Everyone voting for TP has no clue, and they are so proud of it...sorry. ;)
What a whimsical and moody style, held back by what was technically possible at the time.
And it gave us the best Zelda, Link, Ganondorf and sidekick character designs in a Zelda ever.
People sure love to discredit TP's artstyle because of the Ordon Children, when in reality, TP's artstyle is all about conveing mood trhough architecture and visual storytelling:
ARTSTYLE is not only the textures and visual effects, it's everything else and much more. Not even BotW has given us this level of art direction consistency in a single game, and that's why for me, Zelda artstyle peaked with this game, and only since BotW it has regained some of it ambitiousness (while lossing some, thanks to its open world structure).
I rest my case.
Nightmare fuel.
Yeah, it's Twilight Princess. Drab game with weird fucking semi-realistic characters that haven't aged well. It all looks so dull.
OOT / MM.
Let's be fair to it and ignore the N64 effect. All the character art screams "generic 90s fantasy anime" . MM does better than OOT, but it's still before I'd say Zelda was 'innovating' in the art department.
The art for those games is still good, but most following Zelda games have a distinct visual identity. WW is iconic. SS, at the time + on a small TV, had a beautiful impressionist aesthetic. Breath of the Wild is basically a perfect middle ground between a realistic Zelda and WW.
Twilight Princess, IMO is the only one with a case to be made that it's worse than OOT / MM. But I'll contest that its character art design saves it (for the main cast anyway, not the horrible kids in Kakariko or whatever).
IMO it's a crime Skyward Sword is "winning" this poll...
OOT / MM.
Let's be fair to it and ignore the N64 effect. All the character art screams "generic 90s fantasy anime" .
those ears man........... just why
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THANK YOU.People sure love to discredit TP's artstyle because of the Ordon Children, when in reality, TP's artstyle is all about conveing mood trhough architecture and visual storytelling:
ARTSTYLE is not only the textures and visual effects, it's everything else and much more. Not even BotW has given us this level of art direction consistency in a single game, and that's why for me, Zelda artstyle peaked with this game, and only since BotW it has regained some of it ambitiousness (while lossing some, thanks to its open world structure).
I rest my case.
Yeah, that's certainly possible via Reshade and that 4K texture pack I think.Wow! Fantastic. LOVE how super clean it looks. This artstyle definitely holds up to this day. I mean, you can add raytraicing to it and it would look even better.
People sure love to discredit TP's artstyle because of the Ordon Children, when in reality, TP's artstyle is all about conveing mood trhough architecture and visual storytelling:
ARTSTYLE is not only the textures and visual effects, it's everything else and much more. Not even BotW has given us this level of art direction consistency in a single game, and that's why for me, Zelda artstyle peaked with this game, and only since BotW it has regained some of it ambitiousness (while lossing some, thanks to its open world structure).
I rest my case.
I have still not played that one (despite thinking very highly of A Link to the Past) purely because of how ugly it is. I already hate using my 3DS (the screen makes everything look awful) and I'm not going to be convinced to use it by one of the ugliest interpretations of the Zelda world I have ever seen (CDI, eat your heart out).
I personally find Skyward Sword's artstyle and character design very unappealing.
Visually, BotW basically strikes the perfect balance and for my tastes is the best artstyle the series has ever had. Timeless cel shading combined with naturalistically proportioned characters and architecture is a great fit for the franchise, which simultaneously evokes the early '90s concept art and Studio Ghibli. Beyond IQ and raw polygon count, I couldn't be happier with the way Zelda looks right now.
Also, they absolutely nailed Link's face in BotW. The longer sideburns and the facial proportions are very old school, like a saturday morning cartoon. I hated his face in Twilight Princess and Skyward Sword.
I still think Ocarina of Time looks great in higher-resolution, though I admit I probably just have crazy nostalgia goggles:
I can't claim to truly defend this and am probably going to reinforce it, but at that time and the age I was stupid anime styled stuff was exactly what'd get me frothing in demand for Zelda. Yes it's blatantly late 90s but as a teenager I had to have this. And it's better shaded than most animation was then anyway.
For me it's Majora's Mask, which I don't consider the same as OoT, in the sense that the blockiness is not so bad for wide open vista's and with the prerendered backgrounds indoors, but with MM's more confined spaces, the low fidelity and blurry texture work make it a bit of an eyesore.
If they have to be bundled together, I would go with Skyward Sword. It was about the best it could do with the Wii's very limited hardware for the ambition that it had, but in itself it looks like ass mostly. Except Zelda, SS Zelda is goat.
Edit: although the above pictures make a good point for how colorful it was.
OoT art style is better than TP. And we're not talking about graphics here, you can use the art books, manual and everything else from the game. All of that are worse in TP. The 2000's sucked with its obsession with darkness and gray edgy artstyles.It is obviously the N64 games and everyone saying TP or Skyward Sword is just salty about not liking those games or has some serious nostalgia for OoT and MM. Fact is: they look awful.
I agree with this actually. TP did feel very...real.Some places in TP like Ordon Spring looked very evocative back in the day. I remember it sparking my imagination when I was a teenager. There was a real sense of place in TP, whereas SS's environments felt like artificial playgrounds.