This struck me while playing Katana Zero after they patched in a Hard Mode shortly after its initial release. When I first played through Katana Zero, one of my criticisms of the game was that it was a little too easy given how little gameplay there actually was between story sequences. In my mind, there needed to be more challenge to add some weight/meat to the bite-sized gauntlets that you run through in the game.
So when they added in a new Hard Mode via a free update a while after I completed the game, I was happy to dive in and experience a harder version of this game that had such a strong underlying core.
But my god. I've never experienced a greater divide between a game's Normal and Hard difficulties. While on Normal I was breezing through wishing for more challenge, on Hard I can barely progress at all even in the early levels. On Hard I'm having to redo what were simple, one-try rooms on Normal dozens upon dozens of times. Sometimes it feels borderline impossible!
This makes it look easy, but the split-second perfection required on Hard is absurd at times.
So now I'm curious as to what other games have this issue where the gulf between Normal and Hard is a mile wide.
So when they added in a new Hard Mode via a free update a while after I completed the game, I was happy to dive in and experience a harder version of this game that had such a strong underlying core.
But my god. I've never experienced a greater divide between a game's Normal and Hard difficulties. While on Normal I was breezing through wishing for more challenge, on Hard I can barely progress at all even in the early levels. On Hard I'm having to redo what were simple, one-try rooms on Normal dozens upon dozens of times. Sometimes it feels borderline impossible!
This makes it look easy, but the split-second perfection required on Hard is absurd at times.
So now I'm curious as to what other games have this issue where the gulf between Normal and Hard is a mile wide.