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jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,094
Earlier today, someone made an awful thread based on a lengthy conversation I had on the Kotaku Splitscreen podcast by transcribing a single line from it, and it led to 12 pages of truly embarrassing discourse. Since so many of you commented and reacted without actually listening to the episode, and since the thread's creator did such a piss-poor job of giving context, I took the time to type out an actual transcript. Here you go.

Oh, and, listen to Kotaku Splitscreen to get plenty of proper context, scoops, and most importantly, discussion about the weather.

(Note: the conversation started with me criticizing Sony's marketing plan for making the first-ever PS5 event a dry technical stream that was incomprehensible to most fans, as opposed to holding a fan-focused event followed by a GDC talk.)

JASON: ...The other really interesting thing that happened was, because they released this giant list of tech specs that maybe your average hardcore gamer who reads a lot of forums and Reddit and Twitter and stuff can kind of semi-parse this stuff--

KIRK: They can parse it just enough to have a super strong but not entirely informed opinion on this.

JASON: Yes, exactly. The number everyone's looking at is teraflops, which is essentially the maximum speed that a graphics card can run at. I believe it stands for floating point operations per second. So everybody's now seeing this spec sheet and they see PS5, 10.2 teraflops, and Xbox Series X, 12 teraflops. And it's like, oh my god, the Xbox is more powerful than the PlayStation. But meanwhile, the people I've been talking to over the past few months and the past couple years who are actually working on the PlayStation have pretty much unanimously all said: This thing is a beast. This thing is one of the coolest pieces of hardware that we've ever seen, we've ever used before. There are so many things here that are revolutionary, so many behind-the-scenes tools and features, APIs, and all sorts of other stuff that is way beyond my scope of comprehension. This is why I'm a reporter, and not an engineer.

But the general consensus is that these things are both extremely powerful and both very similar in a lot of ways and both do different things in really cool ways. These are both extremely impressive pieces of technology. But because of the way Sony has actually presented this thing and marketed this thing, now the narrative is 'The Xbox is way more powerful than the PlayStation,' and I think that is such a -- maybe fatal flaw on Sony's part for this console generation. Maybe it'll all be forgotten if the PS5 comes in cheaper, or it has a killer launch lineup, and maybe none of this will matter in November. Or maybe these consoles won't even be able to come out in November. But right now, it's such a dropping the ball after so many years of smart decisions on Sony's part.

KIRK: Yeah, I wonder about that, only because yes this is a messaging thing right now. The real question for me will be when the consoles are out, and there are multi-platform games on them. Because as much as I generally do feel that the number of teraflops isn't a huge deal, 12 versus 10, if you have great games on it, it's fine. It does, and I wrote about this at Kotaku back when the last consoles launched, I remember trying to articulate this as a very difficult needle to thread, by saying that basically yes, graphics aren't everything, but at the time the PS4 had this clear graphical advantage over the Xbox One. I remember Battlefield 4 was out on both systems and it was running at 1080p on one and 900p on the other. There were just these numerical ways you could say well here's the same game running on both, and they could only get it running this well and not the other.

JASON: So let me be clear. So what I'm hearing from people actually working on these things is that the Xbox is not significantly more powerful than the PlayStation, despite this teraflops number, and that the teraflops -- it might be a useful measure of comparison in some ways, but ultimately it's a theoretical max speed, and there are so many things that could come between where you are trying to get and what you are actually able to do, to the point where the GPU could have X number of flops that it can actually perform, but if the developer isn't able to actually access all of it for whatever reason, then it doesn't even matter, and there are so many other variables here that go into it.

At the end of the day, that is fundamentally the big question -- when Assassin's Creed Kingdom, or whatever it's called, Assassin's Creed Vikings comes out this fall, presumably, corona aside. Presumably it comes out this fall on both Xbox Series X and PlayStation 5 -- which one will it look better on, which one will have a better resolution and better framerate on? I don't think we can know the answer to that question just from the spec sheet, and that's the point I'm making.

Right now, Sony is dropping the ball so hard in that they haven't talked about what games can actually do with this stuff, because their SSD advantages -- the stuff I'm hearing from developers is very different from what I'm seeing in Sony's marketing strategy, and that is mind-boggling to me. Because I don't want to be like, carrying Sony's water and be like "no, look at what this thing can actually do" but they're just failing so hard to convey that. It's frustrating to watch.

MADDY: Do the developers think the SSD does pose a lot of advantages? Because that's the bulk of what Mark Cerny talked about. He did talk about taking photos of people's ears and that's very funny to me, but he also spent time talking about the SSD and how it works, and I barely understand it, but the various ways that the PS5 is set up -- it makes it so games load faster is the shorthand version of all the things he was saying, so you don't have to have a long elevator level or a super-windy path that makes it so two different areas can load.

KIRK: RIP elevator levels.

JASON: One important piece of context here is that both machines have a solid state drive as opposed to the traditional hard drive they've had in the past. So this is going to -- the whole super-short loading times thing is going to affect all next-gen games. I think that in itself is just going to make a huge difference. It's important to be clear -- the Xbox is a beast of a machine and that is going to do some incredible things. Both of these machines, I think, are going to do some incredible things.

I'm looking at the notes I took when I was talking to one person who's technically minded and works on this stuff, and this person was telling me that A) it's going to be hard to market this stuff because it's very hard to convey what makes a difference, as we're now seeing with Mark Cerny talking about it...

The speed of the PS5's SSD is significantly higher than the speed of the Xbox's SSD, and I don't think that's only going to affect loading times. The way this person was conveying this to me was that it can also affect the way games are designed, because if you're designing an open world, you no longer have to think about certain constraints you had to think about in the past... The obvious example is like in Jedi Fallen Order crawling between spaces, but I think it goes beyond that, I think it's the type of thing where developers have to get in front of this and start talking about like, here's what we can actually do with this open-world triple-A massive game now that we're no longer constrained by the CPU and hard drive of the past. I think ultimately the fact that people are fixated on these teraflops is doing us all an injustice because there's so much more.

KIRK: Hang on, let me just jump in here for a second. Don't you think this is the type of thing people are going to talk about for a month and then they're going to show more stuff and then talk about the console, etc etc?

JASON: Sure. I'm talking about what's happening right now. Yes, 100%. But to go back to what we were talking about earlier, what we saw with the Xbox One was that the narrative you start with can make a huge difference.

...

[lots of talk about the messaging]

...

This is going to lead to weeks and weeks of talk about how Xbox is the most powerful console, and so on. Meanwhile I'm getting texts even today from developers being like this is such a shame -- the PS5 is superior in all these other ways that they're not able to message right now or can't talk about right now. I heard from at least three different people in the past couple of hours since the Cerny thing being like, wow, the PS5 is actually the more superior piece of hardware in a lot of different ways, despite what we were seeing in these spec sheets. So, again, yes, plenty of room to talk about this, for all these companies to keep messaging and showing games, but I do think Sony has really dropped the ball from what we've seen so far.
 
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Ivanovic

Banned
Oct 28, 2017
1,362
Thanks Jason. Sony really shouldn't have done that yesterday. They could've waited till they had games to show to really blow everyone away. Now the narrative is going to be that they've got the weaker console which is not true.
 
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Kawngi

Prophet of Truth
Member
Oct 30, 2017
3,219
This is going to be quite the rollercoaster on ERA until launch, haha
 

Zukuu

Member
Oct 30, 2017
6,809
"They can parse it just enough to have a super strong but not entirely informed opinion."

This wonderfully describes humanity in the days of internet as a whole.
 

Chirotera

Avenger
Oct 27, 2017
4,272
Was waiting for this kind of response. It's even better then I thought it would be. Thanks Jason!
 

lt519

Member
Oct 25, 2017
8,064
Wow you don't use 100pp? Way to out yourself, what are we going to find out next, you use light theme?

Sad that you had to create your own thread to clarify, sorry it came to that.
 
Aug 26, 2018
1,793
Earlier today, someone made an awful thread based on a lengthy conversation I had on the Kotaku Splitscreen podcast by transcribing a single line from it, and it led to 12 pages of truly embarrassing discourse. Since so many of you commented and reacted without actually listening to the episode, and since the thread's creator did such a piss-poor job of giving context, I took the time to type out an actual transcript. Here you go.

Oh, and, listen to Kotaku Splitscreen to get plenty of proper context, scoops, and most importantly, discussion about the weather.

Damn jschreier reacting to that thread:

 

cw_sasuke

Member
Oct 27, 2017
26,400
Thanks for the clarification - sad to see that fanboys are doing the most to downplay the opposite plattform right now.
People even got mad at a Cerny appreciation thread as if dude didnt deliver the best Sony plattforms with PSV and PS4. PS5 looks to continue that tradition and will be a beast.
 
Nov 14, 2017
4,928
So the two boxes both have their advantages, and both will be a massive upgrade over the current gen.

In many ways the current gen was strange with the X1 being so much slower than the PS4. This time around they'll both be competitive.
 

Dancrane212

Member
Oct 25, 2017
13,962
I was surprised to see that thread having listened to the podcast earlier.
 
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Komo

Info Analyst
Verified
Jan 3, 2019
7,110
Thanks for doing that was pretty bad to see so many people base discussion off of a out of context quote.
 

Trace

Member
Oct 25, 2017
4,690
Canada
Era console warriors out in full force showing how little they know and want the whole world to know about it. Thanks for the transcript Jason.
 

Lowrys

Member
Oct 25, 2017
12,396
London
Thanks for the full transcript.

For the part about SSD effects on game design like loading tunnels (e.g. Fallen Order), the devs will presumably design for the lowest common denominator. We'll still see the same loading "areas" on both consoles.
 

Noctis

Member
Oct 25, 2017
11,371
New York City
Fuck them kids. Love your work. Keep being great!
DyaHfgGX4AA8Prt.jpg
 

Ryuhza

Avenger
Oct 25, 2017
11,439
San Diego County
Let this be a lesson in these weird times to beware of uninformed hot takes and miscontextualized nonsense posted to create controversy. If something seems suspect, check the source.
 

snausages

Member
Feb 12, 2018
10,354
Right now the SSD stuff tho almost feels like the same advantage that CELL CPU offered, where it will result in games that aren't really that portable except to a really high end PC.

So it's cool and exciting but also kind of not, personally speaking. I guess the next God of War will be cool without those tight walk through crack in the wall bits. But next gen third party will be all the same, maybe a bit smoother on PS5
 

Jamie

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
940
It's a very good read, sort of puts everything in context and that other thread was extremely misleading because I read the OP without hearing Jason's splitscreen and one is not like the other.
 

Windu

Member
Oct 25, 2017
13,630
Thanks, going to listen to the podcast later. I know you have mentioned before on the podcast that you hate people quoting you on stuff you say on it, I'm sure if you asked the mods here, they would help moderate it if you wished people not to make posts about it because of instances like this.
 

Nerokis

Member
Oct 25, 2017
5,567
KIRK: They can parse it just enough to have a super strong but not entirely informed opinion on this.

JASON/ALEXANDER POPE:

Yes, exactly
A little learning is a dangerous thing;
Drink deep, or taste not the Pierian spring:
There shallow draughts intoxicate the brain,
And drinking largely sobers us again.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
Really interesting discussion and quotes. Will definitely check out the full podcast.
 
OP
OP
jschreier

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,094
Thanks for the full transcript.

For the part about SSD effects on game design like loading tunnels (e.g. Fallen Order), the devs will presumably design for the lowest common denominator. We'll still see the same loading "areas" on both consoles.
Not sure multiplat games will be able to take advantage of that, yeah. I think the advantages of the SSD speed will be most apparent in PS5 exclusive open-world games. I think developers are still trying to figure out what they can do there, but I think it can fundamentally change the way they design those kinds of games.
 

Qvoth

Member
Oct 26, 2017
11,894
I heard from at least three different people in the past couple of hours since the Cerny thing being like, wow, the PS5 is actually the more superior piece of hardware in a lot of different ways, despite what we were seeing in these spec sheets.
intriguing
 

Fabtacular

Member
Jul 11, 2019
4,244
Embedding the link in "made an awful thread" was the funniest thing I've read today.

Kudos, Jason!
 

modestb

Alt-Account
Banned
Jan 24, 2019
1,126
Normally you have to be a shitty AAA publisher or developer overworking their staff to the bone to get a Schreier call-out but we live in strange times.
 

gofreak

Member
Oct 26, 2017
7,736
Thanks, that all very much makes sense.

I think with a more traditional 'reveal'/marketing events where devs can present games and actually talk to the press about what they're doing, the subtlety beyond the spec sheets might become more apparent. If there's complexity in the performance story with actual games, at launch and beyond, that'll come out too. You can be sure people will be watch DF et al like hawks.

I think no matter what Sony did or did not say, though, a lot of people would jump on the Tflop number. People have been trained to, it's Sony's fault as much as anyone's. Talking about other things without wanting to downplay that is tricky, so I think they had to get it out of the way.

Would have I preferred a broader context for the first event that included other tangible examples and actual developer feedback though? Absolutely.
 

Consequence

Member
Oct 27, 2017
1,973
Please tell me you did this in conjunction with an auto-transcriber, not all by yourself. As someone who has done way too much transcribing in life, no one should have to do that much manual transcription for video game system wars.
 

ObbyDent

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,910
Los Angeles
Sony fanboys running with whatever they can on this forum? I don't believe it.

Thanks jschreier for clearing that up.
That's not what happened Lmao

Also read his new thread, it actually shows us that like what rational people are saying, that the difference between the consoles in power is smaller than people think.

Sony is dropping the ball hard on marketing, though.
 
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