For most of my life, real time ray tracing was considered to be the holy grail of GPU tech. Now that we're getting the first generation of cards that can do it, what's the next holy grail or is there one?
good ai has been possible for awhile but devs dont want to alienate players
Bullshit. Where have the advancements been? Nemesis system in Middle Earth? Not much elsegood ai has been possible for awhile but devs dont want to alienate players
FEAR, that came out over a decade ago.Bullshit. Where have the advancements been? Nemesis system in Middle Earth? Not much else
Bullshit. Where have the advancements been? Nemesis system in Middle Earth? Not much else
I'm not ready for this future.
Bullshit. Where have the advancements been? Nemesis system in Middle Earth? Not much else
I've always been ready.
They are not used anywhere because simply playing against a self learning AI is not fun
It's arguable that this justifies the "not much else" comment, though. Any development in AI which isn't useful for creating fun gameplay, isn't obviously relevant for someone looking for advancement in game design.They are not used anywhere because simply playing against a self learning AI is not fun.
60 FPS Standard
i swear it blows my mind how this still isnt standard in an interactive medium.
it drastically improves how a game looks, feels, and plays.
Hell, see ACTUAL Toy Story on Kingdom Hearts 3. I think Digital Foundry did a comparison video for the game's implementation vs the movies.I'm hoping on bigger denser worlds with large NPC crowds/enemies and fully destructible environments as a standard.
Already there. See Ratchet & Clank on PS4 Pro.
And it blows my mind that people are still surprised by this and apparently have no clue how marketing works. How many times do we need to explain that graphics sell games and not the speed at which these graphics are shown? The mainstream doesn't give a fuck about 30 or 60 frames per second. You can't show framerate on a screenshot in a review or on the back of a box. You can't let a casual player "feel" framerate (if they notice the difference at all) via a trailer.
Basically more and better ray tracingFor most of my life, real time ray tracing was considered to be the holy grail of GPU tech. Now that we're getting the first generation of cards that can do it, what's the next holy grail or is there one?
That's the one silver lining to the dark streaming-only future. All sorts of funky netcode shenanigans will drastically change. No more jumpy roll-backs or seeing different things on your screen than the other players. If we can get rid of the "I definitely hit you, I have video evidence" "no you didn't, I also have video evidence" arguments, that'd be nice.
You should tell this to the staff that worked on The Hobbit.You can't let a casual player "feel" framerate (if they notice the difference at all) via a trailer.
Pretty much what I was going to say. It would be great to see better hair and cloth physics, physics-based deformation, etc. And once ray-tracing takes off, it'll enable devs to make their environments more dynamic without sacrificing lighting fidelity. More destruction, more moveables, etc.Also, physics. I want hair with thousands of strands on every head. I want every piece of clothing to be hung on the model with full cloth physics. I want fluids to be fully simulated. I want it all at once. We have such a long way to go.
There's HZD for your uneven teeth fetishStill hoping for better teeth rendering in future for realistic rendering style because most current video game teeth looks like a row of Tic Tacs in the mouth.
Also, crooked, uneven teeth are welcomed too.
Call of Duty, Fortnite, Rocket League and Apex wouldn't be anywhere near as big without 60fps. Normal people do care.And it blows my mind that people are still surprised by this and apparently have no clue how marketing works. How many times do we need to explain that graphics sell games and not the speed at which these graphics are shown? The mainstream doesn't give a fuck about 30 or 60 frames per second. You can't show framerate on a screenshot in a review or on the back of a box. You can't let a casual player "feel" framerate (if they notice the difference at all) via a trailer.
I presume simulations can be scaled up further and further for another long while. Not sure what the next new big thing will be though.
That's the one silver lining to the dark streaming-only future. All sorts of funky netcode shenanigans will drastically change. No more jumpy roll-backs or seeing different things on your screen than the other players. If we can get rid of the "I definitely hit you, I have video evidence" "no you didn't, I also have video evidence" arguments, that'd be nice.
Smell-o-vision.
Real answer: this isn't graphics related but how about better artificial sound synthesis? It's kind of funny that we have near human looking real time graphics but still have to rely on voice actors. Think of the amount of branching interactive dialogue you could fit into a game if all the information needed to be stored was just the text, and the game engine would render it in the appropriate voice with all its inflections and nuances, according to some predefined configuration.
I've been waiting years for someone to move us in that direction.
A lot more. We already have self learning AI agents that behave like an actual AI and not the "game AI we have known for the last 50 years".
They are not used anywhere because simply playing against a self learning AI is not fun.
Call of Duty, Fortnite, Rocket League and Apex wouldn't be anywhere near as big without 60fps. Normal people do care.