Another funny comparison: PS4 has already made more profit than PS1 and PS2 combined and it will not even be close once the gen is over.It wiped out the profits of the two best selling consoles of all time? That's... pretty bad.
Sony would have had all that with a less obtuse and over-engineered console, just not making a massive loss in the process.But paved the way for digital infrastructure and studio buildup for the most profits Sony ever did with the PS4.
Otoh the Saturn's failure paved the way to a solid but doomed Dreamcast, and ultimately forced Sega out of the console biz.
Sega Saturn is the answer.
I think retailers basically revolted after it recieved a toxic reception by the public
To simplify it, too many crappy games - buyers lost interest and stopped buying video games. Crashed the industry in 1983.
It was everything, but you gotta go by the thing that was released to fill up the coffers to buy time for the MMO to get finished that absolutely failed to do the job.
Lmao the largest market going under is definitely a big deal.I think retailers basically revolted after it recieved a toxic reception by the public
I honestly don't think it's that big of a deal because it only affected the US. From what I know, video games were still doing hunky dory in Japan and Europe
Sega's own fiscal reports from 1994-1998.
Now some of that probably has to do with inventory write offs for their prematurely discontinued 16-bit machines and R&D, sure, but even if you account for that, that number is astronomical.
The US wasn't the biggest market at the time (and wouldn't be that until the NES).
how exactly?
Wasn't just ET. That was just a huge failure in it's own right, to the point where Atari buried thousands of copies in the desert.
Most of the big ones have already been touched on.
uDraw (Wii)
Holy shit, really? How did I not know this.First post nailed it. Wiped out all profits Sony made from PS1 and PS2 combined.
No? Atari was pretty huge here and so were arcades, but I guess not as big as when NES hit the scene.The US wasn't the biggest market at the time (and wouldn't be that until the NES).
The uDraw was not a disaster on the Wii. It was after porting to PS3 and 360 that killed the company.
THQ details full extent of uDraw disaster
Revenue from the PlayStation 3 and Xbox 360 versions of THQ's uDraw tablet peripheral was a staggering $100 million bel…www.eurogamer.net
Of course the PS3 cost billions to Sony.Digital infrastructure happened for every system that generation, it's not like it was a groundbreaking feature. I'm not sure what studio build-up has to do with the success of franchises on PS4. You can put all the context you want but it doesn't change this fact:
I thought the Wii U sold poorly, right? I remember hearing that it didn't do well, but Nintendo had enough money in the bank to recover. Wasn't it also one of the reasons why the Switch came in to replace the Wii U fairly soonish?
It was more a different market than the largest. A lot of what was being made/sold in Europe and Japan didn't even apply to it.
The thing about Wii U was that they sold a good amount of first party games, maybe that alone stopped them from going in the red. Also the 3DS was doing pretty good. I think the only year Nintendo lost a lot of money was in the Year of Luigi.I thought the Wii U sold poorly, right? I remember hearing that it didn't do well, but Nintendo had enough money in the bank to recover. Wasn't it also one of the reasons why the Switch came in to replace the Wii U fairly soonish?
Of course the PS3 cost billions to Sony.
It doesn't change the fact that it was during the same period that changes were made, tied to the PS3's capabilities, that led to Sony's biggest profits ever, from online to studios to VR on PS4, but also that before the end of the PS3 gen Sony was back in profits. Sony also sold +/- 90m PS3, which compounded the success of the nascent digital sales for Sony.
It also doesn't change the fact that the Saturn led to ultimately Sega's exit from the hardware market entirely (and almost went bankrupt), while Sony is thriving.
The 2600 porn games were obscurities in super limited quantities. I don't think they had any effect at all on industry sales. That's just one of many myths about the crash.how exactly?
Wasn't just ET. That was just a huge failure in it's own right, to the point where Atari buried thousands of copies in the desert.
No, back then there was no control or regulation on what was released on those systems. Atari systems were full of absolute garbage that often didn't even work correctly, including porn games. All this lead to a lack of interest in videogames in the US i.e. the videogame crash.
This is also why the NES looks like a VCR and was heavily promoted with R.O.B. - to convince retailers to stock it and disassociate it from the videogame systems that came before. Nintendo also cracked down on what could and couldn't be released on their platform, and created the Nintendo Seal of Quality so consumers knew they were getting an actual functional piece of software (regardless of actual quality).
Sucks that the game did so poorly for them.
Software side? uDraw, and I'll go ahead and throw Star Citizen in here, even though it's technically still shambling along. Biggest videogame budget in history. Unlikely to ever be a real finished product.
DamnSony lost around US$3.7 billion during the PS3 era (391.39 Bn yen)
Where Atari really fucked up was massively overproducing cartridges which is why that landfill situation happened (which when partially unearthed it was revealed to have more than just ET but also well received games).
Star Citizen seems to be making a ton of money. I would call Star Citizen a lot of things (despite being excited to play it one day) but financial failure is not one of them.
It was also the straw that broke the camel's back, not the single game that caused the crash. It was on top of a ton of lax quality control for Atari games at the time.Also ET never "killed the industry" the industry was thriving in Japan and Europe. It only caused a crash in North America.
Isn't the full stoy that the movie actually made a good chunk of change once it left theaters?I'm talking about about largest difference between money IN vs. money OUT. Something that companies spent A LOT on and failed massively.
One I think of is this:
As it nearly destroyed Square and is one of the big reasons Sakaguchi eventually left the company.
But I have to believe there's even bigger failures out there.
Yep, Blu Ray won the battle against HD DVD, all while the consumer market transitioned directly from DVD to Streaming.Sony sold the PS3 as a subsidized Blue Ray player, in order to win the Blue Ray/HD DVD war which they did. As Blue Ray won you can't call it a failure.
While on paper sony made a loss on the PS3 on paper it was really a very expensive marketing strategy.
They probably hoped to sell 80m at $600/500 lolWas Sony not expecting to make a profit on the PS3 at all? If they lost billions even after selling 80 million, I'm guessing the plan was instead for Blu-Ray and Cell to take off, of which only the former did?
Was Sony not expecting to make a profit on the PS3 at all? If they lost billions even after selling 80 million, I'm guessing the plan was instead for Blu-Ray and Cell to take off, of which only the former did?