Not being able to exit the game properly and instead being taken back to the title screen
Not being able to exit the game properly and instead being taken back to the title screen
Say wha? Never heard of that type of thing though I have played none of the games.The transphobic stuff in Danganronpa turned me off from the game unfortunately :/
I actually thought the friction between Zelda and her father in BOTW was more sympathetic toward Zelda and made her a stronger character overall. The fact that she ultimately was the chosen one didn't put a damper on this impression.Skyward Sword/BOTW: this focus on Hylia. I'm not really the type of person who prays to a deity even if they exist. It was a real pain seeing the asshole king make Zelda travel to the shrines as someone who dealt with the forced religious bullshit growing up.
Oh that's a good one. Not to mention making speed runs incredibly annoying to watch... >_>When spamming a roll or dash or some other ability is the significantly faster way to move around. On the flip side where doing anything but holding forward makes you move noticeably slower. It just makes traversal annoying.
Another good one. I kind of insta-hated Destiny because of it.
The dialogue choice placement for the god damn Owl from Ocarina of Time is the first thing that popped into my head. Very, very minor detail, ridiculously annoying impact on the game.
Dragon Quest Builders 2 where you have to help a woman become a bunny girl in order to motivate the men and progress the story, the whole dialogue for that island is basically blokes perving on some poor girl they raised from a child, and pressuring her into becoming what I guess is an RPG stripper. Then just when you complete it and think "thank fuck that plot is done" they want you to make a pool so they can see her in a swimsuit. urg.
Modern anime/fantasy games seem egregiously guilty of requiring female characters to wear short skirts and/or show cleavage. 8 times out of 10, they have to wear thighhigh stockings with short skirts - a.k.a. Zettai Ryouiki. In most cases, it's less of a fashion style and just "subtle" fetish pandering when they can't show anything else. It's almost like there's a law in JRPG worlds requiring some sort of sexy attire.
The ones that do have more diversity of costumes really stand out in a positive manner.
I'm at the point where it's harder to take any story seriously when they do this.
The casual trans and homophobia of Persona 5.
Granted, I grew to hate that game for a multitude of reasons, but that was the first sign that I could stop pretending it was a good game
I don't think any of those are "minor" or "small".The transphobic stuff in Danganronpa turned me off from the game unfortunately :/
You'd hate it. It's as bad as it sounds. I still have no idea how I finished such an absolute slog of a game.I haven't played RDR2 and probably never have. I hate when menial shit has an animation you can't skip for it. Apparently the game goes overboard.
I can barely tolerate when I have to press a button to pick up everything so RDR2 would probably make me lose my shit.
I think ICO remaster is missing a lot of post processing too, unless they patched it back in.Even with the grip issues present in Bluepoint's PS3 remaster of SotC, it's still the definitive version that I recommend to anyone who hasn't yet played it. It's not 100% perfect, but it's far more faithful the original experience than the PS4 remake will ever be.
The ICO remaster on that collection would be the definitive version if it weren't for it being based on the PAL release, which had an inferior music edit during the ending sequence. So for that reason I still recommend the NTSC PS2 original.
CTR:NF makes you go back to the main menu every time you want to check the Grand Prix challenges instead of letting you see those between races or while the game is paused.
That is a good one. I am glad DS3 has you human by default and the embered state is what opens you up for invasions.Hollow form in Dark Souls. I like to spend a lot of time creating characters & having them turn into a ugly zombie everytime I die makes the game less enjoyable for me.
I think they patched that? It's still tricky because XBC2 has a lot of vertical movement and this isn't reflected on the mini map but December saw a bunch of improvements to the extent that by the time I played it, it wasn't something that I noticed.What ultimately made me sell XBC2 is the fact that an open world game can have a directionless pointer on the already horribly uninformative map.
I think they patched that? It's still tricky because XBC2 has a lot of vertical movement and this isn't reflected on the mini map but December saw a bunch of improvements to the extent that by the time I played it, it wasn't something that I noticed.
Makes a good case not to play games on launch day!
Oh that wasn't an endorsement of XBC2, I just thought I'd mention that that issue might've been resolved. To say nothing of whatever else might've been the catalyst of dropping it.If they fixed this issue I might repurchase it later at a discount.
ruined it for me as well. I'd not really say its a small detail though, as combat seems like a pretty big part of the game. But I just couldn't deal with how horrid it felt compared to other games I was playing at the time. I ended up selling it, I loved Oblivion at the time probably due to how new it was, but looking back on it I have the same problem with that as well.
Having to manually press buttons to pick up ammo/health. It serves no purpose other than to annoy me lol.
Definitely an old quirk that I can see bothering someone, although I don't think I ever personally minded it. If I had to guess at the intent there, maybe it was just an attempt at adding some movement to town scenes so it looked more lively and less static?those old JRPGs were characters would do a walking animation despite staying in the same place.