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Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,580
As time goes on, graphics age, new stuff comes out that makes the old stuff look super dated and archaic, that's just the way it is. However, games with good graphics never seem graphically dated when they come out, so, without knowing how next gen games look like, what things do you think will the 8th gen of consoles be known for graphically?

For me, the main thing will probably be the "clay" look many characters have while in-game. Horizon Zero Dawn and Red Dead Redemption 2 both suffer from this while playing the game (not during cutscenes, before anyone asks), and with stuff like Ray Tracing coming with the next generation of consoles, it'll only make them look even worse.

So, what do you think?
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
IMO this gen and a large chunk of last gen has hit a point that I don't think it'll ever look bad by any objective standard.
 

RCSI

Avenger
Oct 27, 2017
1,839
Certain screen space reflections will look wrong compared to RT reflections.
 
OP
OP
Lant_War

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,580
IMO this gen and a large chunk of last gen has hit a point that I don't think it'll ever look bad by any objective standard.
Biggest problem with last gen imo is the low resolution and muddy textures, plus the overuse of bloom and awful motion blur at the beginning.
 

skeezx

Member
Oct 27, 2017
20,171
whatever this gen's analogue of 7th gen's gray/brown glaze and tacky UI is

one of those things you don't particularly notice until years later
 

Aesthet1c

Member
Oct 27, 2017
921
30 FPS. I kind of feel like we're starting to enter a renaissance where 60 is going to be the norm in 5-10 years.
 

PSOreo

Banned
Oct 27, 2017
3,260
Things used to hide loading screens; like elevators and pushing slowly through tight gaps.

edit: Sorry I missed the word "graphical". I guess there's a lot of blue and silver used in a lot of games and shadows could be better.
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
A few games still have texture pop-in, but not nearly as many as last gen. Jedi Fallen Order is kinda the biggest recent culprit.

Besides that, maybe extremely simple menus that use sans serif fonts? They'll always look stylish but they don't fit every franchise that's had 'em. Also faux-mouse cursors in console games.
 

dirtyjane

Member
Oct 27, 2017
839
Dithering, Draw Distance (hopefully) and Shadows will be an outlier, with each generation especially shadows got an huge upgrade.
 

pswii60

Member
Oct 27, 2017
26,673
The Milky Way
LoD pop in. It's fucking awful on consoles thanks to Jaguar, and affects so many games. MHW is unplayable on consoles because of it as far as I'm concerned.
 

dodo

Member
Oct 27, 2017
3,997
I agree with the OP that a big one is gonna be the difference between "cutscene" and "in-game" models. Obviously that's been a thing in pretty much all games with real-time cutscenes (and will probably continue to be, just with even more granular details and effects) but I'm hopeful that with the bigger overhead of next-gen hardware things like subsurface scattering and other material shading on characters in 3D games will be visible during gameplay more often as we go forward.
 
Feb 4, 2018
1,683
This generation will age well.

I'm playing AC: Unity again on PC after having finished it a few years ago on Xbox and that game is stunning and a really remarkable achievement at 60fps. Same with The Witcher 3.
 

HeyNay

Banned
Oct 27, 2017
2,495
Somewhere
Clipping. I can't play a single game without noticing some character's arms traveling through their clothing, or layers of accessories poking out of each other. I still can't understand why this hasn't been solved yet, but I hope next gen is able to do away with it. Looks so bad.
 

Deleted member 13645

User requested account closure
Banned
Oct 27, 2017
6,052
Hair. Facial animations. LOD.

Facial animation is a big one for me. It looks really strange in a lot of games. Like Horizon Zero Dawn something about the faces is super off to me, despite how gorgeous the rest of the game is. There's a lot of games where it's really stiff or awkward looking. Not as bad as last gen obviously, but I feel like the end of this gen has had some stunners in facial animation between games like Gears, TLoU2, AC Odyssey, etc. that really spoiled me and makes the rest of the generation look all the more weird.
 

asmith906

Member
Oct 27, 2017
27,404
Biggest increase Next Gen will be CPU power. Weak cpu's have severely limited performance this gen
 

J75

Member
Sep 29, 2018
6,617
Any game that was chasing for photo realism but didn't go through a photogrammetry process to scan real people and elements.

Also, not a graphical element per say but i feel every early gen game from 2013-2015 that didn't implement some sort of temporal AA solution is gonna start look dated going foward.
 

JahIthBer

Member
Jan 27, 2018
10,383
Shadows & Reflections, a lot of games have had their shadows toned down for performance issues & it makes the games look flatter, AC post Unity, FFXV, Witcher 3 come to mind.
Just having cloud shadows back alone gives games more "pop" to their lighting.
 

c0Zm1c

Member
Oct 25, 2017
3,206
with stuff like Ray Tracing coming with the next generation of consoles, it'll only make them look even worse.
Yeah lighting and reflection will probably be the one that will age the worst if ray tracing is to become ubiquitous in future games, with current games beginning to look cruder and less sophisticated in those respects.
 

McNum

One Winged Slayer
Member
Oct 26, 2017
5,195
Denmark
Chromatic abberation and spamming particle effects all over the place
That seems about right for me. Especially early this generation with all the sparks flying everywhere. CA, of course, needs to die. But I wouldn't mind it being this generation's effect of shame, like brown filters and bloom were for the last one.
 

Akela

Member
Oct 28, 2017
1,849
Screen space reflections, especially the fringing you see at the edges of the screen and the ghosting artifacts you see for objects in front of the reflective material:

fetch


Bit of an extreme example coming from someone's UE4 project, since the effect can be hidden somewhat using cubemaps, but even in AAA games the effect can be noticeable.



Look at this video of the Control - at 0:15 you can see how the SSR reflections fade out and as the camera pans upwards and around the areas at the screen edges, honestly once you pay attention to it, it's probably one of the most immersion breaking issue that faces games today. I can't wait for ray traced reflections to become mainstream since it fixes all of those problems.

Speaking about ray tracing, I think the standard "plasticy" look of games today will probably be another thing that will look dated. PBR texturing helped improve the look of games considerably compared to last gen, but the problem is, the rasterization rendering that games use simply isn't accurate enough to solve the problem completely. Even with high end games such as Death Stranding, there's a slight plasticy look to the way that characters are rendered along with the world as a whole that smudges out much of the detail that exists in those assets and gives those games that distinctive "video gamey" look, that should be improved with more accurate ray traced lighting.
 

Jaded Alyx

Member
Oct 25, 2017
35,378
Hopefully we'll see the end of clothing moving like it's part of a character's body. For example, metal armor "breathing" with the character.
 

Grue

Member
Sep 7, 2018
4,929
Facial animation is a big one for me. It looks really strange in a lot of games. Like Horizon Zero Dawn something about the faces is super off to me, despite how gorgeous the rest of the game is.

Seconded. I'd go so far as to say it doesn't stand up today to be honest.

I turned off the HUD and drank in the landscapes; but man, I got ripped right out of that immersion every time a cutscene kicked in.

To answer the thread question (and perhaps to defend H:ZD a little); I would expect everything about human models to continually improve but remain slightly uncanny valley for a while.

I also agree that improvements in lighting will drastically differentiate future generations from the current one, once we have the chance to look at contemporary games in retrospect. Ray tracing is already doing wonders to some 'low tech' games.

Edit: Cut down when I realised I started talking about non-graphical elements.
 

Edgar

User requested ban
Banned
Oct 29, 2017
7,180
Shadows & Reflections, a lot of games have had their shadows toned down for performance issues & it makes the games look flatter, AC post Unity, FFXV, Witcher 3 come to mind.
Just having cloud shadows back alone gives games more "pop" to their lighting.
Cloud shadows are so cool. I remember AC 1 having that was mind blowing
 

Reinhard

Member
Oct 27, 2017
6,604
The over abundance of chromatic aberration and full screen motion blur, plus film grain. None of that stuff belongs in video games, it just ruins the graphic fidelity and for god's sake, use per object motion blur instead.. And the crazy amount of particle effects some games use.
 

Birdseeding

Member
Mar 13, 2018
467
Overly large contrasts between light and dark areas. Some games really crank up that contrast in trying to avoid the washed-out midtones of the previous gen, but it goes way, way over the top the other way a lot of times.

6dbb10287986ec258942519bd655e3eb.jpg
 

MarineSparks

Member
Jan 5, 2020
36
Wisconsin
Current gen focuses heavily on cinematography. Even going down to emulating aspects of film such as chromatic abberations, lens flare, and motion blur.
 

Drakhyrr

Member
Oct 27, 2017
683
Brazil
The over abundance of chromatic aberration and full screen motion blur, plus film grain. None of that stuff belongs in video games, it just ruins the graphic fidelity and for god's sake, use per object motion blur instead.. And the crazy amount of particle effects some games use.

The Order 1866 comes to mind. Models, textures and animations were great, but each one of your points was so overdone that the game often looks bad. And good thing it was short, because these things gave me headaches.
 

Jer

Member
Oct 27, 2017
2,197
IMO this gen and a large chunk of last gen has hit a point that I don't think it'll ever look bad by any objective standard.

Yeah, I'm kind of here. I feel like we're in real diminishing returns territory, to the point that late gen PS3 games still look really good today. I doubt 10 years from now the average person is going to think this gen's games look bad, even if there's some technical stuff that's improved.
 

Traxus

Spirit Tamer
Member
Jan 2, 2018
5,197
IMO this gen and a large chunk of last gen has hit a point that I don't think it'll ever look bad by any objective standard.
You're gonna look back on this post in ten years and laugh. Distinctive art will age better than games going for a flatter photo realistic style though, as has always been the case.
 

Garlador

Banned
Oct 30, 2017
14,131
We're getting their with skin and advances in subsurface scattering and facial deformation technology.

Let's see those pore stretch and contrast realistically:
pores.gif


And, yeah, hair remains tricky with limited rendering power.
HAIR_LAYERS.gif