For me it's with Super Mario Maker 2. In the NSMBU theme, all enemies, coins, and other objects other than Mario himself animate at 30fps instead of 60.
Why? WHY? WHYYYYYYYYYYYY?!
This isn't the case with NSMBU or U Deluxe, nor is it the case with any other theme in Mario Maker 2 (including 3D World). Nobody ever talks about this. It bothers me so much because I just don't understand why it is that way. I can understand it maybe adjusting down to 30fps under load if a ton of stuff is being crammed onto the screen, but all the time? It looks so bad.
Why? WHY? WHYYYYYYYYYYYY?!
This isn't the case with NSMBU or U Deluxe, nor is it the case with any other theme in Mario Maker 2 (including 3D World). Nobody ever talks about this. It bothers me so much because I just don't understand why it is that way. I can understand it maybe adjusting down to 30fps under load if a ton of stuff is being crammed onto the screen, but all the time? It looks so bad.