Budgets a ballooning thanks to more detailed art, more complex technology and the people needed to bring them into existence.
So naturally more money would need to be made to keep a company afloat.
Games have been released in episodic chunks, ran ads, used microtransactions, raised the average selling price, required subscriptions, etc etc...
What is the best way to generate more revenue? That could mean most ethical, effective or exploitative. Imagine it's your game on the market.
So naturally more money would need to be made to keep a company afloat.
Games have been released in episodic chunks, ran ads, used microtransactions, raised the average selling price, required subscriptions, etc etc...
What is the best way to generate more revenue? That could mean most ethical, effective or exploitative. Imagine it's your game on the market.