Ahh shit I forgot :/ , but SJ is hard as fuck, at least to me.Strange Journey's also mainline, FYI. (Not that I'd ever list it among the easiest... :P)
Apocalypse has its shares of challenging bosses from beginning to end. The final boss is particularly legendary.
IV vanilla is brain dead after Minotaur, except for Beelzebub which is optional. Also, use every incense you get on your character and watch him be as strong as a lv99 when you reach lv50. It's crazy how unbalanced this game was.
Never played more than minutes of the first 2 tho.
Matador is not nearly as hard as some other bosses later in the game imo. I mean, he's kind of a tutorial boss that teaches the player evasion and accuracy are important, while some later bosses will be tough even after you learned all the lessons.
I guess that's the part I don't really agree, hes the only one who killed me more than once and after him there's not really any boss (besides beelzebub, fuck that guy and maybe Trumpeter) who made me sweat a bit. For most of them, I could go in with not much prep and be OK. That's on normal difficulty were I played at least.Matador is basically a tutorial boss, he's hard the first time when you don't know what to do. Nocturne has other bosses that are hard even when you're fully prepared.
This is also true of 1, at least with high magic characters iirc.For the stuff that trick doesn't work against? *coughGirimehkalacough* It turns out that in 2, using Mudoon against something weak to Death almost always hits. Like, I'm not entirely sure that I can recall any misses off the top of my head right now.