivering scale Pokémon. The models are actually natively to scale.Tell me about it. I'd rather they cut out the entire cringe inducing "dynamax" concept, and focus on delivering to scale pokemon. So jarring that decade year old spinoff pokemon games got it right but the mainline games are still behind.
I mean we do know for a fact that SWSH was in development in early 2017 at the absolute latest, so it looks like at minimum a 3 year dev cycle for these... It's not a short dev cyclePS: Just to note tho, I am not calling the devs lazy. I doubt any talent behind these games intentionally wants to cut corners in order to hit the release date, but I feel the lack of ambition comes from the fact that the games are underfunded and have short dev cycles, never giving ambition the time it needs to bloom.
I mean we do know for a fact that SWSH was in development in early 2017 at the absolute latest, so it looks like at minimum a 3 year dev cycle for these... It's not a short dev cycle
How is it pretty embarrasing? This isn't a broken game or anything like that. Don't resort to hyperbole.
How is it pretty embarrasing? This isn't a broken game or anything like that. Don't resort to hyperbole.
They used "creating models and animations from scratch" (which is a blatant lie) as an excuse to why they cut half the Pokemon of the cast. And you defend them. Stop moving goal posts. If every Pokemon came back, recycling wouln't be a problem, as they've been doing it for ages.Recycled animations and models happen in all video games that are not brand brand new IP. Why is this a "bother". Oh Eevee is reusing its happy animation? What did you expect them to do, waste their time and make another one?
Having you pay a monthly fee to not have your Pokemon fade into obscurity, while also not being able to transfer them into SwSh, effectively forcing them into a limbo isn't anti consumer now?
Pokemon isn't AAA though, it's AA at best. It just has AAA levels of popularity.
Oh yeah, it's kinda weird how Game Freak is still gender-locking customization options in Pokémon when most other Nintendo games are starting to allow any form to pick whatever piece of clothing they want (see Super Mario Maker 2). Of course, Sword/Shield isn't the only one guilty of this (looking at you, Three Houses, let Lysithea use the Dark Seal).Gendering outfits and literally cutting off entire player customization features if you play as a boy (makeup).
They used "creating models and animations from scratch" (which is a blatant lie) as an excuse to why they cut half the Pokemon of the cast. And you defend them. Stop moving goal posts. If every Pokemon came back, recycling wouln't be a problem, as they've been doing it for ages.
Oh yeah the sense of scale is all wrong in battle. Why is it right in b-grade gamecube game more than 15 years ago but not from the official teams core console game?
Nothing. Game looks pretty interesting and I'm looking forward to checking it out.
I don't care about importing old Pokemon or whatever because I'm not a child.
"Biggest Issue" both in the title and post, superlative and singular. Even if it wasn't whats the purpose of just up-voting someone with a single word?
2v2 is confirmed* Primarily 1v1 battles instead of the more dynamic 2v2
* Wary of Dynamax but it'll work a lot better than Megas or Z-Moves at least (and they got rid of those two which help)
* Wary that they're introducing a lot more one-off special moves/abilities that will probably cause a lot of headache in the future. Was hoping that the culling was meant to provide a more stable foundation to work off of but I guess if use a different subset every game moving forward it's not as big an issue
Well I don't think it looks like "garbage". Nor do I think it has "awful animations". Some aren't great, but others are fantastic, but yeah let's go to hyperboleits embarrassing that the game looks like garbage and has awful animations after such a long dev cycle
We don't know how many Pokémon are cut. Stop saying things as absolute when they're not.They used "creating models and animations from scratch" (which is a blatant lie) as an excuse to why they cut half the Pokemon of the cast. And you defend them. Stop moving goal posts. If every Pokemon came back, recycling wouln't be a problem, as they've been doing it for ages.
It's maddening how people will keep resorting to bullshit hyperbole or downright lying. They see counterpoints like these and just call you a shill or whatever.You know they don't need to "focus" on delivering scale Pokémon. The models are actually natively to scale.
They employ a scaling engine to scale Pokémon down in battle. This existed in X & Y, Sun & Moon and even Let's Go (despite people insisting otherwise. Check this Mewtwo example.
And USUM for comparison
And this Melmetal example
I believe that this is to make sure that ALL Pokémon can be seen at a glance in battle. As the Switch has a bigger screen, they were able to adapt this so they were closer to scale, but still needed to have some engine in place to make them match. Pokémon Camp/Refresh use the battle engine to have interactions so they too have the similar scale
Technically, it's more work for them to do this. However, they seemingly chose to for a reason. You may not like it, but don't act like it's something done out of incompetence.
Nothing. Game looks pretty interesting and I'm looking forward to checking it out.
I don't care about importing old Pokemon or whatever because I'm not a child.
I don't really agree with that mindset, to be honest. It honestly feels like fallacious thinking to say that just because something makes money you have to keep upscaling it. Pokemon is fine as a AA game, if anything the recent problems people are having with the series (namely, cutting Pokemon) is due to them pushing out to become more like a AAA title.AAA levels of popularity and profit warrants a AAA budget. Especially now that Nintendo has started to position the games as their big holiday titles, there is no excuse for them to look so low rent compared to the rest of Switch's first party output. It's time to adapt.
That's a childish messageNothing. Game looks pretty interesting and I'm looking forward to checking it out.
I don't care about importing old Pokemon or whatever because I'm not a child.
And like I said, we know development has been on for 3 years at the very least.I don't really agree with that mindset, to be honest. It honestly feels like fallacious thinking to say that just because something makes money you have to keep upscaling it. Pokemon is fine as a AA game, if anything the recent problems people are having with the series (namely, cutting Pokemon) is due to them pushing out to become more like a AAA title.
Also, Pokemon has been releasing in that November slot for like the past 5 of the 6 years we've had simultaneous releases (XY was released a month prior in mid-October). This release window isn't anything new for the series at all.
I don't really agree with that mindset, to be honest. It honestly feels like fallacious thinking to say that just because something makes money you have to keep upscaling it. Pokemon is fine as a AA game, if anything the recent problems people are having with the series (namely, cutting Pokemon) is due to them pushing out to become more like a AAA title.
Also, Pokemon has been releasing in that November slot for like the past 5 of the 6 years we've had simultaneous releases (XY was released a month prior in mid-October). This release window isn't anything new for the series at all.
Let's not make assumptions here.They don't *have* to pump more money into development just because Pokemon makes a ton of money, of course not. It's disappointing that they haven't. It's obvious that they have struggled with the move to HD on the Switch. They needed to grow the team more, or spend more on outsourcing work, but they didn't. We do need to move on from that though. Nothing is going to change for these games at this point. Hopefully they will learn from that struggle and do better for the next set of games.