I dunno. Some guy who has literally never played it has been remaking it for PC and it actually looks pretty fun???there is no great game in Sonic 06. doesn't matter how far you dig down. uninspired pap
I dunno. Some guy who has literally never played it has been remaking it for PC and it actually looks pretty fun???there is no great game in Sonic 06. doesn't matter how far you dig down. uninspired pap
I dunno. Some guy who has literally never played it has been remaking it for PC and it actually looks pretty fun???
unsurprising that this thread is mostly being treated as "what game in a series don't you like?"
In reality, the success of Sea of Thieves killed all Rare's single player IPs
The revisionist history in regards to the Adventure games is so telling. Y'all really aren't hiding your shitposts anymore, huh?With Sonic the reputation was already damaged long before 06.
The Adventure games were hot garbage. So even attempting to make 06 in the template of those was destined to be horrible. It's just fundamentally not a good concept to pursue.
For me, it has to be Sticker Star. Super Paper Mario has its own issues but SS took the PM franchise and basically morphed it into something that is nowhere near as good as it once was and of course poisoned all future discourse of the franchise. TOK was ok at best but...it ain't it.
The revisionist history in regards to the Adventure games is so telling. Y'all really aren't hiding your shitposts anymore, huh?
The disparity of RE6's sales and reception is so large, there are many people that loved RE6 even if lots of people hated it. It's the 4th best selling RE in the series.
Yeah I'm glad they went back to horror focused games too but I wouldn't call RE6 a disaster akin to Sonic 06.
Xenoblade Chronicles 2 is a trash-tier JRPG coming from two of the best JRPG games ever made. It litereally lost everything that made 1+X legit fantastic games.
Even as someone new to the series, Turok 2008 was terrible. I can only imagine how bad it was for fans of the series.
Xenoblade chronicles 2 is literally the best selling game in the franchise and made the franchise a much bigger deal. It literally doesnt fit at all with this topic. Most of these games aren't close to what sonic 06 did.
Ironically it was 06 being so shit that it got me to buy my first non Nintendo console with the 360. I just had to play it for myself lmaoSonic 06 killed my Sonic fandom. I almost bought a 360 for the game.
It wasn't until Generations I got back into the series and caught up. To this day 2006 is the only mainline Sonic I haven't beaten.
I quite like 3, had they dig in and expanded on it I think the series might have worked but 4 has will this do? energy.I would argue Dead Rising 3 did that first. 4 was the last nail in the coffin.
Lost Planet 3 also made sure that we're not going to see any games from that series ever again.
Truthfully, SFIII alone didn't destroy Capcom's arcade division. The arcade market outside Japan receding probably did more to put an end to that. Capcom really just spread the Street Fighter brand too thinly by the late 90s.I feel like nothing beats Sonic 06. Franchises like Metroid have been able to mostly shrug off the stench of poor entries, but Sonic 06 will remain a catastrophic blemish that will always stick to and smear what was once a legendary franchise, no matter how high it climbs back up.
I will get flak for this, but Street Fighter III on release cratered not just Street Fighter as a franchise for a good decade, but Capcom's entire arcade division as a result. It's a miracle that the game managed to have enough long lasting appeal that fans now consider it the pinnacle of the series.
The PS2 Crash games were generally decently received by critics and sold well. It would've probably been allowed to just quietly continue as a mid-tier series of games if not for the ever-shifting hand-offs between management and developers. "Damage" to what was once a former Mario rival? Yeah, maybe. I'll concede that. But not enough to kill a franchise without outside interference. The IP was put on ice in the early 2010s due to difficulties Radical Entertainment had with developing its next game before the studio was downsized in 2012. Also, Activision probably did not have much interest in a franchise that sort of fell into its laps after absorbing Sierra, until Sony waved some money in management's face and reminded them that they were sitting on a nostalgic goldmine of the PlayStation 1 variety.Other M damaged the Metroid franchise so badly, that Nintendo nearly sent Metroid into Oblivion. They didn't know what to do with Metroid, and we got that thing called Federation Force, which bombed for obvious reasons. Fortunately they could see here that there was still interest in the franchise, and they tested if they could save it with traditional metroidvania games like Samus Returns made by Mercury Steam, and after this we get Dread, which is incredibly good. In the end a Western third party developer saved the franchise. I still remember those Wii U days when we all thought the franchise was completely dead, just getting Federation Force made everyone believe Nintendo didn't care about Metroid at all.
Another example would be PS2 Crash Bandicoot games. Apparently they were so bad that we didn't get a good Crash game until very recently. The weird experiments during the Wii/360/PS3 era showed how bad the situation of the franchise was.
I disagree. Daytime levels mechanics in Unleashed is where Sonic controls became standard, later being used in Colors and Generations, which are both amazing games and they proved Sonic can still be good, after so many years with mediocre and bad games. Unleashed in some case is the franchise itself doing its best to recover from the damage 06 was.
Sonic wasn't exactly in a good position then Adventure 1 and 2 had some really bad parts, Heroes wasn't very good, and then they came out with Shadow. 06 felt more like a culmination of the franchise's downfall rather than any sort of surprise that damaged it that much more than it already had been.
Comparing Sega's most important franchise with Nintendo's... 8th?Other M killed new mainline Metroid games for a decade. Sonic didn't miss a beat!
sonic 06 had good music and a better story than metroid other m (admittedly not a hard feat)Comparing Sega's most important franchise with Nintendo's... 8th?
Other M has problems but it is nowhere near the trainwreck that is Sonic 06. That said, Sonic 06 is the more entertaining game.
If anything, that should go to the game that eventually released as "The Bureau: XCOM Declassified". A competent-but-unremarkable TPS whose announcement was so poorly received that it revitalized the old IP that was being milked.2012 Syndicate.
Has repurposing an old IP into something completely different just for cheap marketing points ever worked?
I unironically enjoy F.E.A.R 3 but as final canon entry it sucks. Pity we didńt get a resolution boost on XsX.Two come to mind right away.
F.E.A.R. 3. Game has been changed to a more arcade style shooter, lot of the levels just include combat arenas, story is bad, everything about it is bad and boring. It may just have been the final injury though. F.E.A.R. 2 was almost as terrible.
Red Faction 2 & Red Faction: Armageddon. The former missed all the reasons the first was fun, and figured the only thing people liked was blowing up objects and vehicle sections. Gone is the fun revolutionary aspect, you're just a super soldier who's unstoppable. The latter by deciding a game build on destroying stuff should be set mostly in caves, you know, stuff you can't destroy too well.
Even as someone new to the series, Turok 2008 was terrible. I can only imagine how bad it was for fans of the series.
Typical Era lol, never missing an opportunity to hate on successful games that they just don't happen to like.Yeah, this is another thread that makes me wonder about the reading comprehension of several people on this site. As per what's stated on the OP: No, a game you personally don't like is not the same as a game that caused damage to a franchise. If most of the public or the fanbase liked it, it reviewed well and/or it sold well, then it definitely didn't damage the franchise!
Yeah what the fuck were they thinking? smdh
Yeah this.ridge racer unbounded? ridge racer is dead soo and it sucks. im actually surprised it seems to have reviewed well.
Anyway, I suppose I'll stick with my avatar and point out Sega's attempted ressurrection of Sakura Wars. The PS4 game eschewed the strategic turn-based combat the series was built upon and had an unsatisfying plot. Then the anime that followed-up the game (why do this?) bombed, the mobile game was a disaster, and the stage shows suffered massive delays due to 'rona. But hey, could be worse. At least it didn't land like Xenoblade 2. Eh? Eh?
You shouldThis might seem crazy to you, but I've had Xenoblade 2 for a long time in my Switch but I have yet to play it and this post of yours might be the one that actually start to play the game, ahahahah.
SimCity 2013 deserves special mention as the game that killed both the SimCity series and the original Maxis studio in one fell swoop. You could even argue that it also killed the city management sub-genre altogether, as the game that looted SimCity's crown, City: Skylines, isn't really a deep management game at all. There's nothing new out there that scratches that same itch that SimCity 4 did.
Xcom's still going though. Syndicate's MIA.If anything, that should go to the game that eventually released as "The Bureau: XCOM Declassified". A competent-but-unremarkable TPS whose announcement was so poorly received that it revitalized the old IP that was being milked.
Syndicate was at least a good FPS with a fun coop mode.
2012 Syndicate.
Has repurposing an old IP into something completely different just for cheap marketing points ever worked?