Which is great, let's see how things are one year from now
Which is great, let's see how things are one year from now
I'm still holding off on buying it thinking they'll release a remaster like they did with the first game. I'm thinking if they do, it will be a showpiece for 3D audioWell, I was hyped to play through TLOU2 again on PS5 after hearing that but unfortunately the 3D audio is either limited or not working at all.
In a game like Astro's Playroom there is definite height for example. If you tilt the camera down when a sound is in front of you the sound moves above you, and front rear works ok though not as pronounced as height (at least for my ears).
In TLOU2 there is no height. None at all. At least in the first hour of the game. If you tilt the camera forward there is no height change. There is also no way to tell if the sound is in front or behind you. There is just good stereo sound, and I can't recall exactly but I'd say it has a slightly better sound stage/left-right spread.
I tried many different audio options from the default Auto (surround), manual surround, and stereo, with 3D and 7.1.
I've been using a wired USB DAC connection (to Beyerdynamic Tygr 300Rs). I recommend that approach. You're going to have compression with the DualSense is all I can say for sure.
That was not the takeaway from that post I replied to. Whatever the case it is a noticeable improvement with the setup I am using.Those are just two different forms of compressing a 5.1 signal. Nothing to do with 3D Audio.
The way it's handled on PC*/Xbox is that games use the Spatial Sound API, which essentially handles placement of sounds in 3D locations.
You then have your choice of three different 3D Audio/Virtual Surround processors: Windows Sonic, Dolby Atmos for Headphones, and DTS Headphone:X.
There is no objective "best" option, since people are using different headphones, and people's hearing can vary quite a lot as far as spatialization is concerned.
The Dolby/DTS apps have a lot of options for customization, to tailor the sound to your liking - and the DTS app includes profiles for over 500 different headphone models.
I mean, it's there, but it just doesn't jump out to me as being anything special at all when using it.
2 second load times are a gimmick?
Agreed with all of this.It's there, it's just not very good, which is probably why you don't see it mentioned very often. I think it's the weakest 3D audio solution of the bunch. There's too big a drop in audio quality. Drops in quality in favor of gaining position audio is not uncommon for 3D audio, but the drop in quality with the Tempest solution is drastic. I've been playing in stereo instead. It's a huge bummer because I had high hopes for it. I'm really hoping they can somehow improve it.
It's no where near as good as the binaural audio you hear on YouTube. If you're expecting that level of quality, you will be disappointed.
I still thing we should probably wait for the release of full 3d audio support (aka not headphones only)
The site is horrible designed (on PC/desktop), but RE2 is there.Update: By the way, Dolby at least used to keep a list of games on their Dolby Atmos page that seems to function as a de facto Spatial Sound list here: https://www.dolby.com/gaming/
I don't see RE2 listed anymore (on mobile) but let me tell you, that's a good one to try with Atmos/DTS:X on.
Yes, it's quite clear in Astro that it can be done very well and still have high quality. That said most games don't seem to do a good job, so might as well not turn it on on average.There is HRTF virtualization through the OS and then the added tech/chip that is there for games to utilize although not many have gone to the trouble yet, like a lot of next-gen engine stuff that's still in the works.
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edit: I forgot to add Astro's Playroom as well which has fantastic audio
Spider Man Miles Morales
Spider Man Remaster
Astros Playroom
Destruction All Stars
Sackboy A Big Adventure
Demons Souls
Any other games out that support Tempest 3D audio?
Man this isn't a good look when both spidermans' implementations are mediocre.
How you gonna call yourself an audiophile and then say you're plugging your "high quality headphones" into the DualSense lol. Demon's Souls sounds incredible through a G6 DAC w/ DT 990 250 Ohm cans with the 3D audio on. It's really the only game I enable the 3D audio for though, except it was really nice in Astro's Playroom and RE Village's demo.Unfortunately, it's a huge disappointment. The sacrifice in audio quality is simply not worth the tradeoff for me. Even Demon's Souls sounds a lot better in stereo when using higher end headphones. Honestly, I don't know how to respond to anyone praising the Tempest audio solution - to my audiophile ears it sounds like rubbish. I use the 3.5mm jack on the dualsense.
The issue might very well be the controller, in fairness. You're making me consider getting a USB DAC just to use with the PS5.How you gonna call yourself an audiophile and then say you're plugging your "high quality headphones" into the DualSense lol. Demon's Souls sounds incredible through a G6 DAC w/ DT 990 250 Ohm cans with the 3D audio on. It's really the only game I enable the 3D audio for though, except it was really nice in Astro's Playroom and RE Village's demo.
I think one of the reasons questions are asked so early is the fact that there are better solutions out there and Sony opted to not use them. They could've always used other solutions and offer theirs, too. So the consumer can make the choice themselves and when eventually tempest gets better, which I am sure is just a matter of time, then they can switch to tempest.Feels kinda early to ask such questions? I mean, there was a pretty small amount of released games since launch, etc. Even though this feature was used as one of the bullet points in console's marketing, so it's fair to ask such questions early, I still thing we should probably wait for the release of full 3d audio support (aka not headphones only) and for bigger amount of exclusive and multiplatform games to check it out. It's like asking «what happened to Dualsense adaptive triggers» right now. In ~2022-2023 - sure, but not 4 months after release.
MS got around it by charging selling the license for atmos or/and dtsx
The issue might very well be the controller, in fairness. You're making me consider getting a USB DAC just to use with the PS5.
That begs the question though, how come the audio quality through the controller takes such a hit when when compared to stereo? Are you saying that there isn't a noticeable audio quality loss with 3D audio when listening through USB?
I've really enjoyed in games like Demon's Souls, Control or Resident Evil Village. For me, it's an incredible feature
I laughed at this initially, but then it made me think... how does one know if it's supported and/or working as intended?
Have you all not tried Astrobot with the PS5 Pulse 3D audio?? I was incredibly impressed by the 3D sound. It was a huge step up from PS4, and now when I play games that don't support it, it's immediately obvious.
It's okay, I wouldn't call it incredible. You can still easily notice the drop in sound quality. It's also no better than any of the spatial audio games with Atmos/DTS: X which has been on Xbox and PC for a few years already. Something like RE2 Remake, CoD 2019 and Shadow of the Tomb Raider sounds far superior to anything we've heard from Tempest.
Obviously it's very early and there's not much native content but what we've heard so far and how it's implemented currently is pretty underwhelming.
In what sense is it a gimmick? If anything, the vastly reduced load times has been the biggest wow factor for me.