An SSD does not speed up everything.
You know what he means. He's not wrong. The point of the SSD is that.
This. The SSD removes the disk from being the bottleneck but there will be bottlenecks.The PS5 isn't going to have the 80+ GB of RAM needed to offset the speed increase. The new drive should be able to completely fill memory in about 4 seconds, and seek time / fragmentation isn't an issue. There will still be load times as sometimes devs need to compute or download stuff, but whatever happens it will be vastly better.
Even a bog standard low spec SATA SSD can sequentially read at about 400MB/s. The better ones are much faster. If next gen has, say, 24GB of RAM of which like 20GB can be used for games (I'm using the current top end guess to make it a worst case for loading) then you can fill that 20GB in about 50 seconds.It probably can't eliminate load times on all PS4 games even; it's a huge improvement but whether it's possible to literally do an entire "load screen free" game will be dependent on the game as well as the priorities of the developer.
If a game has tons of crazy detailed textures for instance that vary highly from area to area a game might not be able to pull it off without sacrifice; the dev can decide what is more important and adjust accordingly and that may end up with a game with load screens.
The OP's question is stated kinda poorly but not sure why everyone is jumping on them, it's a valid thing to bring up.
Uh but why?I'd bet SSD would be capped at PS4 drive speed on PS5. (unless there is boost mode for PS4)
The thread or OP? Because the responses I see here piling on OP are pretty toxic
Even a bog standard low spec SATA SSD can sequentially read at about 400MB/s. The better ones are much faster. If next gen has, say, 24GB of RAM of which like 20GB can be used for games (I'm using the current top end guess to make it a worst case for loading) then you can fill that 20GB in about 50 seconds.
The norm for next gen will be getting into the game world within 30 seconds of hitting the icon on your home screen and then never seeing another load screen again, as games will just be constantly streaming assets into memory.
I don't get it. Doesn't make sense put it on ps5 then if things won't change for larger game.It won't eliminate load times for anything . It will make load times less for current gen games and about the same as now for larger next gen 4k asset games.
I don't get it. Doesn't make sense put it on ps5 then if things won't change for larger game.
Well, it would still be faster compared to a slow (like the PS4 has) HDD, that's the pointI don't get it. Doesn't make sense put it on ps5 then if things won't change for larger game.
Say bigger games will have the same loading times of the ps4, seems absurd to me. Why promote it in first place. Sony isn't it that stupid.Well, it would still be faster compared to a slow (like the PS4 has) HDD, that's the point
Not understanding NAND? What? hahaObviously not with making this thread as a knee jerk reaction, and not understanding NAND, and how consoles currently offload/stream data.
You know, in theory such stuff is developed with new games in mind. You don't study a new hardware with the old game assets in mind. Now if you means things could getting worse when more years have passed, sure. But hardly will see the same shitness of the Witcher 3, Prey and so on. The hardware should have been projected to avoid exactly that.What don't you get? More assets take longer loads. It's not a constant variable.
Think of it this way.
One this gen dump truck that runs at 5 mph takes 10 mins to carry a load to its destination
A faster next gen dump truck running 10 mph can take the same load in 5 mins.
A next gen 4k game needs to take two loads instead of one so it carries two in 10 mins.
Same loading time but a lot more data.
I'm about 64.7% confident that early games will load faster and late gen ones will load less fast than the fastest early game.
I don't think so but it depends on how Sony executes bc. There should be no patch required to load games faster (games already have different loading times depending on the storage you use for PS4, just not to an extreme because of other reasons).I think it's likely that it won't apply to any PS4 games unless developers actually go back and patch them (just like with PS4 Pro patches)
Came here to say this.
Every time someone in this thread says this I have to think about how to respond to it, because it makes no sense.Pretty much yeah. SSD is gonna be a massive advance for read speeds, but games are also going to quadruple in size.