2D Puzzles/ mini games that don't use core gameplay mechanics. Thinking about the pipe rotation hacking in Bioshock and Spider-Man as examples.
I'm gonna have to go with the modern parts of Assassin's Creed series. I just could care less about these parts and blitz through them.
Yeah. I feel like they took half of what they wanted with a modern game and wanted to make a new IP, thus Watch Dogs. It would have been cool if it turned into another take on Hitman but with a different size /scope.I think the modern element could have been used well; I seem to recall the 'initial' expectation (i.e. discussions online) surrounding how the series would be structured would be that the third game would fully delve into the modern/sci-fi element with Desmond (?) as the sole main character, both to introduce a very different type of environment and new dynamics.
Obviously that didn't happen in the end, but I think the modern elements in the first game, if built on properly, could have added to the series, but as it played out they're an annoying addition which subtract from the experience for me.
No lies detected. Didn't play a lot of AC games, but man, I still don't know why they thought it was a good idea. Boring shit. AC works better as a vague "assassins were always here for some reason!" kind of deal. I never asked for Dan Brown-esque shlock.I'm gonna have to go with the modern parts of Assassin's Creed series. I just could care less about these parts and blitz through them.
Splinter Cell Blacklist has a first person mission with the sidekick. It's not terrible but was a bit what the hell. Same with Sam having a flashback to Iraq or somewhere and going all 3rd person action shooter but there was lots of barrels to blow up.
Doesn't ruin an otherwise really good game.
I'm gonna have to go with the modern parts of Assassin's Creed series. I just could care less about these parts and blitz through them.
i'm pretty sure after this long they just can't make the modern day stuff good, they are either incapable of doing it or it's some kind of high level jokeI disagree with the Assassin's Creed thing only because they could be good but they're just not. I'm still asking for a good modern-day section.
I don't know why I still have hope but I do. I'm like Luke looking for the good in Darth Vaderi'm pretty sure after this long they just can't make the modern day stuff good, they are either incapable of doing it or it's some kind of high level joke
Any Clank levels in any Ratchet and Clank game.
I know he's in the title. I couldn't give a shit.
I'm gonna have to go with the modern parts of Assassin's Creed series. I just could care less about these parts and blitz through them.
I asked for this. Chapter 3 is the only part of the game I enjoyed. lolMGS4 chapter 3 (and 4 and 5 too, but people overlook how awful chapter 4 is because of where it takes place and how cool the end boss of the chapter is).
It just completely changes how the game plays for the rest of the runtime and it's for the worse.
You know what players love? Sewer levels! Let's have more of that.
In JRPGs, maybe not.I can pretty safely say no gamer has ever asked for more sewer levels. Especially not revisits of old sewer levels.
LOL what? Dragon Quest Heroes 2, a musou game, has forced stealth? OK, this is a new low hahaUgh stealth with one catch restart. Plenty of victims here. Played dragon quest heroes 2 not too long ago and one area with some robots I had to look up to do.
In JRPGs, maybe not.
But in horror games like Resident Evil? Of course we want more of that. Sewers are rife with gross and icky things that lend themselves really well to a horror setting.
Why not bothNah fam. I'd rather have spooky clock towers over drab samey mazes.
In addition to that - remember that crappy, pace breaking Tears of Light parts in Twilight Princess?
We brought it back for Skyward Sword!!! Yay...
God I hate Skyward Sword... It's some miracle that BOTW exists in the form that it does.
For me the modern story is what instantly sold me on the first game and it had my interest untilI'm gonna have to go with the modern parts of Assassin's Creed series. I just could care less about these parts and blitz through them.
This was the on I was gonna post .
DP2 being disappointing doesn't mean nobody asked for it. Every fan I knew was extremely excited when it was announced.
Gimmick sections in Hideki Kamiya games.
Let me just play the amazing character action game you made aaaaaahh I don't wanna ride a motorcycle or play a slow-ass autoscrolling SHMUP
Oh my god, the perfect answer. I can't think of anything more ill suited to DMC gameplay that having to suffer through those underwater sections. Utterly baffling inclusion.
On the contrary, I love it when platinum does this, it's part of the Platinum magic. I love those genre shifts in bayonetta and nier Automata does it even better. Going from balls to the wall action to shitty forced stealth is a million times worse than action fighting to action bike chase to action shmup and back to the fighting.
The Drug Nightmare flashbacks in Max Payne are perfectly fine, creepy and atmospheric.
Until you get to the fucking jumping puzzles in a game not built for that.
Have the main character walk slower than the regular walking pace just to throw exposition at you. Fuck that shit.