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hwarang

Member
Oct 27, 2017
3,452
I'm gonna have to go with the modern parts of Assassin's Creed series. I just could care less about these parts and blitz through them.

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Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,445
Ibis Island
220px-Dinocrisis3box.jpg


I plan on getting to the bottom of why DC3 went this way at some point. We know why the concept changed, but there's no actual word as to why it became this.
 

Brazil

Actual Brazilian
Member
Oct 24, 2017
18,430
São Paulo, Brazil
"Let's follow their footsteps!"

In basically every open world game but I'm thinking of Ghost of Tsushima.

What a cool way to make people enjoy the beautiful world you created! By forcing the player walk a hundred feet in some random direction while looking at dirt!
 

Ryuelli

Member
Oct 26, 2017
15,209
The levels on "The Avengers" that were clearly designed just to push you into the micro-transaction/GAAS elements (they're usually more open-world).

I honestly felt like the more linear levels and some of the segments throughout the game were really good (I'm not going to say great, but I had fun). Stuff like the Hulk chasing Kamala through the airship. If the entire game had just been designed to be a nice, tight, single player campaign I think reception would have been significantly better. It almost felt like there was 2 completely different development teams that couldn't agree on the game they were making.
 

Scottoest

Member
Feb 4, 2020
11,348
- Endless tank combat in Arkham Knight
- Stealth sections of Spider-man
- Anything present day in an AC game past about AC3.
 

Melpomene

One Winged Slayer
Member
Jun 9, 2019
18,288
Forced stealth wouldn't be quite so bad if it wasn't almost universally poorly-executed.
 

Slayven

Never read a comic in his life
Moderator
Oct 25, 2017
93,085
Any escort missions, especially of the pathing and ai sucks
 

Brazil

Actual Brazilian
Member
Oct 24, 2017
18,430
São Paulo, Brazil
Literally all of Cyberpunk's NPCs trying to sell you cars also comes to mind. Dunno if that counts as a "section" of the game, but it certainly fits the "nobody asked for this" criteria, in-universe or otherwise.
 

Melpomene

One Winged Slayer
Member
Jun 9, 2019
18,288
Y'know, for as much as developers seem to want to ham-fistedly shove stealth sections into games in which they don't belong, we sure don't have a whole lot of actual stealth games these days.

Just put all the people who insist on including that stuff into a room and force them to make a whole game (preferably with someone who actually knows how to make a stealth game). I get more stealth games, games that don't need stealth get less of it - a win-win.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,625
FFVII Remake:

Repeating the same sewer dungeon you already did earlier in the game, but this time going there to help an NPC you don't care about find a ring belonging to a girlfriend who never appears on screen. Complete with a re-fight of the same boss you fought the last time you were down there.
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
I like modern day Assassin's Creed stuff, it basically gives me the psuedoscience I crave. It was real rough for a while between IV's fake Ubisoft and Layla though, where there was basically no effort put into it. My biggest issue with it is the reliance on expanded universe material to fill in the blanks (never forget how the Juno plotline was resolved off-screen).

I'll say the battles in Paper Mario Sticker Star thru Origami King. The latter makes them a bit more fun and breezy but they're still essentially pointless and the game would be better with SPM-style platforming/action combat outside of the boss battles.
 

VariantX

Member
Oct 25, 2017
16,886
Columbia, SC
To echo the sentiments of forced stealth sections. Forced stealth sections because the game arbitrarily decides to rob you of all your abilities and things that made the game fun into this unfun trial you must go through in order to win your right to have fun in the fucking game again. Stealth sections are nothing more than garbage padding in games not designed with fucking stealth mechanics in mind.

Stop it devs.
Get some help.
 

asmith906

Member
Oct 27, 2017
27,388
I still don't understand how this game even exists. It was made by BIOWARE of all people

Sonic-Chronicles-Dark-Brotherhood
 

Pankratous

Member
Oct 26, 2017
9,252
I'm gonna have to go with the modern parts of Assassin's Creed series. I just could care less about these parts and blitz through them.

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The modern parts of AC is literally everything that I ask for. It's what ties the games together, makes a sequential story for the series, and gives me a reason to play the next game.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Spider-Man and his shitty friends segments already name dropped

My work here is done

Jesus Christ, Lords of Shadow 2 has forced stealth? After mildly enjoying the first one and never touching the second one for no reason in particular, this is the first time I actually believe the people who say that it's a shit sequel.

According to a review I watched eons ago it's something like Dracula transforms into a mouse and you have to scurry around invincible enemies who can one shot you.
 

Tokyo_Funk

Banned
Dec 10, 2018
10,053
Stealth sections in action games where the game wasn't really designed around stealth.

A good example : Sin PC
 

Mona

Banned
Oct 30, 2017
26,151
the part in Deux Ex: Human Revolution where adam jensen gets his augments put in
 

Nepenthe

When the music hits, you feel no pain.
Administrator
Oct 25, 2017
20,694
Very recent and specific, but having to save Bobby from himself in The Origami King. Holy shit, this little guy is useless. Even Olivia was like "There he goes again."
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
Spider-Man stealth as MJ/Miles.
Yep, was going to bring this up alongside AC modern times.

To clarify:

- I didn't find stealth sections added anything to the game that couldn't have been done in another manner. They slowed the game down and not in a good sense to appreciate the environment, develop relationships , etc... Just found them pointless.

- On the AC side, I just haven't felt that modern parts add anything interesting starting with say AC3. Especially with Origins and newer, I would rather just have ARPGs set in the ancient world.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,804
USA
I don't recall anyone asking Gears to transition to a semi-open world level design and I felt like it made Gears 5's pacing worse for wear personally. It felt like there was way too much time between the stuff that I loved about the game, which was the setpiece moments and the shootouts.
 
Oct 27, 2017
1,153
Pretty much every new genre and groundbreaking game ever.

It would be a very sad and dull world if we only got games and art that people "asked for."
 

JustinH

Member
Oct 27, 2017
10,398
Forced stealth sections...
Came to post this, lol.

They always just feel out of place to me.

I also hate the modern parts of the AC games. I wish there were no modern parts to the games and they weren't connected like they are, but just like an anthology of separate stories of notable assassins in history.

Lol, yup. I remember I played a lot of Assassins' Creed 4 last gen launch (man, where does the time go). I would specifically avoid the story missions though because I didn't want to get roped back to the modern times.

For as much as I played it, I didn't get that far in the actual campaign for the game, lol... I was just cruising around and sinking other ships.